self-improve

self-improve is a skill for Claude Code, Codex from escapeboy/ai-prompts. It costs 121 tokens per session (1,484 once invoked), scanned A, original, MIT.

A feedback-based workflow for improving a library of coding skills, prompts, and conventions. It turns repeated review comments into documented rules and tests the resulting changes.

In plain words
What is it for?
Use it when feedback recurs across skills, pull requests, or sessions, or when hardening a skill library. It checks changes with deterministic linting, trigger-accuracy tests, and an AI-based quality review.
Why use it?
It prevents the same correction from being made repeatedly in code reviews and helps the library improve without drifting unpredictably.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions subagents.

Good fit Use it when feedback recurs across skills, pull requests, or sessions, or when hardening a skill library. It checks changes with deterministic linting, trigger-accuracy tests, and an AI-based quality review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/escapeboy/ai-prompts/self-improve
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add escapeboy/ai-prompts --skill self-improve
Clone the repo
git clone --depth 1 https://github.com/escapeboy/ai-prompts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for self-improve

README.md
[![agentmods](https://agentmods.dev/badge/skills/escapeboy/ai-prompts/self-improve.svg)](https://agentmods.dev/skills/escapeboy/ai-prompts/self-improve)
Your own site
<a href="https://agentmods.dev/skills/escapeboy/ai-prompts/self-improve"><img src="https://agentmods.dev/badge/skills/escapeboy/ai-prompts/self-improve.svg" alt="Measured on agentmods" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,484 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.01484
Opus 5 $0.00060 $0.00742
Sonnet 5 $0.00024 $0.00297
Haiku 4.5 $0.00012 $0.00148

Measured 8d ago against content hash baf369f1fcdf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

self-improve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/skill-lint.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

01-global-optimization/skills/self-improve/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

self-improve — closing the loop on a convention library

A review comment that recurs is not a comment — it is an undocumented requirement. Once the same guidance appears often enough it belongs in the system, not in a human review. This skill turns that insight into a converging loop: mine the recurring signal → fold it into the generator/conventions → prove the change with a three-tier gate. As the library improves it produces fewer repeat comments → less signal → smaller changes → steady state (natural damping, not infinite mutation). When conventions change, the surge of new comments restarts the loop exactly where needed.

Adapted from Salesforce Engineering, "Closing the Loop: How to Build Self-Improving AI Systems with Automated Feedback Loops" (2026-07-17, forcedotcom/sf-skills).

When to Use This Skill (and When NOT to)

Use this skill for Use a simpler approach for
A correction that has recurred ~3+ times across skills/PRs/sessions A one-off fix — just fix it
Adding/revising a skill and wanting a real quality gate before release A trivial typo/wording edit
Periodic "harden the library" / trigger-collision sweep A single skill you already know is fine
Promoting a repeated preference into a durable rule An ephemeral session fact

Start simple. Do not run the full loop for a single edit. The loop earns its cost only when the same signal repeats — that repetition is the whole trigger.

The loop

mine signal → apply (bounded) → three-tier gate → promote rule → measure → converge
  1. Mine the signal. Collect recurring corrections (from feedback memories, PR review threads, repeated session corrections). Apply a frequency threshold: a pattern seen ~3+ times is a requirement, not a one-off. See references/rubric.md.
  2. Apply, bounded. Fold the rule into the generator surface (skill body, a global CLAUDE.md convention, a template). Blast-radius caps: ≤5 improvements and ≤100 changed lines per cycle. Larger → split into cycles. Any regression in the gate aborts.
  3. Three-tier gate (below). All three must pass before delivery.
  4. Promote the rule to durable memory (a decision-memory store; see integration seams).
  5. Deliver transparently. Consequential steps (auto-edit, push PR) pass a governance gate and produce a draft PR for human review, never an auto-merge.
  6. Measure convergence. Track the decline in repeat-signal frequency across cycles (the direct efficacy metric). When signal dries up, stop; it restarts on the next convention change.

Read the full file on GitHub · 109 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 109 lines · 121 tokens per session scan A baf369f1fcdf

Subscribe to this mod's changes

self-improve is a skill published in the GitHub repository escapeboy/ai-prompts (91 stars, last pushed 12d ago), licensed MIT. It adds 121 tokens to every session and 1,484 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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