novel-characters

novel-characters is a skill for Claude Code from eternityspring/shuohao-skills. It costs 161 tokens per session (4,011 once invoked), scanned A, original, Apache-2.0.

A workflow that reads a novel or short story and creates character profiles, visual prompts, voice prompts, character reference images, and an interactive report. It supports multiple report languages and visual styles.

In plain words
What is it for?
Use it to extract a cast, describe each character, prepare prompts for images and voices, and produce JSON, Markdown, and an HTML report.
Why use it?
It turns scattered character details in a story into organized material that can be reviewed or reused.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; mentions Claude Code; mentions Codex.

Good fit Use it to extract a cast, describe each character, prepare prompts for images and voices, and produce JSON, Markdown, and an HTML report.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/eternityspring/shuohao-skills/novel-characters
About the project

shuohao-skills is a collection of agent skills for turning a novel into production materials for an AI short-drama pipeline, including character profiles, outlines, art references, scripts, and storyboards. It is for creators using Claude Code or Codex to plan and prepare AI-generated short videos. The catalogue add-ons implement the separate stages of this workflow and can also assemble their reports.

eternityspring/shuohao-skills · 3,181 stars · on GitHub · reelbench.79px.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add eternityspring/shuohao-skills --skill novel-characters
Clone the repo
git clone --depth 1 https://github.com/eternityspring/shuohao-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for novel-characters

README.md
[![agentmods](https://agentmods.dev/badge/skills/eternityspring/shuohao-skills/novel-characters/github.svg)](https://agentmods.dev/skills/eternityspring/shuohao-skills/novel-characters)
Your own site
<a href="https://agentmods.dev/skills/eternityspring/shuohao-skills/novel-characters"><img src="https://agentmods.dev/badge/skills/eternityspring/shuohao-skills/novel-characters/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for novel-characters

Your own site · 80×15
<a href="https://agentmods.dev/skills/eternityspring/shuohao-skills/novel-characters"><img src="https://agentmods.dev/badge/skills/eternityspring/shuohao-skills/novel-characters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 161 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,011 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00161 $0.04011
Opus 5 $0.00081 $0.02005
Sonnet 5 $0.00032 $0.00802
Haiku 4.5 $0.00016 $0.00401

Measured 11d ago against content hash 4ea2fbbdfa31, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

novel-characters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/novel-characters.mjs, scripts/selftest.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/novel-characters/SKILL.md · 275 lines

How it starts

The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.

novel-characters

输入一篇小说/短故事,输出每个角色的:人物画像、形象提示词、音色提示词、角色设定图。

{baseDir} = 本文件所在目录。脚本 {baseDir}/scripts/novel-characters.mjs,零依赖,node 直接跑。

运行环境:Claude Code 和 codex 都能跑。差别只在第 8 步出图——见 references/sheet.md


Step 0 — 确定报告语言

用户可以指定语言,比如「用英文」「--lang en」「日本語で」。没说就是中文(zh)。

这个 lang 会一路传下去:第二趟生成角色卡时决定人类可读字段用什么语言,validaterender 也都要带上。

界面文案分两种情况:

  • zh / en / ja —— 内置,不用管

  • 其他任何语言 —— 你要现场翻一份。跑

    node {baseDir}/scripts/novel-characters.mjs ui-template <lang>
    

    它打印一份英文骨架,把每个值翻译成目标语言,整块放进 cast.json 顶层的 ui 字段。渲染时会合并进内置表。

    不给 ui 的话 validate 会直接报错——否则报告会是「角色内容是法语、界面标签是英文」的半吊子状态。

支持的语言不受内置表限制,法语韩语西班牙语都能出完整报告。

Step 0.5 — 确定画风

用户可以指定出图风格:默认 realistic(半写实厚涂),想要动画质感就用 ghibli(吉卜力式手绘赛璐璐)。

node {baseDir}/scripts/novel-characters.mjs styles   # 打印预设的完整内容

{baseDir}/references/style-presets.md换风格是整套换——每个预设自带 render / surface / lighting / negative / tags 五块,整块取用,不要混搭。

最容易搞反的是反向提示词:realistic 绝不能禁 photorealisticghibli 必须禁。validate 会拦这个。

版面规则(16:9 三区、比例、细节让位)不随风格变,变的只有渲染质感。

Step 1 — 定位输入

用户给文件路径就直接用。直接粘正文的,先落到一个临时 .txt——后面校验「引文是否逐字」要拿原文比对,没有原文文件这步就没法做。

确定输出目录:用户指定就用;没指定就用原书同级目录。

outline.json(novel-outline 的产出)就一起要过来,走 seed——大纲是角色设定的上游,它的 characters 块已经定死了角色清单:

node {baseDir}/scripts/novel-characters.mjs seed <outline.json> > <workdir>/seed.json

搬过来的是大纲已经拍板的事实,留空的是这一层才该做的设计:

outline 的字段 seed 之后
id 原样保留成角色码——下游 script / storyboard 用它引用角色
name 角色表就照这份,不再自己判断谁该进
tier 映射成 importanceleadprotagonistsupportsupportingfunctionalminor
arc 直接落进 persona.arc
role / from seedNote——定位(女主 / 反派)与「由原著的谁合并而来」,扫原文时知道该收哪几条线的戏

留空待填:aliases(要读原文才知道)、oneLinerpersona 其余各项、imagevoiceseed 出来的是骨架不是成品,直接跑 validate 会报一堆字段缺失,那是预期的——后面 Step 2–6 就是来填它的。

两处口径要守住:

  • 大纲定的分档不要推翻。谁重要是改编阶段拍板的事,这一层只负责把定下来的人做深。真觉得分档不对,回去改大纲,别在这里悄悄改一个不一样的
  • 主角组内部可以细分。outline 的 lead 是「男女主 + 主反派」一整组,对应 protagonistmajor 两档,seed 一律给 protagonist;照 seedNote 里的定位把主角之外的改成 major,这不算推翻分档

Read the full file on GitHub · 275 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 275 lines · 161 tokens per session scan A 4ea2fbbdfa31

Subscribe to this mod's changes

novel-characters is a skill published in the GitHub repository eternityspring/shuohao-skills (3,181 stars, last pushed 15d ago), licensed Apache-2.0. It adds 161 tokens to every session and 4,011 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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