novel-storyboard

novel-storyboard is a skill for Claude Code from eternityspring/shuohao-skills. It costs 353 tokens per session (3,878 once invoked), scanned A, original, Apache-2.0.

A storyboard tool for turning a short-drama script into video shots and keyframes. It divides each video segment into cuts and links every cut to specific parts of the script.

In plain words
What is it for?
Use it to plan AI-generated scenes, write per-shot video prompts, group shots into generation batches, and map dialogue to shots for voice-over work.
Why use it?
It prevents dialogue and story beats from being missed or placed in the wrong shot, while keeping each generated clip within a set duration.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Codex.

Good fit Use it to plan AI-generated scenes, write per-shot video prompts, group shots into generation batches, and map dialogue to shots for voice-over work.

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Install with agentmods
npx agentmods add skills/eternityspring/shuohao-skills/novel-storyboard
About the project

shuohao-skills is a collection of agent skills for turning a novel into production materials for an AI short-drama pipeline, including character profiles, outlines, art references, scripts, and storyboards. It is for creators using Claude Code or Codex to plan and prepare AI-generated short videos. The catalogue add-ons implement the separate stages of this workflow and can also assemble their reports.

eternityspring/shuohao-skills · 3,208 stars · on GitHub · reelbench.79px.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add eternityspring/shuohao-skills --skill novel-storyboard
Clone the repo
git clone --depth 1 https://github.com/eternityspring/shuohao-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for novel-storyboard

README.md
[![agentmods](https://agentmods.dev/badge/skills/eternityspring/shuohao-skills/novel-storyboard/github.svg)](https://agentmods.dev/skills/eternityspring/shuohao-skills/novel-storyboard)
Your own site
<a href="https://agentmods.dev/skills/eternityspring/shuohao-skills/novel-storyboard"><img src="https://agentmods.dev/badge/skills/eternityspring/shuohao-skills/novel-storyboard/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for novel-storyboard

Your own site · 80×15
<a href="https://agentmods.dev/skills/eternityspring/shuohao-skills/novel-storyboard"><img src="https://agentmods.dev/badge/skills/eternityspring/shuohao-skills/novel-storyboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 353 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,878 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00353 $0.03878
Opus 5 $0.00177 $0.01939
Sonnet 5 $0.00071 $0.00776
Haiku 4.5 $0.00035 $0.00388

Measured 13d ago against content hash 5e7a52d78cbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

novel-storyboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/novel-storyboard.mjs, scripts/selftest.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/novel-storyboard/SKILL.md · 191 lines

How it starts

The opening of the file, as written. The whole thing — 191 lines — stays where its author put it; the contents beside it link to each section on GitHub.

novel-storyboard

给 AI 短剧出分镜——管线里第一个直接面对视频模型的层。前提刻在骨子里:镜头是生成出来的,多切一镜的成本几乎为零,所以这里不心疼镜头数量,上限只有一个:视频模型单段生成的时长(默认 15 秒)。

核心机制:镜头认领节拍。 每个镜头声明它覆盖剧本某场的哪几个连续节拍(sceneIndex + beats: [起, 止]),镜头不许跨场次——换景必换镜。这让分镜和剧本的关系变成可机械对账的:

交付 解决什么
节拍认领 每个节拍被恰好一个镜头认领、顺序不乱——剧本改了重跑 validate,失效的镜头当场点名
单镜头 ≤ 15 秒 AI 视频单段生成上限,长对话在这里被强制拆镜(params.maxShotSeconds 按模型改)
台词装得下 认领节拍的台词秒数 ≤ 镜头秒数——逐镜检查,不是拍脑袋
首帧 + 运动双提示词 首帧给图像模型(配合参考图),运动是模型无关的过程描述;景别、运镜是枚举,英文短语必须写进对应提示词
H3 视频提示词(每镜一段) MiniMax H3 的 I2VA 结构:固定对齐指令 + integrated_multimodal_description + overall_soundscape + non_diegetic_music。认领节拍的台词逐字进 <d>[Chinese] …</d>——对白、声景、配乐一段提示词全带上
生成批次单 同场景 + 同光照的镜头归一批,共用同一张环境参考图——AI 版的顺场表,脚本自动汇总
配音对齐单 每句台词对到镜号——TTS 音频贴到哪一段视频,脚本自动汇总

{baseDir} = 本文件所在目录。脚本 {baseDir}/scripts/novel-storyboard.mjs,零依赖,node 直接跑。

边界(不做的事):不写戏不改台词(novel-script 的活)、不出场景/角色/道具设定图(novel-art / novel-characters 的活)、不做视频生成与剪辑合成。口型/唇形同步暂不管——那是生成管线的事。


Step 0 — 定输入与范围

script.json 是硬前提——分镜离开剧本没有意义,validate/render 都必须给 --script。其余上游按有则用:

  • --outline / --cast:提示词禁人名检查 + 报告里 C01 显示成人名
  • --art:报告里 S01 显示成场景名 + 批次单嵌场景设定图
  • --shots <卡片目录>可选挂载 shot-recipes 的镜头配方卡库(指向 shot-recipes/references/cards,只接受目录不接受导出的 JSON),开第 17 道 shot-recipe 门。没装 shot-recipes 就别给——本 skill 自包含,不依赖它

一次切几集:跟剧本的批次走(剧本写到哪就分到哪),默认一批 ≤ 3 集。

Step 1 — seed 工作底稿

node {baseDir}/scripts/novel-storyboard.mjs seed <script.json> --eps 1-3 > <workdir>/storyboard.json

确定性展开:每场的节拍清单(编号、动作/台词、每拍秒数、说话人)进 seedScenes,这就是切镜时的工作底稿。每拍几秒是算出来的,不要让模型重新估。 shots 留空,切镜才是模型的活。

Step 2 — 逐集分段切镜

每集一份任务,能并发就并发。每份任务拿到:

  • {baseDir}/references/storyboard-pass.md{baseDir}/references/schema.md(读它们,照着做)
  • 该集的 seedScenes 底稿 + 场景卡(art.json 的锚点与光照提示词)+ 角色卡(cast.json 的形象要点)

流程:先按剧情单元分段(每段 9–15 秒、不跨场),段内切 2–5 秒的分镜(对话正反打、关键动作插入特写、进场三件套——切镜语法都在 storyboard-pass.md),每切写一条分镜图提示词。

每段写一条 h3Prompt,照 {baseDir}/references/h3-prompt.md 写(官方方法论的内化版,不依赖任何外部 skill)。官方口径默认英文(promptLang 可切中文),每个镜头独立一行。要点:首行对齐指令和 [Shot k] 切点时刻由分镜秒数推导,一个字符都不许漂(validate 逐字对账);认领台词逐字<d>[Chinese] …</d>;每切的运镜词写进自己那一行;声景与配乐分进后两个字段——声景也是动作指令,画面改了声景一起改

Read the full file on GitHub · 191 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 191 lines · 353 tokens per session scan A 5e7a52d78cbb

Subscribe to this mod's changes

novel-storyboard is a skill published in the GitHub repository eternityspring/shuohao-skills (3,208 stars, last pushed 17d ago), licensed Apache-2.0. It adds 353 tokens to every session and 3,878 once invoked, about $0.0018 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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