team

team is a skill for Claude Code, Codex from ethanhq/cc-fleet. It costs 100 tokens per session (3,510 once invoked), scanned C, original, Apache-2.0.

A collaboration tool that starts long-running AI teammates in separate terminal panes, so you can message them over multiple turns while they work.

In plain words
What is it for?
Use it to assign parallel coding work to several AI teammates, monitor their work, and continue collaborating with them during the task.
Why use it?
It helps when a task needs sustained teamwork across several files or work streams instead of a single response.

Skill for Claude CodeCodex

Part of the cc-fleet plugin — 3 skills, 1 hook shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ethanhq/cc-fleet/team
Any agent
npx skills add ethanhq/cc-fleet --skill team
Clone the repo
git clone --depth 1 https://github.com/ethanhq/cc-fleet

Made for: Claude Code, Codex.

Or install cc-fleet, the plugin that ships this one along with the rest of its 3 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team

README.md
[![agentmods](https://agentmods.dev/badge/skills/ethanhq/cc-fleet/team.svg)](https://agentmods.dev/skills/ethanhq/cc-fleet/team)
Your own site
<a href="https://agentmods.dev/skills/ethanhq/cc-fleet/team"><img src="https://agentmods.dev/badge/skills/ethanhq/cc-fleet/team.svg" alt="Measured on agentmods" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,510 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00100 $0.03510
Opus 5 $0.00050 $0.01755
Sonnet 5 $0.00020 $0.00702
Haiku 4.5 $0.00010 $0.00351

Measured 4d ago against content hash 3e3564427fe5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

team scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

- **`rm -rf ~/.claude/teams/...` to tear down** — skips pane/proc cleanup. `cc-fleet teardown` FIRST, then `TeamDelete()`.
skills/team/SKILL.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

team — long-lived provider teammates

Run a third-party provider model as a real Claude Code teammate in a tmux pane: same tool stack and team coordination as a native teammate, LLM backend swapped to the provider. Your main session's own auth stays untouched.

Wrong lane? A fire-and-forget one-shot or flat batch → /cc-fleet:subagent; a scripted multi-phase run → /cc-fleet:workflow; full arbitration in cc-fleet-shared/routing.md.

When this skill cites cc-fleet-shared/<file>.md, OPEN it with the Read tool at ../cc-fleet-shared/<file>.md relative to this SKILL.md — the cited content is load-bearing, not optional background.

Execution environment — check before running anything. Confirm your shell tool executes on the host where cc-fleet is installed. In sandboxed or remote agent sessions, a tool named Bash may run on an isolated machine with a different filesystem, PATH, processes, and tmux server — command not found, a healthy-looking doctor whose leaves can't reach your files, or a wrong working directory should prompt you to verify whether you are in a sandbox shell, not conclude that cc-fleet is broken. If so, route commands through a host-executing bridge tool (for example, desktop-commander) and pass host paths for any files you reference; do not retry the same Bash call expecting different results. If no host-executing tool is available, stop and explain that cc-fleet must run on its installation host.

Precondition — agent-teams must be ON: check your own tool list for SendMessage / TeamCreate; absent → do NOT spawn (an unmessageable pane bills the provider with no work) — enablement + fallback in cc-fleet-shared/routing.md.


Core loop

Steps 1, 3, 6 are native tools; steps 2, 5, 6a are cc-fleet via Bash with --json.

1. TeamCreate({team_name: "<team>"})
   ← native, FIRST — the main session becomes the lead

2. cc-fleet spawn [<provider>] --as <name> --team <team> [--model <slot|id>] --json
   ← Bash; check ok:true, grab .pane_id / .agent_id
   The provider arg is OPTIONAL — omitted, the default provider applies
   (see "The provider ask ladder"). Full flag table: cc-fleet-shared/cli-reference.md.

3. SendMessage({to: "<name>", message: "<task>. When done, send your result
   back with SendMessage."})
   ← native; always tell it to report — see "Getting a result back"

4. (optional) repeat 2+3 to fan out more workers in parallel

5. wait for idle notifications — WITH a timeout. A teammate on a failed
   provider API (429 / out-of-balance / 401) wedges in a retry loop and never
   goes idle, so "just wait" blocks forever. Poll cc-fleet ps --json --check
   and dispatch on error_class — see "Watching for stuck teammates".

6. report to the user, then ASK before tearing down. On confirm, BOTH, in order:
   a. cc-fleet teardown <team> --json   ← Bash FIRST: kills provider panes + reaps procs
   b. TeamDelete()                      ← native SECOND: removes the team/tasks dirs

Read the full file on GitHub · 175 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 175 lines · 100 tokens per session scan C 3e3564427fe5

Subscribe to this mod's changes

team is a skill published in the GitHub repository ethanhq/cc-fleet (210 stars, last pushed 16d ago), licensed Apache-2.0. It adds 100 tokens to every session and 3,510 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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