Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ethanhq/cc-fleet/teamnpx skills add ethanhq/cc-fleet --skill teamgit clone --depth 1 https://github.com/ethanhq/cc-fleetWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ethanhq/cc-fleet/team)<a href="https://agentmods.dev/skills/ethanhq/cc-fleet/team"><img src="https://agentmods.dev/badge/skills/ethanhq/cc-fleet/team.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00100 | $0.03510 |
| Opus 5 | $0.00050 | $0.01755 |
| Sonnet 5 | $0.00020 | $0.00702 |
| Haiku 4.5 | $0.00010 | $0.00351 |
Grade C, and why
team scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
- **`rm -rf ~/.claude/teams/...` to tear down** — skips pane/proc cleanup. `cc-fleet teardown` FIRST, then `TeamDelete()`. How it starts
The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.
team — long-lived provider teammates
Run a third-party provider model as a real Claude Code teammate in a tmux pane: same tool stack and team coordination as a native teammate, LLM backend swapped to the provider. Your main session's own auth stays untouched.
Wrong lane? A fire-and-forget one-shot or flat batch → /cc-fleet:subagent; a scripted multi-phase run → /cc-fleet:workflow; full arbitration in cc-fleet-shared/routing.md.
When this skill cites cc-fleet-shared/<file>.md, OPEN it with the Read tool at ../cc-fleet-shared/<file>.md relative to this SKILL.md — the cited content is load-bearing, not optional background.
Execution environment — check before running anything. Confirm your shell tool executes on the host where cc-fleet is installed. In sandboxed or remote agent sessions, a tool named Bash may run on an isolated machine with a different filesystem, PATH, processes, and tmux server —
command not found, a healthy-lookingdoctorwhose leaves can't reach your files, or a wrong working directory should prompt you to verify whether you are in a sandbox shell, not conclude that cc-fleet is broken. If so, route commands through a host-executing bridge tool (for example, desktop-commander) and pass host paths for any files you reference; do not retry the same Bash call expecting different results. If no host-executing tool is available, stop and explain that cc-fleet must run on its installation host.
Precondition — agent-teams must be ON: check your own tool list for SendMessage / TeamCreate; absent → do NOT spawn (an unmessageable pane bills the provider with no work) — enablement + fallback in cc-fleet-shared/routing.md.
Core loop
Steps 1, 3, 6 are native tools; steps 2, 5, 6a are cc-fleet via Bash with --json.
1. TeamCreate({team_name: "<team>"})
← native, FIRST — the main session becomes the lead
2. cc-fleet spawn [<provider>] --as <name> --team <team> [--model <slot|id>] --json
← Bash; check ok:true, grab .pane_id / .agent_id
The provider arg is OPTIONAL — omitted, the default provider applies
(see "The provider ask ladder"). Full flag table: cc-fleet-shared/cli-reference.md.
3. SendMessage({to: "<name>", message: "<task>. When done, send your result
back with SendMessage."})
← native; always tell it to report — see "Getting a result back"
4. (optional) repeat 2+3 to fan out more workers in parallel
5. wait for idle notifications — WITH a timeout. A teammate on a failed
provider API (429 / out-of-balance / 401) wedges in a retry loop and never
goes idle, so "just wait" blocks forever. Poll cc-fleet ps --json --check
and dispatch on error_class — see "Watching for stuck teammates".
6. report to the user, then ASK before tearing down. On confirm, BOTH, in order:
a. cc-fleet teardown <team> --json ← Bash FIRST: kills provider panes + reaps procs
b. TeamDelete() ← native SECOND: removes the team/tasks dirs
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 175 lines · 100 tokens per session scan C 3e3564427fe5
team is a skill published in the GitHub repository ethanhq/cc-fleet (210 stars, last pushed 16d ago), licensed Apache-2.0. It adds 100 tokens to every session and 3,510 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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