hyperframes-cli

hyperframes-cli is a skill for Claude Code, Codex from EthanYoQ/Skill-hub. It costs 129 tokens per session (3,870 once invoked), scanned A, a copy of hyperframes-cli, MIT.

A command-line workflow for HyperFrames, a tool that builds video from HTML compositions. It covers project setup, finding reusable motion, editing, validation, previews, snapshots, rendering, publishing, and related commands.

In plain words
What is it for?
Use it to create or inspect projects, search and install motion primitives, lint and check HTML compositions, preview them, capture snapshots, and render or publish videos.
Why use it?
It puts the common development steps and checks in one place. This reduces manual command searching and helps catch composition problems before rendering.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or inspect projects, search and install motion primitives, lint and check HTML compositions, preview them, capture snapshots, and render or publish videos.

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Install with agentmods
npx agentmods add skills/ethanyoq/skill-hub/hyperframes-cli
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add EthanYoQ/Skill-hub --skill hyperframes-cli
Clone the repo
git clone --depth 1 https://github.com/EthanYoQ/Skill-hub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-cli

README.md
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Your own site
<a href="https://agentmods.dev/skills/ethanyoq/skill-hub/hyperframes-cli"><img src="https://agentmods.dev/badge/skills/ethanyoq/skill-hub/hyperframes-cli/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-cli

Your own site · 80×15
<a href="https://agentmods.dev/skills/ethanyoq/skill-hub/hyperframes-cli"><img src="https://agentmods.dev/badge/skills/ethanyoq/skill-hub/hyperframes-cli.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 129 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,870 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00129 $0.03870
Opus 5 $0.00064 $0.01935
Sonnet 5 $0.00026 $0.00774
Haiku 4.5 $0.00013 $0.00387

Measured 4d ago against content hash 1ea0ee445a62, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

hyperframes-cli scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to hyperframes-cli — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/07-media-content/hyperframes-cli/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames CLI

Run commands as npx hyperframes ... unless project instructions provide a wrapper. Obey the wrapper when present. The CLI requires Node.js 22 or newer and FFmpeg.

Development loop

  1. Scaffold: npx hyperframes init <project> or capture a site. In non-TTY mode, pass --non-interactive --example=<name>.
  2. Find the move: before authoring motion by hand, search for a primitive that already does it: npx hyperframes catalog --query "reveal a headline one line at a time". Ask for the effect you want rather than the mechanism you have in mind. Install with npx hyperframes add <name> (see /hyperframes-registry). Author by hand only once nothing fits.
  3. Author: write the composition using /hyperframes-core.
  4. Get fast feedback while editing: run npx hyperframes lint after the first HTML pass and after structural changes.
  5. Run the final gate: run npx hyperframes check; it reruns lint before opening the browser. Do not prepend a redundant standalone lint invocation. Add --snapshots for annotated overview frames and finding crops.
  6. Inspect sub-compositions: when index.html mounts data-composition-src, capture midpoint snapshots and inspect each mounted scene.
  7. Open the final Studio preview: run npx hyperframes preview --background, verify the URL returns HTTP 200, hand the timeline project URL to the user, and ask whether to revise or render. Keep it alive until review ends.
  8. Render only after approval: use draft quality for iteration and high quality for delivery.
  9. Verify the output: confirm the file exists, is non-empty, and has a plausible duration.

Mandatory creator-edit cross-references

  • Before authoring or diagnosing a zoom, punch-in/punch-out, reframe, camera move, or any keyframe motion, read /hyperframes-keyframes first.
  • Before hyperframes keyframes, read /hyperframes-keyframes; the command surfaces animation trajectories and does not diagnose clip cuts.
  • For a cut, trim, splice, reorder, or source timing edit, read /hyperframes-core and use its clip/timeline contract.
  • For fade-in/fade-out, crossfade, track gain, volume automation, ducking, voiceover carve, or FX on placed audio, read /hyperframes-audio. Load core alongside it when clip placement or picture timing also changes.
  • Use /media-use only to source/generate media or preprocess a derived asset. Copy creator edit markup from /hyperframes-corereferences/creator-editing-recipes.md.

Read the full file on GitHub · 171 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 171 lines · 129 tokens per session scan A 1ea0ee445a62

Subscribe to this mod's changes

hyperframes-cli is a skill published in the GitHub repository EthanYoQ/Skill-hub (9 stars, last pushed 4d ago), licensed MIT. It adds 129 tokens to every session and 3,870 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to hyperframes-cli, differing in 0 lines, and is treated as a copy.

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