Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add EthanYoQ/Skill-hub --skill liquid-glassgit clone --depth 1 https://github.com/EthanYoQ/Skill-hubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ethanyoq/skill-hub/liquid-glass)<a href="https://agentmods.dev/skills/ethanyoq/skill-hub/liquid-glass"><img src="https://agentmods.dev/badge/skills/ethanyoq/skill-hub/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ethanyoq/skill-hub/liquid-glass"><img src="https://agentmods.dev/badge/skills/ethanyoq/skill-hub/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.01465 |
| Opus 5.5 | $0.00028 | $0.00586 |
| Sonnet 5.5 | $0.00014 | $0.00293 |
| Haiku 4.5 | $0.00007 | $0.00146 |
Grade A, and why
liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to liquid-glass — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Liquid Glass
Glass is two layers, and the CSS one is not the interesting one.
- CSS paints the tint and the rim — a near-transparent white→gray gradient plus three inset highlights that read as a polished edge. This is what most "glassmorphism" snippets stop at.
- Refraction bends the backdrop through the panel's edge, the way real glass does: a displacement map baked per element and consumed as
backdrop-filter: url(#filter). This is what makes it liquid rather than a blurred rectangle.
They ship as a pair — a class and a directive on the same element:
<div class="liquid-glass" appLiquidGlass>…</div>
assets/liquid-glass.css is the CSS layer, self-contained (its own tokens, light and dark).
assets/liquid-glass.directive.ts is the refraction layer for Angular. Any other framework: port it, see references/refraction.md — the port is transcription, not design.
The four rules
Each of these has one failure mode, and in every case the browser shows you something plausible instead of an error.
1. Glass needs a backdrop. Build it first.
Glass shows what is behind it. Behind a flat background there is nothing to show, so the panel renders as a faintly outlined gray box and the effect reads as broken — which sends people reaching for more blur and more opacity, the exact move that kills it.
So the ambient mesh is part of the recipe, not decoration: off-screen radial glows in a few hues (violet / pink / cyan), fixed to the viewport behind the content. Colour that the glass can pick up.
<body class="liquid-glass-backdrop">
Verify this before styling a single panel: the page must look subtly uneven with no glass on it at all.
2. The glass is colorless — the colour arrives from behind.
The tint is white→70%-gray at 6% alpha in both themes. That is deliberate: hue in the tint fights the hue coming through the panel and the surface turns muddy. If a surface must be branded (a primary CTA, a FAB), override the tint locally and leave the rim, the border and the refraction alone:
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 92 lines · 69 tokens per session scan A 58bdf6b6d8b2
liquid-glass is a skill published in the GitHub repository EthanYoQ/Skill-hub (11 stars, last pushed 8d ago), licensed MIT. It adds 69 tokens to every session and 1,465 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to liquid-glass, differing in 0 lines, and is treated as a copy.
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