store-listing-assets

store-listing-assets is a skill for Claude Code from evanca/flutter-ai-rules. It costs 37 tokens per session (1,293 once invoked), scanned A, original, MIT.

A preparation guide for the text and images shown on Apple App Store and Google Play phone listings. It covers listing copy, icons, feature graphics, screenshots, and preview videos while accounting for each store's requirements.

In plain words
What is it for?
Use it to prepare app names, subtitles, descriptions, keywords, icons, screenshots, promotional graphics, and preview videos for mobile store listings.
Why use it?
It helps fit listing content to store limits and required formats, reducing missing fields and avoidable submission problems. It also keeps phone assets separate from assets for tablets, desktop, TV, watches, and other platforms.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the flutter-ai-skills plugin — 37 skills shipped together

Good fit Use it to prepare app names, subtitles, descriptions, keywords, icons, screenshots, promotional graphics, and preview videos for mobile store listings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/evanca/flutter-ai-rules/store-listing-assets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add evanca/flutter-ai-rules --skill store-listing-assets
Clone the repo
git clone --depth 1 https://github.com/evanca/flutter-ai-rules

Made for: Claude Code.

Or install flutter-ai-skills, the plugin that ships this one along with the rest of its 37 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for store-listing-assets

README.md
[![agentmods](https://agentmods.dev/badge/skills/evanca/flutter-ai-rules/store-listing-assets/github.svg)](https://agentmods.dev/skills/evanca/flutter-ai-rules/store-listing-assets)
Your own site
<a href="https://agentmods.dev/skills/evanca/flutter-ai-rules/store-listing-assets"><img src="https://agentmods.dev/badge/skills/evanca/flutter-ai-rules/store-listing-assets/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for store-listing-assets

Your own site · 80×15
<a href="https://agentmods.dev/skills/evanca/flutter-ai-rules/store-listing-assets"><img src="https://agentmods.dev/badge/skills/evanca/flutter-ai-rules/store-listing-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,293 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01293
Opus 5 $0.00018 $0.00647
Sonnet 5 $0.00007 $0.00259
Haiku 4.5 $0.00004 $0.00129

Measured 9d ago against content hash 851cf0be50d1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

store-listing-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/store-listing-assets/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Store Listing Assets & Copy

Prepare the metadata, copy, and visual assets that go into an App Store / Google Play phone listing, sized and length-fit to each store's exact requirements. This is the listing production skill; pair it with a separate review-readiness audit at submission time so the fields are polished and the app itself is ready for review.

Two references hold the authoritative specs; consult them for exact numbers rather than reciting from memory (they drift):

  • references/mobile_listing_checklist.md — the actionable checklist (shared prep → per-store required → recommended → final check)
  • references/spec_reference.md — the full spec tables, minimal valid examples, store-specific traps, and known gaps to verify live

Default scope is phone-only. Skip tablet, iPad, desktop, Chromebook, TV, watch, Mac, and visionOS assets unless the user says the app supports them — and if they do, note that those are separate asset families outside these specs.

How to use this skill

  1. Gather the inputs once (shared prep): final app name, what the app does in one sentence, primary category, whether it has ads, whether it collects/shares/tracks data, privacy policy URL, support contact, and launch languages. These feed both stores.
  2. Confirm which store(s) the user is targeting — the required set differs enough that doing both blindly wastes effort.
  3. Produce copy AND/OR assets per the requests below, always checking generated text against the live character/byte limits and generated images against the exact pixel/format specs.

Writing store copy (fit to limits)

Character limits are hard constraints — always count and show the count. Key limits (full set in the references):

Field Google Play Apple
App name 30 chars 2–30 chars
Subtitle — (no field) 30 chars
Short description 80 chars — (use Promotional Text, 170)
Full description 4,000 chars 4,000 chars, plain text
Keywords — (no field; don't keyword-stuff the description) ≤100 bytes, each keyword >2 chars

Read the full file on GitHub · 66 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 66 lines · 37 tokens per session scan A 851cf0be50d1

Subscribe to this mod's changes

store-listing-assets is a skill published in the GitHub repository evanca/flutter-ai-rules (635 stars, last pushed 9d ago), licensed MIT. It adds 37 tokens to every session and 1,293 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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