character-consistency

character-consistency is a skill for Claude Code, Codex from event4u-app/agent-config. It costs 43 tokens per session (2,118 once invoked), scanned A, original, MIT.

A tool for locking a character's visual details across multiple AI-generated video scenes, including its shape, colours, clothing, and props.

In plain words
What is it for?
Use it for recurring characters, creatures, vehicles, or objects in a video series, so later scene-generation tools can reuse the same identity details.
Why use it?
It helps prevent character drift, where the same character changes appearance from one scene to the next.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is ([`video-director`](../video-director/SKILL.md),.

Good fit Use it for recurring characters, creatures, vehicles, or objects in a video series, so later scene-generation tools can reuse the same identity details.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/event4u-app/agent-config
agentmods
npx agentmods add skills/event4u-app/agent-config/character-consistency

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-consistency

README.md
[![agentmods](https://agentmods.dev/badge/skills/event4u-app/agent-config/character-consistency.svg)](https://agentmods.dev/skills/event4u-app/agent-config/character-consistency)
Your own site
<a href="https://agentmods.dev/skills/event4u-app/agent-config/character-consistency"><img src="https://agentmods.dev/badge/skills/event4u-app/agent-config/character-consistency.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,118 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.02118
Opus 5 $0.00022 $0.01059
Sonnet 5 $0.00009 $0.00424
Haiku 4.5 $0.00004 $0.00212

Measured 8d ago against content hash 8d8293f317ae, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

character-consistency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/skills/character-consistency/SKILL.md · 196 lines

How it starts

The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.

character-consistency

Lock a character's visual identity into agents/reference/ai-video/<project>/characters/<id>.json so every scene reuses the exact same tokens verbatim. Downstream skills (video-director, pixar-storyteller, motion-choreographer) read this file and never paraphrase. Verified by visual regression (pixel similarity ≥ 95%, Phase 6 Step 3).

When to use

  • A multi-scene run names the same character on screen more than once — Character Lock is mandatory before the second scene drafts.
  • A character drift bug landed (face / outfit / prop changed between scenes) — re-lock and rerun the affected scenes.
  • A series, episode, or recurring ad uses the same on-screen identity.

Do NOT use when:

  • One-shot scene with no recurring character — overhead is wasted.
  • The "character" is an environment or set (a place, not an entity) — use a style.json lock pattern in the project's notes instead. Recurring creatures, vehicles, and hero objects DO get a real lock — pick the matching subject_class below.

Procedure

Step 0: Inspect

  1. Check agents/reference/ai-video/<project>/characters/ — if a lock already exists for this id, read it, do not redraft. Edits require an explicit revision note (Phase 6 visual regression must rerun).
  2. Confirm the character will appear in ≥ 2 scenes; one-shot → skip.

Step 1: Draft identity tokens

Emit a JSON file at agents/reference/ai-video/<project>/characters/<character-id>.json with the following fields. Every field is mandatory; missing field → fail the lock.

{
  "id": "kebab-case-id",
  "name": "Display Name",
  "subject_class": "humanoid | creature | vehicle | abstract | object",
  "silhouette": "one-line read of the body shape from 30m",
  "palette": ["#hex1", "#hex2", "#hex3"],
  "wardrobe": "garment list, materials, era",
  "signature_prop": "the one object that travels with them",
  "posture_default": "how they stand when not acting",
  "eye_behavior": "blink rhythm, glance habit",
  "face": "age band, skin tone, hair (length / color / texture), distinguishing marks",
  "voice_note": "timbre + cadence for native-audio adapters; null if N/A",
  "reference_frame": "scenes/<id>/frames/<n>.png or null",
  "version": 1
}

Read the full file on GitHub · 196 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 196 lines · 43 tokens per session scan A 8d8293f317ae

Subscribe to this mod's changes

character-consistency is a skill published in the GitHub repository event4u-app/agent-config (10 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 2,118 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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