design-system-capture

design-system-capture is a skill for Claude Code, Codex from event4u-app/agent-config. It costs 34 tokens per session (3,377 once invoked), scanned A, original, MIT.

A way to record a project's visual and interaction decisions in DESIGN.md and PRODUCT.md so future design work can follow the same patterns.

In plain words
What is it for?
It is for capturing and maintaining design decisions and interaction rules across multiple design tasks and sessions.
Why use it?
It prevents an agent from repeatedly reinventing choices such as spacing, corner shapes, shadows, or destructive-action behavior.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is [`storybook-workshop`](../storybook-workshop/SKILL.md) § MCP path). One row per component.

Good fit It is for capturing and maintaining design decisions and interaction rules across multiple design tasks and sessions.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/event4u-app/agent-config
agentmods
npx agentmods add skills/event4u-app/agent-config/design-system-capture

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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agentmods badge for design-system-capture

README.md
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Your own site · 80×15
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Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,377 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.03377
Opus 5.5 $0.00014 $0.01351
Sonnet 5.5 $0.00007 $0.00675
Haiku 4.5 $0.00003 $0.00338

Measured 2d ago against content hash e8e166a8cc8e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-system-capture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/skills/design-system-capture/SKILL.md · 320 lines

How it starts

The opening of the file, as written. The whole thing — 320 lines — stays where its author put it; the contents beside it link to each section on GitHub.

design-system-capture

Solves "design amnesia" — the failure mode where every AI design task re-invents visual patterns (radius, shadows, motion, spacing) and interaction patterns (destructive-action handling, optimistic UI, filter persistence) because the agent has no cross-task memory of decisions already made.

Boundary: brand-to-tokens extracts primitives (colors, font families → DTCG tokens). existing-ui-audit inventories what exists. This skill captures usage decisions: "we use 8px radius for elevated surfaces", "all destructive actions require typed confirmation". They are complementary, not redundant.

Why this skill is rich

DESIGN.md and PRODUCT.md serve as the project's design memory. To write useful capture documents and to read/apply them effectively, the agent needs full templates with worked examples showing what a well-structured DESIGN.md and PRODUCT.md look like in practice. A condensed version that says "write down your design decisions" produces documents too vague to be useful. The worked examples teach agents both the vocabulary (elevation, motion strategy, destructive-action policy) and the specificity level that makes these documents actionable across tasks.

When to use

  • Starting a new consumer project (initial capture, run once early)
  • After 2+ design tasks in the same project (update to capture what was decided)
  • When a subsequent design task produces inconsistent results (audit and reconcile)
  • Explicitly asked: "capture the design system", "write a DESIGN.md", "document our patterns"

The two documents

DESIGN.md — visual-system decisions

Captures the visual usage decisions (not token primitives) that agents should apply consistently across all UI tasks in this project. Unlike tokens.json (which records what a color value IS), DESIGN.md records how and when to use it.

Format:

# DESIGN.md — [Project name] visual system

> AI-readable project design memory. Update after each design decision.
> Last updated: [date]

## Design philosophy
One sentence: [density/formality/complexity philosophy]

## Owned components
| Component | Status | Story file | Registry item |
|---|---|---|---|
| [Name] | stable \| experimental \| deprecated | [path to *.stories.tsx] | [registry item name, or —] |
Example: "Information-dense dashboard; optimize for power users, not casual exploration."

## Owned components — filled from the tree, never from memory

The § Owned components table is populated by **globbing `*.stories.tsx`** (and, when a
Storybook manifest is reachable, reading it — see
[`storybook-workshop`](../storybook-workshop/SKILL.md) § MCP path). One row per component
the project owns: its name, its status, its story file, and its registry item where the
library publishes one.

**Never write a row from memory.** A remembered component is exactly the row a reader will
trust and a `ui-component-architect` run will then skip re-checking — an inventory that is
wrong in the direction of "we already have this" causes the duplicate it exists to prevent.
A component with no story file gets a row with an empty story cell, not an omission: absent
from the table reads as "does not exist".

`deprecated` rows stay in the table. Deleting one loses the only durable record that the
component should not be reached for again.

## Visual system

### Elevation and radius
- Elevated surfaces (modals, sheets, dropdowns): [X]px radius, [shadow-spec]
- Inline elements (cards, chips): [X]px radius
- Buttons: [X]px radius

### Shadows
- Elevated: [box-shadow value]
- Floating (tooltips, popovers): [box-shadow value]
- None (flat cards): [confirm]

### Motion
- Overlays and modals: [spring / easing spec + duration]
- Micro-interactions (button feedback, toggles): [duration + easing]
- Page transitions: [strategy or "none"]

### Spacing
- Base unit: [X]px
- Card padding: [spec]
- Section gap: [spec]
- Tight grouping: [spec]

### Color usage
- Primary action: [token name]
- Destructive: [token name]
- Surface hierarchy: [primary bg → secondary bg → elevated bg]

## Taste Dials
Three 1–10 dials that tune generation. Absent = unset (design-intelligence
infers from the brief via its Dial Inference Table). One-line rationale each.
- Variance: [1–10] — [why; 1 = perfectly symmetric, 10 = expressive/asymmetric]
- Motion: [1–10] — [why; 1 = static, 10 = cinematic]
- Density: [1–10] — [why; 1 = airy, 10 = packed/data-dense]

## Consistency Locks
Within-project invariants (derived from the confirmed system). A value outside
a declared Lock is off-system; `design_lock.ts` flags it (rebuttable).
- Theme Lock: [single | light+dark via prefers-color-scheme] — no mid-surface inversion
- Colour Lock: [one accent family] — [the accent hue]
- Shape Lock: [one corner-radius scale] — [the radius set, e.g. 6/12/16px]

## Stack and conventions
- CSS approach: [Tailwind / CSS modules / styled-components / etc.]
- Component primitives: [shadcn / Radix / Headless UI / custom]
- Icon system: [Phosphor / Heroicons / Lucide / etc.]

Read the full file on GitHub · 320 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · -26 lines e8e166a8cc8e
  2. 6d ago Changed 2c7e3a04f687
  3. 10d ago Changed · +5 lines 645c27f30e61
  4. 12d ago Changed cf7ffebdf604
  5. 19d ago Changed · -3 lines fb54464cc701
  6. 1mo ago First seen · 344 lines · 34 tokens per session scan A 4a218805ea95

Subscribe to this mod's changes

design-system-capture is a skill published in the GitHub repository event4u-app/agent-config (16 stars, last pushed today), licensed MIT. It adds 34 tokens to every session and 3,377 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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