incident-commander

incident-commander is a skill for Claude Code, Codex from event4u-app/agent-config. It costs 48 tokens per session (1,435 once invoked), scanned A, original, MIT.

An incident-coordination guide for production outages and serious service failures. It helps organize severity, communication, timelines, and a later post-mortem, rather than debugging the system itself.

In plain words
What is it for?
Use it to classify an incident, set a communication rhythm, track events, assign coordination responsibilities, and prepare a post-mortem outline.
Why use it?
It keeps people aligned during an outage so technical work and communication do not become confused or duplicated.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to classify an incident, set a communication rhythm, track events, assign coordination responsibilities, and prepare a post-mortem outline.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/event4u-app/agent-config/incident-commander
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add event4u-app/agent-config --skill incident-commander
Clone the repo
git clone --depth 1 https://github.com/event4u-app/agent-config

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for incident-commander

README.md
[![agentmods](https://agentmods.dev/badge/skills/event4u-app/agent-config/incident-commander/github.svg)](https://agentmods.dev/skills/event4u-app/agent-config/incident-commander)
Your own site
<a href="https://agentmods.dev/skills/event4u-app/agent-config/incident-commander"><img src="https://agentmods.dev/badge/skills/event4u-app/agent-config/incident-commander/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for incident-commander

Your own site · 80×15
<a href="https://agentmods.dev/skills/event4u-app/agent-config/incident-commander"><img src="https://agentmods.dev/badge/skills/event4u-app/agent-config/incident-commander.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,435 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01435
Opus 5 $0.00024 $0.00718
Sonnet 5 $0.00010 $0.00287
Haiku 4.5 $0.00005 $0.00144

Measured 9d ago against content hash 8a5ba02dd214, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

incident-commander scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/skills/incident-commander/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

incident-commander

Run the coordination layer during an incident: classify severity, set comms cadence, hold a clean timeline, and draft the post-mortem skeleton when the dust settles. This skill does not debug the system — that is the engineer's job. The commander keeps the room oriented so the engineer can think.

When to use

  • Production is degraded or down and someone needs to coordinate.
  • A critical job, queue, or third-party is failing and the team is scrambling.
  • A near-miss happened and a post-mortem is being drafted.
  • German triggers: "Vorfall", "Prod ist down", "wer übernimmt Comms?".

Do NOT use when:

  • The system is healthy and the concern is a future outage — route to risk-officer instead.
  • The user wants the bug fixed — route to /bug-investigate and /bug-fix. The commander coordinates; engineers debug.
  • The incident is a security breach — route to threat-modeling first; the commander still runs comms but the response shape changes.

Procedure

1. Inspect the signal and classify severity

SEV Trigger
SEV-1 User-facing outage, data loss risk, revenue impact
SEV-2 Major degradation, workaround exists
SEV-3 Single-feature broken, low blast radius
SEV-4 Internal-only, not user-visible

Pick the highest SEV any signal supports. Downgrades happen later with evidence; never start low to avoid noise.

2. Set the comms cadence

  • Internal channel — single thread; no side-channels.
  • Update interval — SEV-1 every 15 min, SEV-2 every 30 min, SEV-3/4 on state change.
  • Status page — update on SEV-1 / SEV-2; on by default unless the user opts out with a stated reason.
  • Stakeholder list — who hears each update (eng-lead, PO, support, leadership). Pre-decide so updates are not rewritten per-recipient.

3. Hold the timeline

Append-only log: timestamp + actor + observation. No edits, no "actually it was earlier" — corrections are new entries. Drives the post-mortem and prevents memory rewrite.

Read the full file on GitHub · 156 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 156 lines · 48 tokens per session scan A 8a5ba02dd214

Subscribe to this mod's changes

incident-commander is a skill published in the GitHub repository event4u-app/agent-config (10 stars, last pushed today), licensed MIT. It adds 48 tokens to every session and 1,435 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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