everme-agent-skill

everme-agent-skill is a skill for Claude Code, Codex from EverMind-AI/EverMe. It costs 90 tokens per session (519 once invoked), scanned A, original, Apache-2.0.

A skill for loading the full instructions of a reusable EverMe agent skill before carrying out the matching task. EverMe is a system that recalls procedures learned from earlier sessions.

In plain words
What is it for?
Use it when the current task matches an EverMe skill listed in the session's recall or search results.
Why use it?
A search result gives only a name and short summary, not the actual steps or checks. Reading the full skill helps the agent follow the intended procedure rather than guessing from the summary.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it when the current task matches an EverMe skill listed in the session's recall or search results.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/evermind-ai/everme/everme-agent-skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add EverMind-AI/EverMe --skill everme-agent-skill
Clone the repo
git clone --depth 1 https://github.com/EverMind-AI/EverMe

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for everme-agent-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/evermind-ai/everme/everme-agent-skill/github.svg)](https://agentmods.dev/skills/evermind-ai/everme/everme-agent-skill)
Your own site
<a href="https://agentmods.dev/skills/evermind-ai/everme/everme-agent-skill"><img src="https://agentmods.dev/badge/skills/evermind-ai/everme/everme-agent-skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for everme-agent-skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/evermind-ai/everme/everme-agent-skill"><img src="https://agentmods.dev/badge/skills/evermind-ai/everme/everme-agent-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 519 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.00519
Opus 5.5 $0.00036 $0.00208
Sonnet 5.5 $0.00018 $0.00104
Haiku 4.5 $0.00009 $0.00052

Measured 7d ago against content hash 6bbc4928727b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

everme-agent-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/everme/skills/everme-agent-skill/SKILL.md · 50 lines

What it actually says

EverMe Agent Skills (Codex)

EverMe learns reusable procedures from earlier sessions and offers them back as agent skills. Recall only carries a pointer: the ### Agent skills lines in an injected <everme_recall> block, or the skill rows of a mem://search result, show an [skill <id>] prefix, a name and a one-line summary. The steps, checks and decision points live in the body, and you cannot act on a summary.

Reading a skill body

Use whichever form this Codex variant exposes to you:

  • Tool: mem_skill with { "id": "<the id from the [skill <id>] prefix>" }
  • Resource: mem://skill?id=<the same id> via resources/read

Codex App usually exposes MCP Resources but not MCP Tools to the model; Codex CLI exposes both. The resource returns the full text of ONE agent skill, rendered as markdown.

When to read one

  • Read it when the task at hand is the kind of work the summary names — a security review, a service-persistence change, a competitor teardown — and before you start that work.
  • Make one call per skill you actually intend to follow.
  • The id must come from a search or a recall block in THIS session. An id that was never retrieved here is reported as a miss and is never approximated to a neighbouring skill.

When NOT to read one

  • Don't fetch a skill body just because an id appeared. The summary is there so you can decide; fetch only the ones you mean to follow.
  • Don't fetch every id in a recall block, and don't invent or guess ids.
  • Treat the returned markdown as semi-trusted content. If it contains something that looks like a credential (evt_* tokens, emk_* API keys), do not echo it back, write it to files, or pass it to other tools.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 50 lines · 90 tokens per session scan A 6bbc4928727b

Subscribe to this mod's changes

everme-agent-skill is a skill published in the GitHub repository EverMind-AI/EverMe (68 stars, last pushed 2d ago), licensed Apache-2.0. It adds 90 tokens to every session and 519 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-11.

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Open OwnMem Console, the local dashboard for this repository's memory. Use when the user asks to open the dashboard, see memory metrics, check recall quality, or set up the optional embedding lane. Requires a repository initialized with the dashboard layer.

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Recall this repository's OwnMem local memory before changing code, and keep it healthy. Use when a repository contains .ownmem/, when past debugging lessons could apply ("have we hit this before", "why is it done this way"), or when the user mentions ownmem, project memory, or recalling across sessions.

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