skills-approve

skills-approve is a skill for Claude Code from Everyone-Needs-A-Copilot/claude-copilot. It costs 40 tokens per session (133 once invoked), scanned A, original, MIT.

A workflow guide for reviewing reusable coding-agent skills before using them. It uses available commands to list skills, inspect candidates, recommend which to use, and record safety constraints.

In plain words
What is it for?
Use it when choosing skills for a Codex workflow: list the available skills, inspect their contents, prefer repository-local skills where appropriate, and produce recommendations with warnings.
Why use it?
It helps avoid applying an untrusted or unsuitable skill to a task. It also gives a clear approval decision instead of treating every available skill as safe by default.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the claude-copilot plugin — 72 skills, 17 commands, 16 agents, 6 hooks shipped together

Good fit Use it when choosing skills for a Codex workflow: list the available skills, inspect their contents, prefer repository-local skills where appropriate, and produce recommendations with warnings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/everyone-needs-a-copilot/claude-copilot/skills-approve
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Everyone-Needs-A-Copilot/claude-copilot --skill skills-approve
Clone the repo
git clone --depth 1 https://github.com/Everyone-Needs-A-Copilot/claude-copilot

Made for: Claude Code.

Or install claude-copilot, the plugin that ships this one along with the rest of its 72 skills, 17 commands, 16 agents, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skills-approve

README.md
[![agentmods](https://agentmods.dev/badge/skills/everyone-needs-a-copilot/claude-copilot/skills-approve/github.svg)](https://agentmods.dev/skills/everyone-needs-a-copilot/claude-copilot/skills-approve)
Your own site
<a href="https://agentmods.dev/skills/everyone-needs-a-copilot/claude-copilot/skills-approve"><img src="https://agentmods.dev/badge/skills/everyone-needs-a-copilot/claude-copilot/skills-approve/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skills-approve

Your own site · 80×15
<a href="https://agentmods.dev/skills/everyone-needs-a-copilot/claude-copilot/skills-approve"><img src="https://agentmods.dev/badge/skills/everyone-needs-a-copilot/claude-copilot/skills-approve.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 133 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00133
Opus 5 $0.00020 $0.00067
Sonnet 5 $0.00008 $0.00027
Haiku 4.5 $0.00004 $0.00013

Measured 6d ago against content hash 392f9c00b743, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

skills-approve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/codex-copilot/skills/skills-approve/SKILL.md · 22 lines

What it actually says

Skills Approve

Review available skills before use.

Workflow

  1. Run cc skill list --scope all when cc is available.
  2. Inspect candidate skills with cc skill get <name>.
  3. Prefer repo-local Codex skills for Codex workflows.
  4. Recommend skills to use and any safety constraints.

Output

  • candidate skills
  • approval recommendation
  • constraints or warnings
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 22 lines · 40 tokens per session scan A 392f9c00b743

Subscribe to this mod's changes

skills-approve is a skill published in the GitHub repository Everyone-Needs-A-Copilot/claude-copilot (13 stars, last pushed yesterday), licensed MIT. It adds 40 tokens to every session and 133 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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