write-skill

write-skill is a skill for Claude Code from evist0/okf-matt-skills. It costs 22 tokens per session (2,074 once invoked), scanned A, a copy of writing-great-skills, MIT.

A reference guide for creating and editing skills, which are reusable instructions that tell a coding agent how to handle a task. It explains how to make those instructions predictable and easy to invoke.

In plain words
What is it for?
Use it when designing a new skill, revising an existing one, or deciding whether a skill should run automatically or only when requested.
Why use it?
It reduces inconsistent agent behavior and helps prevent skills from being unclear, overloaded, or triggered at the wrong time.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it when designing a new skill, revising an existing one, or deciding whether a skill should run automatically or only when requested.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/evist0/okf-matt-skills/write-skill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add evist0/okf-matt-skills --skill write-skill
Clone the repo
git clone --depth 1 https://github.com/evist0/okf-matt-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for write-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/evist0/okf-matt-skills/write-skill/github.svg)](https://agentmods.dev/skills/evist0/okf-matt-skills/write-skill)
Your own site
<a href="https://agentmods.dev/skills/evist0/okf-matt-skills/write-skill"><img src="https://agentmods.dev/badge/skills/evist0/okf-matt-skills/write-skill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for write-skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/evist0/okf-matt-skills/write-skill"><img src="https://agentmods.dev/badge/skills/evist0/okf-matt-skills/write-skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,074 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.02074
Opus 5 $0.00011 $0.01037
Sonnet 5 $0.00004 $0.00415
Haiku 4.5 $0.00002 $0.00207

Measured 9d ago against content hash 84d082515f5c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

write-skill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to writing-great-skills — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

write-skill/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

A skill exists to wrangle determinism out of a stochastic system. Predictability — the agent taking the same process every run, not producing the same output — is the root virtue; every lever below serves it.

Bold terms are defined in GLOSSARY.md; look them up there for the full meaning.

Invocation

Two choices, trading different costs:

  • A model-invoked skill keeps a description, so the agent can fire it autonomously and other skills can reach it (you can still type its name too). It contributes to context load — the description sits in the window every turn. Mechanics: omit disable-model-invocation, and write a model-facing description with rich trigger phrasing ("Use when the user wants…, mentions…").
  • A user-invoked skill strips the description from the agent's reach: only you, typing its name, can invoke it — and no other skill can. Zero context load, but it spends cognitive load: you are the index that must remember it exists. Mechanics: set disable-model-invocation: true; the description becomes human-facing — a one-line summary, trigger lists stripped.

Pick model-invocation only when the agent must reach the skill on its own, or another skill must. If it only ever fires by hand, make it user-invoked and pay no context load.

When user-invoked skills multiply past what you can remember, that piled-up cognitive load is cured by a router skill: one user-invoked skill that names the others and when to reach for each.

Writing the description

A model-invoked description does two jobs — state what the skill is, and list the branches that should trigger it. Every word increases context load, so a description earns even harder pruning than the body:

  • Front-load the skill's leading word — the description is where it does its invocation work.
  • One trigger per branch. Synonyms that rename a single branch are duplication — "build features using TDD … asks for test-first development" is one branch written twice. Collapse them; keep only genuinely distinct branches.
  • Cut identity that's already in the body. Keep the description to triggers, plus any "when another skill needs…" reach clause.

Read the full file on GitHub · 84 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 84 lines · 22 tokens per session scan A 84d082515f5c

Subscribe to this mod's changes

write-skill is a skill published in the GitHub repository evist0/okf-matt-skills (13 stars, last pushed 2mo ago), licensed MIT. It adds 22 tokens to every session and 2,074 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to writing-great-skills, differing in 3 lines, and is treated as a copy.

Related

Other skills, from other repositories

okf

Author, maintain, and consume Open Knowledge Format (OKF) knowledge bundles — portable markdown + YAML frontmatter that both humans and agents read. Use when capturing project knowledge (services, APIs, schemas, metrics, runbooks, decisions) into an OKF bundle, when updating one after code or docs change, or when a…

scaccogatto/okf-skills · 127 tokens

openlore-brainstorm

Transform a feature idea into an annotated story using a Domain Sketch or Constrained Option Tree. Use when asked to brainstorm, explore, or shape a feature before implementation.

clay-good/OpenLore · 40 tokens

openlore-execute-refactor

Apply a confirmed .openlore/refactor-plan.md with a test gate after each change. Use when asked to execute or continue an OpenLore refactoring plan.

clay-good/OpenLore · 41 tokens

openlore-debug

Debug with OpenLore structural context, an explicit root-cause hypothesis, and RED/GREEN verification. Use when a bug, failure, or regression needs diagnosis and repair.

clay-good/OpenLore · 39 tokens

validate

Check that an Open Knowledge Format (OKF) bundle is conformant with the v0.2 spec (§11). Use when asked to validate, lint, or check an OKF bundle, or before committing changes to one. Runs a deterministic Python checker — not an eyeball pass. Also migrates a v0.1 bundle to v0.2 in place with --migrate.

scaccogatto/okf-skills · 82 tokens

visualize

Render an Open Knowledge Format (OKF) bundle as a single self-contained, interactive HTML graph (viz.html) — concepts as nodes coloured by type and sized by body length, markdown links and bundle-internal sources as edges, a wiki-style detail panel with rendered markdown, v0.2 trust/lifecycle/provenance metadata, and…

scaccogatto/okf-skills · 111 tokens