Evo is an agent plugin that turns a codebase into an automated experiment loop, discovering metrics, changing code, and testing whether those changes improve the results. It is used to optimize software through parallel subagents, tree-based exploration, shared experiment records, and optional regression or safety gates. The catalogue entries provide agent skills, hooks, commands, and other workflow components for operating Evo.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add evo-hq/evo --skill baselinegit clone --depth 1 https://github.com/evo-hq/evoWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/evo-hq/evo/baseline)<a href="https://agentmods.dev/skills/evo-hq/evo/baseline"><img src="https://agentmods.dev/badge/skills/evo-hq/evo/baseline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/evo-hq/evo/baseline"><img src="https://agentmods.dev/badge/skills/evo-hq/evo/baseline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00015 | $0.01986 |
| Opus 5.5 | $0.00006 | $0.00794 |
| Sonnet 5.5 | $0.00003 | $0.00397 |
| Haiku 4.5 | $0.00002 | $0.00199 |
Grade A, and why
optimize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Run the evo optimization loop. Each round, the orchestrator writes structured briefs and spawns parallel subagents that execute within them. Each subagent is semi-autonomous: it reads the pointer traces, forms the concrete edit, runs experiments, and can iterate within its branch. Runs until interrupted or the stall limit is reached.
Host conventions
This skill runs on any host that implements the Agent Skills spec. When the body uses generic phrases, apply the host's best-fit equivalent:
- "spawn N subagents in parallel" -- use your host's parallel-subagent or background-task tool if you have one (e.g.
Agentwithrun_in_background,spawn_agent+wait_agent,spawn_agents_on_csvfor batch). Respect the host's concurrency cap -- if N exceeds it, run in batches. If the host has no parallel-subagent tool, run them serially and note the reduced round width in the final summary. - Slash commands shown in user-facing copy (e.g.
/evo:optimize) -- translate to your host's mention syntax when speaking to the user (e.g.$evo optimizeon Codex -- plugin namespace then skill name, separated by a space).
Configuration
These defaults can be overridden via arguments: /optimize [subagents=N] [budget=N] [stall=N]
- subagents: number of parallel subagents per round (default: 5)
- budget: max iterations each subagent can run within its branch (default: 5)
- stall: consecutive rounds with no improvement before auto-stopping (default: 5)
Prerequisites
- Workspace must be initialized (
evo statusshould succeed) - A baseline experiment must be committed (run
/discoverfirst) - All benchmark dependencies must be available in the environment
Architecture
Orchestrator (this agent):
- Reads state, identifies failure patterns cross-cutting the tree
- Writes one brief per subagent: objective + parent + boundaries + pointer traces
- Verifies briefs are diverse (no two attacking the same surface)
- Collects results, prunes dead branches, adjusts strategy
Subagent A (brief, budget: N iterations):
- Reads its pointer traces, forms the concrete edit
- Creates experiment, edits target, runs benchmark, analyzes
- If budget remains and sees a promising follow-up, continues
- Can run up to N serial experiments on its own branch
- Returns: what it tried, what worked, what it learned
Subagent B (different brief, budget: N iterations):
- Same protocol, non-overlapping objective
...
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 154 lines · 15 tokens per session scan A 460643921855
optimize is a skill published in the GitHub repository evo-hq/evo (1,472 stars, last pushed 11d ago), licensed Apache-2.0. It adds 15 tokens to every session and 1,986 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-06.
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