ios-animation-implementation

ios-animation-implementation is a skill for Claude Code from existential-birds/beagle. It costs 108 tokens per session (1,958 once invoked), scanned A, original, Apache-2.0.

An implementation guide for adding animations to iOS apps with Apple's SwiftUI, Core Animation, and UIKit frameworks. It covers custom transitions and gesture-driven motion while checking whether a built-in system effect is sufficient first.

In plain words
What is it for?
Use it when writing Swift animation code, building transitions, creating gesture interactions, or turning an animation specification into an iOS implementation.
Why use it?
It helps avoid unnecessary dependencies and custom motion when Apple's standard controls or animation APIs already provide the needed behavior.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the beagle-ios plugin — 15 skills shipped together

Good fit Use it when writing Swift animation code, building transitions, creating gesture interactions, or turning an animation specification into an iOS implementation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/existential-birds/beagle/ios-animation-implementation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add existential-birds/beagle --skill ios-animation-implementation
Clone the repo
git clone --depth 1 https://github.com/existential-birds/beagle

Made for: Claude Code.

Or install beagle-ios, the plugin that ships this one along with the rest of its 15 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-animation-implementation

README.md
[![agentmods](https://agentmods.dev/badge/skills/existential-birds/beagle/ios-animation-implementation/github.svg)](https://agentmods.dev/skills/existential-birds/beagle/ios-animation-implementation)
Your own site
<a href="https://agentmods.dev/skills/existential-birds/beagle/ios-animation-implementation"><img src="https://agentmods.dev/badge/skills/existential-birds/beagle/ios-animation-implementation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-animation-implementation

Your own site · 80×15
<a href="https://agentmods.dev/skills/existential-birds/beagle/ios-animation-implementation"><img src="https://agentmods.dev/badge/skills/existential-birds/beagle/ios-animation-implementation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,958 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.01958
Opus 5.5 $0.00043 $0.00783
Sonnet 5.5 $0.00022 $0.00392
Haiku 4.5 $0.00011 $0.00196

Measured 1mo ago against content hash 51341ff4aa32, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ios-animation-implementation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/beagle-ios/skills/ios-animation-implementation/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Animation Implementation

Write animation code that uses Apple's frameworks directly. Third-party animation libraries add dependency risk and often lag behind new OS releases — Apple's APIs are well-optimized for the render pipeline and get free improvements with each iOS version.

Before Writing Custom Animation

Check whether the system already handles the motion you need. Apple's HIG: "Many system components automatically include motion, letting you offer familiar and consistent experiences throughout your app." System components also automatically adjust for accessibility settings and input methods — Liquid Glass (iOS 26) responds with greater emphasis to direct touch and produces subdued effects for trackpad. Custom animation can't match this adaptiveness for free, so prefer system-provided motion when it exists.

Skip custom animation when:

  • Standard navigation transitions cover your case (push, pop, sheet, fullScreenCover)
  • SF Symbol .symbolEffect provides the feedback you need
  • .contentTransition(.numericText) handles your data change
  • The system's default spring on withAnimation is sufficient

Write custom animation when:

  • The system doesn't provide the spatial relationship you need (hero transitions, custom gestures)
  • You need coordinated multi-property choreography
  • The animation is a signature moment that defines the app's identity
  • Gesture-driven interaction requires custom progress mapping

API Selection

Choose the right API for the job. Start with SwiftUI animations (simplest, most declarative), drop to UIKit when you need interactive control, and reach for Core Animation only when you need layer-level precision.

Need API Why
State-driven property changes withAnimation / .animation(_:value:) Declarative, automatic interpolation
Multi-step sequenced animation PhaseAnimator Discrete phases with per-phase timing
Per-property timeline control KeyframeAnimator Independent keyframe tracks per property
Hero transitions between views matchedGeometryEffect + Namespace Geometry matching across view identity
Navigation push/pop with zoom .navigationTransition(.zoom) iOS 18+ built-in zoom transition
Custom view insertion/removal Transition protocol conformance TransitionPhase-based modifier
In-view content swap .contentTransition() Numeric text, interpolation, opacity
Scroll-position-based effects .scrollTransition Phase-driven scroll-linked animation
SF Symbol animation .symbolEffect() Bounce, pulse, wiggle, breathe, rotate
Interactive/interruptible (UIKit) UIViewPropertyAnimator Pause, resume, reverse, scrub
Per-layer property animation CABasicAnimation / CASpringAnimation Shadow, border, cornerRadius animation
Complex choreography (layers) CAKeyframeAnimation + CAAnimationGroup Multi-property layer animation
Physics simulation UIDynamicAnimator Gravity, collision, snap, attachment
Haptic feedback paired with animation .sensoryFeedback modifier Tied to value changes
Animated background gradients MeshGradient 2D grid of positioned, animated colors

Read the full file on GitHub · 132 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 132 lines · 108 tokens per session scan A 51341ff4aa32

Subscribe to this mod's changes

ios-animation-implementation is a skill published in the GitHub repository existential-birds/beagle (82 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 108 tokens to every session and 1,958 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-16.

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