html-mind-map

html-mind-map is a skill for Claude Code from f-labs-io/agent-html-skills. It costs 107 tokens per session (2,997 once invoked), scanned A, original, MIT.

An interactive web-based mind map for arranging ideas as connected branches. It can capture brainstorms, knowledge structures, debugging possibilities, or other nested information and send the result back to the agent.

In plain words
What is it for?
Brainstorming, mapping a subject, organizing nested concepts, and exploring possible causes during debugging.
Why use it?
It makes tree-shaped thinking visible and editable instead of leaving ideas in a flat text conversation. Users can rearrange the structure before continuing.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the html-skills plugin — 19 skills shipped together

Good fit Brainstorming, mapping a subject, organizing nested concepts, and exploring possible causes during debugging.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add f-labs-io/agent-html-skills
Claude Code
/plugin install html-skills

Made for: Claude Code.

Or install html-skills, the plugin that ships this one along with the rest of its 19 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for html-mind-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/f-labs-io/agent-html-skills/html-mind-map/github.svg)](https://agentmods.dev/skills/f-labs-io/agent-html-skills/html-mind-map)
Your own site
<a href="https://agentmods.dev/skills/f-labs-io/agent-html-skills/html-mind-map"><img src="https://agentmods.dev/badge/skills/f-labs-io/agent-html-skills/html-mind-map/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for html-mind-map

Your own site · 80×15
<a href="https://agentmods.dev/skills/f-labs-io/agent-html-skills/html-mind-map"><img src="https://agentmods.dev/badge/skills/f-labs-io/agent-html-skills/html-mind-map.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,997 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.02997
Opus 5.5 $0.00043 $0.01199
Sonnet 5.5 $0.00021 $0.00599
Haiku 4.5 $0.00011 $0.00300

Measured 1mo ago against content hash 610c97a782cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

html-mind-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/html-skills/skills/html-mind-map/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HTML Mind Map & Concept Map

Some thinking is tree-shaped or graph-shaped: brainstorming variations of an idea, mapping a knowledge domain, working through "what if X is the cause" debugging trees, or organizing nested concepts. A mind map externalizes that structure so the user can see it, rearrange it, and hand it back to the agent for the next step.

Pre-flight — run BEFORE writing the artifact

Invoke html-skills:html-skills-listen (Skill tool) first; it is idempotent. If it returns a URL, inject it verbatim as window.__CLAUDE_SUBMIT_URL__ in the HTML you are about to write, ?t= query string included (a local, single-session loopback handshake — not a credential). If it reported web/sandbox mode, leave that line out; submitToClaude then falls back to clipboard mode.

When to use this skill

  • "Brainstorm / map out / explore X"
  • "What are all the possibilities for Y"
  • "Help me think through the causes of Z"
  • "Organize these ideas / concepts / hypotheses"
  • "Build me a concept map for X"
  • Any explanation that branches recursively

Output requirements

Nodes draggable. New nodes addable inline. Connections between nodes (most often a tree, sometimes a graph). Always include one Submit button that sends the map back as a structured tree in the standard envelope.

The map starts populated with whatever the user provided as starting nodes; the user expands from there.

Boundary: this skill captures and rearranges the user's ideas as an editable tree. When the user wants Claude to generate N distinct alternatives to compare, use html-brainstorm-grid; for a written plan, html-spec-planning.

Core structure

  1. Canvas — the main interactive area where nodes live
  2. Root / starting node — central, larger, anchored
  3. Branches — child nodes radiating outward (or hanging downward)
  4. Connections — lines (sometimes labeled) showing parent-child or relational links
  5. Toolbar — add node, delete, reset
  6. Submit — one button that sends the tree back

Read the full file on GitHub · 185 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +1 lines 610c97a782cf
  2. 2mo ago Changed · -67 lines d8cc6e1892bb
  3. 2mo ago First seen · 251 lines · 107 tokens per session scan A 49b2955b35b2

Subscribe to this mod's changes

html-mind-map is a skill published in the GitHub repository f-labs-io/agent-html-skills (68 stars, last pushed 1mo ago), licensed MIT. It adds 107 tokens to every session and 2,997 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

html-mind-map compared with skills from other repositories

html-mind-map next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
html-mind-mapf-labs-io/agent-html-skillsSkill681mo agoMITA107Claude Code
imagegenopenai/codexSkill133kyesterdayApache-2.0A113Codex
playwright-climicrosoft/playwrightSkill99kyesterdayApache-2.0A19Claude Code
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79k4d agoMITA200Claude Code, Codex
systematic-debuggingobra/superpowersSkill313k3d agoMITA21Claude Code
next-cache-components-adoptionvercel/next.jsSkill143kyesterdayMITA95Claude Code
next-partial-prefetching-adoptionvercel/next.jsSkill143kyesterdayMITA103Claude Code