agent-tool-design

agent-tool-design is a skill for Claude Code, Codex from fabioc-aloha/Alex_Skill_Mall. It costs 110 tokens per session (3,824 once invoked), scanned A, a copy of tool-design, MIT.

A guide to designing the interface between AI agents and tools, including tool descriptions, input schemas, response formats, naming, and error messages. A tool interface is the contract an agent uses to decide when and how to call a tool.

In plain words
What is it for?
Writing or reviewing agent-facing tools, designing MCP servers, consolidating overlapping tools, and making failures actionable.
Why use it?
Clear contracts reduce wrong tool choices, malformed requests, and errors that agents cannot recover from.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Writing or reviewing agent-facing tools, designing MCP servers, consolidating overlapping tools, and making failures actionable.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fabioc-aloha/alex_skill_mall/agent-tool-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fabioc-aloha/Alex_Skill_Mall --skill agent-tool-design
Clone the repo
git clone --depth 1 https://github.com/fabioc-aloha/Alex_Skill_Mall

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for agent-tool-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/fabioc-aloha/alex_skill_mall/agent-tool-design/github.svg)](https://agentmods.dev/skills/fabioc-aloha/alex_skill_mall/agent-tool-design)
Your own site
<a href="https://agentmods.dev/skills/fabioc-aloha/alex_skill_mall/agent-tool-design"><img src="https://agentmods.dev/badge/skills/fabioc-aloha/alex_skill_mall/agent-tool-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for agent-tool-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/fabioc-aloha/alex_skill_mall/agent-tool-design"><img src="https://agentmods.dev/badge/skills/fabioc-aloha/alex_skill_mall/agent-tool-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 110 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,824 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00110 $0.03824
Opus 5 $0.00055 $0.01912
Sonnet 5 $0.00022 $0.00765
Haiku 4.5 $0.00011 $0.00382

Measured 10d ago against content hash 20400f503f62, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

agent-tool-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to tool-design — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-agents/agent-tool-design/skills/agent-tool-design/SKILL.md · 297 lines

How it starts

The opening of the file, as written. The whole thing — 297 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tool Design for Agents

Design every tool as a contract between a deterministic system and a non-deterministic agent. Unlike human-facing APIs, agent-facing tools must make the contract unambiguous through the description alone: agents infer intent from descriptions and generate calls that must match expected formats. Every ambiguity becomes a potential failure mode that no amount of prompt engineering can fix.

The unit of work for this skill is a single tool or a tool catalog. Project-shape, pipeline architecture, task-model-fit, and cost-at-the-project-level decisions belong to project-development. Deciding whether to introduce sub-agents belongs to multi-agent-patterns. This skill owns the interface layer that connects deterministic code to the agent.

When to Activate

Activate this skill when the unit of work is a tool:

  • Writing a new tool description, schema, or response format.
  • Debugging cases where the agent picked the wrong tool or generated malformed calls.
  • Consolidating an overlapping tool catalog (the classic "we have 17 tools, the agent picks wrong half the time" case).
  • Designing actionable error messages so the agent can self-correct.
  • Naming tools and parameters consistently across a catalog (MCP namespacing, verb-noun naming).
  • Evaluating a third-party tool against the consolidation principle before adding it.

Do not activate this skill for adjacent work owned by other skills:

  • Deciding whether the project should use LLMs at all, or what the pipeline stages should be: project-development.
  • Deciding whether to split work across sub-agents or run a single agent with more tools: multi-agent-patterns.
  • Reducing the token weight of tool outputs at the trajectory level (observation masking, format-option choice at scale): context-optimization.

Core Concepts

Design tools around the consolidation principle: if a human engineer cannot definitively say which tool should be used in a given situation, an agent cannot be expected to do better. Reduce the tool set until each tool has one unambiguous purpose, because agents select tools by comparing descriptions and any overlap introduces selection errors.

Read the full file on GitHub · 297 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 297 lines · 110 tokens per session scan A 20400f503f62

Subscribe to this mod's changes

agent-tool-design is a skill published in the GitHub repository fabioc-aloha/Alex_Skill_Mall (4 stars, last pushed 3d ago), licensed MIT. It adds 110 tokens to every session and 3,824 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to tool-design, differing in 8 lines, and is treated as a copy.

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