threejs-animation

threejs-animation is a skill for Claude Code, Codex from fabioc-aloha/Alex_Skill_Mall. It costs 40 tokens per session (3,484 once invoked), scanned A, original, MIT.

Guidance for creating movement in Three.js, a JavaScript library for displaying 3D graphics in the browser. It covers keyframes, imported GLTF animations, skeletal rigs, morph targets, and procedural motion.

In plain words
What is it for?
Use it to play imported animations, animate rigs and morph targets, create mathematical motion, control animation playback, and blend animations.
Why use it?
It helps developers choose and combine Three.js animation components for moving objects and characters instead of building the system from scratch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to play imported animations, animate rigs and morph targets, create mathematical motion, control animation playback, and blend animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fabioc-aloha/alex_skill_mall/threejs-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fabioc-aloha/Alex_Skill_Mall --skill threejs-animation
Clone the repo
git clone --depth 1 https://github.com/fabioc-aloha/Alex_Skill_Mall

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/fabioc-aloha/alex_skill_mall/threejs-animation/github.svg)](https://agentmods.dev/skills/fabioc-aloha/alex_skill_mall/threejs-animation)
Your own site
<a href="https://agentmods.dev/skills/fabioc-aloha/alex_skill_mall/threejs-animation"><img src="https://agentmods.dev/badge/skills/fabioc-aloha/alex_skill_mall/threejs-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/fabioc-aloha/alex_skill_mall/threejs-animation"><img src="https://agentmods.dev/badge/skills/fabioc-aloha/alex_skill_mall/threejs-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,484 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.03484
Opus 5 $0.00020 $0.01742
Sonnet 5 $0.00008 $0.00697
Haiku 4.5 $0.00004 $0.00348

Measured 10d ago against content hash c3e008d701a8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

threejs-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugins/3d-graphics/threejs-animation/skills/threejs-animation/SKILL.md · 568 lines

How it starts

The opening of the file, as written. The whole thing — 568 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Animation

When to Use

  • You need to animate objects, rigs, morph targets, or imported GLTF animations in Three.js.
  • The task involves mixers, clips, keyframes, procedural motion, or animation blending.
  • You are building motion behavior in a Three.js scene rather than just static rendering.

Quick Start

import * as THREE from "three";

// Simple procedural animation with Timer (recommended in r183)
const timer = new THREE.Timer();

renderer.setAnimationLoop(() => {
  timer.update();
  const delta = timer.getDelta();
  const elapsed = timer.getElapsed();

  mesh.rotation.y += delta;
  mesh.position.y = Math.sin(elapsed) * 0.5;

  renderer.render(scene, camera);
});

Note: THREE.Timer is recommended over THREE.Clock as of r183. Timer pauses when the page is hidden and has a cleaner API. THREE.Clock still works but is considered legacy.

Animation System Overview

Three.js animation system has three main components:

  1. AnimationClip - Container for keyframe data
  2. AnimationMixer - Plays animations on a root object
  3. AnimationAction - Controls playback of a clip

AnimationClip

Stores keyframe animation data.

// Create animation clip
const times = [0, 1, 2]; // Keyframe times (seconds)
const values = [0, 1, 0]; // Values at each keyframe

const track = new THREE.NumberKeyframeTrack(
  ".position[y]", // Property path
  times,
  values,
);

const clip = new THREE.AnimationClip("bounce", 2, [track]);

KeyframeTrack Types

// Number track (single value)
new THREE.NumberKeyframeTrack(".opacity", times, [1, 0]);
new THREE.NumberKeyframeTrack(".material.opacity", times, [1, 0]);

// Vector track (position, scale)
new THREE.VectorKeyframeTrack(".position", times, [
  0,
  0,
  0, // t=0
  1,
  2,
  0, // t=1
  0,
  0,
  0, // t=2
]);

// Quaternion track (rotation)
const q1 = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
const q2 = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, Math.PI, 0));
new THREE.QuaternionKeyframeTrack(
  ".quaternion",
  [0, 1],
  [q1.x, q1.y, q1.z, q1.w, q2.x, q2.y, q2.z, q2.w],
);

// Color track
new THREE.ColorKeyframeTrack(".material.color", times, [
  1,
  0,
  0, // red
  0,
  1,
  0, // green
  0,
  0,
  1, // blue
]);

// Boolean track
new THREE.BooleanKeyframeTrack(".visible", [0, 0.5, 1], [true, false, true]);

// String track (for morph targets)
new THREE.StringKeyframeTrack(
  ".morphTargetInfluences[smile]",
  [0, 1],
  ["0", "1"],
);

Read the full file on GitHub · 568 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 568 lines · 40 tokens per session scan A c3e008d701a8

Subscribe to this mod's changes

threejs-animation is a skill published in the GitHub repository fabioc-aloha/Alex_Skill_Mall (4 stars, last pushed 3d ago), licensed MIT. It adds 40 tokens to every session and 3,484 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.