nanoskills

nanoskills is a skill for Claude Code from fabioespindula/awesome-nanoclaw-skills. It costs 76 tokens per session (1,680 once invoked), scanned A, original, MIT.

A catalogue and help system for Awesome NanoClaw skills. NanoClaw skills are small packages that give an agent instructions for particular tasks.

In plain words
What is it for?
Use it to list installed first-party NanoClaw skills, see what they do, and get usage help or examples.
Why use it?
It helps users discover available skills and learn how to use them without opening each package manually.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions Codex.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is python3 ../awesome-updater/scripts/awesome_skills.py check awesome-updater --skills-dir .. || true.

Good fit Use it to list installed first-party NanoClaw skills, see what they do, and get usage help or examples.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/fabioespindula/awesome-nanoclaw-skills
agentmods
npx agentmods add skills/fabioespindula/awesome-nanoclaw-skills/nanoskills

Made for: Claude Code.

Its marketplace also offers this one on its own, as the plugin nanoskills/plugin install nanoskills after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nanoskills

README.md
[![agentmods](https://agentmods.dev/badge/skills/fabioespindula/awesome-nanoclaw-skills/nanoskills/github.svg)](https://agentmods.dev/skills/fabioespindula/awesome-nanoclaw-skills/nanoskills)
Your own site
<a href="https://agentmods.dev/skills/fabioespindula/awesome-nanoclaw-skills/nanoskills"><img src="https://agentmods.dev/badge/skills/fabioespindula/awesome-nanoclaw-skills/nanoskills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for nanoskills

Your own site · 80×15
<a href="https://agentmods.dev/skills/fabioespindula/awesome-nanoclaw-skills/nanoskills"><img src="https://agentmods.dev/badge/skills/fabioespindula/awesome-nanoclaw-skills/nanoskills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,680 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.01680
Opus 5 $0.00038 $0.00840
Sonnet 5 $0.00015 $0.00336
Haiku 4.5 $0.00008 $0.00168

Measured 12d ago against content hash fb2d2e76fc6d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

nanoskills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/generate_catalog.py, scripts/validate-nanoskills.sh, tests/test_generate_catalog.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/nanoskills/SKILL.md · 161 lines

How it starts

The opening of the file, as written. The whole thing — 161 lines — stays where its author put it; the contents beside it link to each section on GitHub.

NanoSkills

Use this skill as the package-level catalog and help system for Awesome NanoClaw Skills.

/nanoskills is discovery and documentation. It should be fast, friendly, offline-first, and written in the language of the current conversation.

The catalog is generated from this package's skills/*/SKILL.md frontmatter during repository validation. In a NanoClaw container, treat installed skill files as read-only and only list first-party Awesome NanoClaw Skills from the generated catalog files.

Managed Auto Update

If this skill is installed as a managed Awesome NanoClaw Skill and ../awesome-updater/scripts/awesome_skills.py exists, run this before the normal workflow:

python3 ../awesome-updater/scripts/awesome_skills.py check awesome-updater --skills-dir .. || true
python3 ../awesome-updater/scripts/awesome_skills.py discover --skills-dir .. || true
python3 ../awesome-updater/scripts/awesome_skills.py check nanoskills --skills-dir .. || true

Continue the normal workflow if the update or discover check fails because of network, GitHub, or local environment issues.

Do not run extra package-wide update checks during normal catalog or help responses beyond the shared managed preamble above. Listing skills should be based on local catalog files and should not require network access to produce the answer.

Triggers

Run this skill when the user invokes or asks for:

  • /nanoskills
  • /nanoskills list
  • /nanoskills help
  • /nanoskills help <skill-or-command>
  • "what skills are available?"
  • "help for the NanoClaw skills"

Load References

  • Read references/catalog.md before listing skills.
  • Use references/catalog.json only as resolver metadata for skill-specific help.
  • Do not list aliases from catalog.json in normal catalog or normal help output. Aliases are private routing metadata.
  • If the generated catalog files are missing, fail closed: say the package catalog is unavailable and recommend updating or reinstalling nanoskills.
  • Never scan sibling runtime skill folders, global Claude/Codex skill folders, external package folders, memory, inferred capabilities, or chat history to build the catalog.
  • Use templates/help-response.md when explaining one skill.

Read the full file on GitHub · 161 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 161 lines · 76 tokens per session scan A fb2d2e76fc6d

Subscribe to this mod's changes

nanoskills is a skill published in the GitHub repository fabioespindula/awesome-nanoclaw-skills (2 stars, last pushed 4mo ago), licensed MIT. It adds 76 tokens to every session and 1,680 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

unity-input-system

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps…

gamedev-skills/awesome-gamedev-agent-skills · 83 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

gitnexus

A code-graph analysis add-on for examining an existing codebase, including symbols, call paths, execution flows, and effects across repositories. It can query GitNexus through its command-line or MCP interfaces.

hashgraph-online/awesome-codex-plugins · 58 tokens

error-experience-library

An error knowledge base that stores recurring error patterns, their causes, and the fixes that worked. It can search past entries and track whether each suggested fix succeeded.

hashgraph-online/awesome-codex-plugins · 46 tokens

backend-builder

A backend implementation role for Codex Project Autopilot, a workflow that coordinates project work. It builds the server-side logic and connects it to integrations according to an approved plan.

hashgraph-online/awesome-codex-plugins · 43 tokens

confluence-to-markdown

Internal fetcher module for Confluence pages. Fetches content via Atlassian MCP (preferred), REST API with Basic Auth (fallback), or browser DOM extraction via Claude in Chrome (last resort) and returns Markdown. Used by /bedrock:teach and /bedrock:sync — not intended for direct user invocation.

ccplugins/awesome-claude-code-plugins · 71 tokens