video-ninja

video-ninja is a skill for Claude Code, Codex from fabricioctelles/jump-skills. It costs 367 tokens per session (8,901 once invoked), scanned A, original, MIT.

A coordinator for video-production tasks that routes requests to installed skills for making, editing, animating, rendering, reviewing, or publishing video.

In plain words
What is it for?
Use it as the entry point for video work, including motion graphics, captions, screen capture, and related production tasks.
Why use it?
It helps select the appropriate video workflow instead of treating separate video tools as one complete process.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it as the entry point for video work, including motion graphics, captions, screen capture, and related production tasks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fabricioctelles/jump-skills/video-ninja
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fabricioctelles/jump-skills --skill video-ninja
Clone the repo
git clone --depth 1 https://github.com/fabricioctelles/jump-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-ninja

README.md
[![agentmods](https://agentmods.dev/badge/skills/fabricioctelles/jump-skills/video-ninja/github.svg)](https://agentmods.dev/skills/fabricioctelles/jump-skills/video-ninja)
Your own site
<a href="https://agentmods.dev/skills/fabricioctelles/jump-skills/video-ninja"><img src="https://agentmods.dev/badge/skills/fabricioctelles/jump-skills/video-ninja/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for video-ninja

Your own site · 80×15
<a href="https://agentmods.dev/skills/fabricioctelles/jump-skills/video-ninja"><img src="https://agentmods.dev/badge/skills/fabricioctelles/jump-skills/video-ninja.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 367 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,901 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00367 $0.08901
Opus 5.5 $0.00147 $0.03560
Sonnet 5.5 $0.00073 $0.01780
Haiku 4.5 $0.00037 $0.00890

Measured 3d ago against content hash e3b72ddf5849, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

video-ninja scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ninjas/video-ninja/SKILL.md · 610 lines

How it starts

The opening of the file, as written. The whole thing — 610 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Video Ninja

Jump Skill — Master orchestrator that routes video tasks to 55 globally installed skills from 10 upstream repositories, Anatomy from a locally synced repository, and one separately installed well-known source, plus a methodology layer distilled from the My-Little-Studio pipeline.

This ninja routes any video task to the installed skills. It is the required entry point: read it before choosing a video skill.


Why this ninja exists

The ten repositories below cover rendering, media processing, craft, frameworks, animation libraries, and art styles, but each is a silo. HyperFrames can render video, but it has no opinion on quality. motion-video-kit has a quality doctrine, but no renderer. Remotion is an alternative framework, not a plug-in for HyperFrames. opus-video-skills brings distinctive looks such as watercolor and kinetic typography, but not the other repositories' craft doctrine. ffmpeg-skill works on existing footage; it does not build compositions from scratch. gsap-skills teaches correct GSAP patterns but is not a video engine. dotlottie-web handles Lottie assets but does not compose them into video.

This ninja is the layer that chooses and connects them, and keeps track of what the ecosystem still lacks.


The golden rule

/hyperframes is the required entry point for video work. It chooses among the 10 workflows and loads domain skills as needed. This ninja does not replace that routing; it tells you which layer to use and when HyperFrames alone is not enough.

For video creation, editing, animation, or rendering, start with /hyperframes. Come back here for the exceptions: Remotion, screen capture, craft doctrine, pipeline methods, and the YouTube Video steer in references/youtube-video.md.


The ten sources

Repository Skills Layer Status
heygen-com/hyperframes 27 Renderer + domain skills Installed, Apache-2.0
kajisho5/ffmpeg-skill 1 (42 tools) Media processing Installed, MIT
echris6/motion-video-kit 1 Quality doctrine Installed, MIT
remotion-dev/skills 12 Alternative framework Installed
Rieranthony/product-film-skill 1 Screen capture Installed, MIT
tugrawork-creator/saas-motion-kit 1 Variety and anti-repetition Installed
tuzhechen2005/opus-video-skills 2 Procedural art styles Installed, MIT
wheresryan22/anatomy 1 Isometric technical figures for explainers Synced locally, MIT
greensock/gsap-skills 8 Official GSAP skills: timelines, ScrollTrigger, plugins, React Installed, MIT
LottieFiles/dotlottie-web 1 Modern Lottie player: Rust+WASM, state machines, themes Installed, MIT

Read the full file on GitHub · 610 lines

Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +32 lines · +47 tokens per session e3b72ddf5849
  2. 4d ago Changed · +72 lines · +17 tokens per session 19b536cc1bc4
  3. 5d ago Changed · +120 lines 68901248f4f6
  4. 11d ago Changed · +70 lines 57e52451d7d2
  5. 12d ago Changed · +43 lines d7fe893d6d15
  6. 13d ago First seen · 273 lines · 303 tokens per session scan A b00d204d4781

Subscribe to this mod's changes

video-ninja is a skill published in the GitHub repository fabricioctelles/jump-skills (33 stars, last pushed yesterday), licensed MIT. It adds 367 tokens to every session and 8,901 once invoked, about $0.0015 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-03.

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