motion-graphics

motion-graphics is a skill for Claude Code, Codex from fanfan-de/anybox. It costs 139 tokens per session (3,338 once invoked), scanned A, a copy of motion-graphics, MIT.

A workflow for making short, design-led motion graphics where animation carries the message. It covers formats such as kinetic typography, animated statistics, charts, maps, logos, headlines, webpages, and interface scenes.

In plain words
What is it for?
Use it for short title animations, data visualisations, logo stings, animated headlines, map shots, and UI or webpage motion graphics.
Why use it?
It provides a route for turning a concise idea into an unnarrated animated graphic rather than a longer narrated video.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is (cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q high -o ./renders/video.mp4).

Good fit Use it for short title animations, data visualisations, logo stings, animated headlines, map shots, and UI or webpage motion graphics.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/fanfan-de/anybox
agentmods
npx agentmods add skills/fanfan-de/anybox/motion-graphics

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/fanfan-de/anybox/motion-graphics/github.svg)](https://agentmods.dev/skills/fanfan-de/anybox/motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/fanfan-de/anybox/motion-graphics"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/fanfan-de/anybox/motion-graphics"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 139 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,338 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00139 $0.03338
Opus 5 $0.00069 $0.01669
Sonnet 5 $0.00028 $0.00668
Haiku 4.5 $0.00014 $0.00334

Measured 9d ago against content hash 582c0c291787, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (categories/maps/bake-basemap.mjs, grounding/locate.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to motion-graphics — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/Anybox-Plugins/hyperframes/skills/motion-graphics/SKILL.md · 177 lines

How it starts

The opening of the file, as written. The whole thing — 177 lines — stays where its author put it; the contents beside it link to each section on GitHub.

First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update motion-graphics. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

figma source: If the logo/asset/animation to build from comes from a figma.com URL, run /figma first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, .media/manifest.jsonl provenance, and brand-token var() binding, so a later brand change can't propagate without a full re-import.

motion-graphics — dispatch entry

The front door is /hyperframes. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read /hyperframes first: the intent layer owns every route decision.

This workflow is autonomous by design — at most one clarifying question (agents/director.md), then build through verification without intermediate review. The intent layer (/hyperframesreferences/intent-interview.md) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from ../hyperframes-core/references/brief-contract.md. When a BRIEF.md exists, read it before the director's question.

A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.

Phase Execution Primary artifact Detailed flow
init Bash hyperframes.json Step 0
plan subagent — decide search? + classify + asset strategy shot-plan.json (draft: category, asset_needs queries, brief) agents/director.md (Part 1)
source ◇ Bash — media-use resolve (skip if asset_needs is empty) assets/ + assets/index.md phases/source/guide.md
design subagent — shot design around resolved assets shot-plan.json (final: block(s) + layout + motion + positions) agents/director.md (Part 2)
build subagent — reuse-first composition compositions/index.html agents/builder.md
verify Bash — lint, check, proof snapshots; repair on failure snapshots/contact-sheet.jpg Step 5
approve Ask preview or render; wait for the answer explicit render approval Step 6
render Bash — hyperframes render (MP4, or --format webm/mov for overlay) renders/video.mp4 or transparent overlay Step 6

◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.

Read the full file on GitHub · 177 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 177 lines · 139 tokens per session scan A 582c0c291787

Subscribe to this mod's changes

motion-graphics is a skill published in the GitHub repository fanfan-de/anybox (57 stars, last pushed 1mo ago), licensed MIT. It adds 139 tokens to every session and 3,338 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to motion-graphics, differing in 4 lines, and is treated as a copy.

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