window-management

window-management is a skill for Codex from fanfan-de/anybox. It costs 34 tokens per session (1,810 once invoked), scanned A, a copy of macos-window-management, MIT.

A guide for customizing how macOS SwiftUI windows look and behave. SwiftUI is Apple's framework for building app interfaces, and macOS windows can have different roles such as main windows, inspectors, or utility panels.

In plain words
What is it for?
It helps tune window chrome, drag areas, background materials, borderless windows, initial placement, zoom behavior, and restoration for macOS 15 and newer SwiftUI apps.
Why use it?
It helps match each window's title area, toolbar, resizing, position, restoration, and launch behavior to its purpose without unnecessary custom code.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It helps tune window chrome, drag areas, background materials, borderless windows, initial placement, zoom behavior, and restoration for macOS 15 and newer SwiftUI apps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fanfan-de/anybox/window-management
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fanfan-de/anybox --skill window-management
Clone the repo
git clone --depth 1 https://github.com/fanfan-de/anybox

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for window-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/fanfan-de/anybox/window-management/github.svg)](https://agentmods.dev/skills/fanfan-de/anybox/window-management)
Your own site
<a href="https://agentmods.dev/skills/fanfan-de/anybox/window-management"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/window-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for window-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/fanfan-de/anybox/window-management"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/window-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,810 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01810
Opus 5 $0.00017 $0.00905
Sonnet 5 $0.00007 $0.00362
Haiku 4.5 $0.00003 $0.00181

Measured 9d ago against content hash 9fea3f84f6cd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

window-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to macos-window-management — 14 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/Anybox-Plugins/build-macos-apps/skills/window-management/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Window Management

Overview

Use this skill to tailor each SwiftUI window to its job. Start by identifying which scene owns the window (Window, WindowGroup, or a dedicated utility scene), then customize the toolbar/title area, background material, resize and restoration behavior, and initial or zoomed placement.

Prefer scene and window modifiers over ad hoc AppKit bridges when SwiftUI offers the behavior directly. Keep each window purpose-built: a main browser window, an About window, and a media player window usually want different chrome, resizability, restoration, and placement rules.

These APIs are macOS 15+ SwiftUI window/scene customizations. For older deployment targets, expect to use more AppKit bridging or availability guards.

Workflow

  1. Inspect the relevant scene declaration and classify the window role: main app navigation, inspector/detail utility, About/support window, media playback window, welcome window, or a borderless custom surface.
  2. Adjust toolbar and title presentation to match the content.
  3. If the toolbar background or entire toolbar is hidden, make sure the window still has a usable drag region.
  4. Refine window behavior for that role: minimize availability, restoration, resize expectations, and whether the window should appear at launch.
  5. Set default placement for newly opened windows and ideal placement for zoom behavior when content and display size matter.
  6. Build and launch the app with build-run-debug to verify the result in a real foreground .app bundle.
  7. If SwiftUI scene/window modifiers are not enough, switch to appkit-interop for a narrow NSWindow bridge rather than spreading AppKit through the view tree.

Toolbar And Title

  • Use .toolbar(removing: .title) when the window title should stay associated with the window for accessibility and menus, but not be visibly drawn in the title bar.
  • Use .toolbarBackgroundVisibility(.hidden, for: .windowToolbar) when large media or hero content should visually extend to the top edge of the window.
  • If the window still needs close/minimize/full-screen controls, remove only the title and toolbar background. If the toolbar should disappear entirely, use .toolbarVisibility(.hidden, for: .windowToolbar) instead.
  • Remove custom toolbar backgrounds and manually painted titlebar fills before layering new SwiftUI toolbar APIs on top.
  • Keep the window's logical title meaningful even if hidden; the system can still use it for accessibility and menu items. These are visual changes only.

Read the full file on GitHub · 171 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 171 lines · 34 tokens per session scan A 9fea3f84f6cd

Subscribe to this mod's changes

window-management is a skill published in the GitHub repository fanfan-de/anybox (57 stars, last pushed 26d ago), licensed MIT. It adds 34 tokens to every session and 1,810 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to macos-window-management, differing in 14 lines, and is treated as a copy.

Related

Other skills, from other repositories

webgl-holographic-foil

A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.

nexu-io/open-design · 41 tokens

html-ppt-hermes-cyber-terminal

OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.

nexu-io/open-design · 53 tokens

html-ppt-taste-brutalist

16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).

nexu-io/open-design · 78 tokens

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 50 tokens

accessibility

Consolidated accessibility skill entrypoint for WCAG 2.2, ARIA Authoring Practices, cognitive accessibility, Section 508, EN 301 549, design intent verification, and the Accessibility Planner workflow.

microsoft/hve-core · 47 tokens

make-resume

A Chinese-language tool for creating editable HTML resumes that can be changed in a browser and printed to PDF. It uses available resume templates when they are installed and otherwise provides a simpler fallback.

Hisn00w/ASu-skills · 86 tokens