tabame: Skill for Claude Code

.agents/skills/tm-quick-action/SKILL.md

tm-quick-action is a skill for Claude Code, Codex from Far-Se/tabame. It costs 76 tokens per session (3,966 once invoked), scanned A, original, MIT.

A guide for building Tabame quick-menu buttons: small top-bar controls in the Tabame desktop app that open useful panels.

In plain words
What is it for?
Use it when adding a quick-menu button, redesigning its panel, or matching the visual style of existing bookmarks, apps, vault, currency, or timezone controls.
Why use it?
It keeps new or revised buttons consistent with Tabame's existing compact, technical interface and interaction patterns.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is Far-Se/tabame's own configuration. It tells Claude Code and Codex how to work on tabame itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything tabame configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import '../../widgets/itzy/quickmenu/button_example.dart';.

Reuse

Borrowing it

Nothing to install: this file belongs to Far-Se/tabame. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Far-Se/tabame/main/.agents/skills/tm-quick-action/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Far-Se/tabame

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tm-quick-action

README.md
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Your own site
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agentmods 80×15 button for tm-quick-action

Your own site · 80×15
<a href="https://agentmods.dev/skills/far-se/tabame/tm-quick-action"><img src="https://agentmods.dev/badge/skills/far-se/tabame/tm-quick-action.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,966 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.03966
Opus 5.5 $0.00030 $0.01586
Sonnet 5.5 $0.00015 $0.00793
Haiku 4.5 $0.00008 $0.00397

Measured 26d ago against content hash e0b1a11dfc59, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tm-quick-action scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/tm-quick-action/SKILL.md · 395 lines

How it starts

The opening of the file, as written. The whole thing — 395 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Top Bar Quick Menu

Build new Tabame quick menu buttons by matching the existing launcher-to-modal structure and the "Instrument Panel" design language used across bookmarks, apps, vault, currency converter, and timezone.

Use these files as the baseline references:

  • lib/widgets/itzy/quickmenu/button_bookmarks.dart
  • lib/widgets/itzy/quickmenu/button_apps.dart
  • lib/widgets/itzy/quickmenu/button_vault.dart
  • lib/widgets/itzy/quickmenu/button_currency_converter.dart
  • lib/widgets/itzy/quickmenu/button_timezone.dart
  • lib/widgets/widgets/panel_header.dart, lib/widgets/widgets/quick_actions_item.dart, lib/models/util/quickmenu_modal.dart

1. Design Philosophy

  • High Performance: Interfaces should feel like professional tools (DAWs, IDEs, flight panels) – fast, utilitarian, desktop-oriented.
  • Information Density: Maximize data visibility in small spaces without causing cognitive overload.
  • Tactile Feedback: Every interaction (hover, drag, tap) must have immediate, precise visual feedback.
  • Distilled Aesthetics: Ruthlessly remove generic "AI slop" or standard Material/Cupertino defaults. Avoid glossy/high-glow effects or saturated solid blocks. Use custom shapes, subtle outlines, and alpha-blended color to keep a technical, matte tone.

2. Core Pattern

Start with a small launcher widget that only opens the panel:

class ExampleButton extends StatelessWidget {
  const ExampleButton({super.key});

  @override
  Widget build(BuildContext context) {
    return QuickActionItem(
      message: "Example",
      icon: const Icon(Icons.extension_rounded),
      onTap: () => showQuickMenuModal(
        context: context,
        child: const ExamplePanel(),
      ),
    );
  }
}

Follow this split:

  • Keep the top-bar button thin. It should declare the label, icon, and modal entry point only.
  • Put state, async work, controllers, and layout logic inside the panel widget.
  • Prefer StatelessWidget for the launcher unless the button itself owns transient state.
  • Use showQuickMenuModal() for most buttons. Pass maxWidth or heightFactor only when the interaction clearly needs it, like timezone.

Read the full file on GitHub · 395 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 26d ago Changed e0b1a11dfc59
  2. 1mo ago First seen · 395 lines · 76 tokens per session scan A 97ca83114603

Subscribe to this mod's changes

tm-quick-action is a skill published in the GitHub repository Far-Se/tabame (373 stars, last pushed 3d ago), licensed MIT. It adds 76 tokens to every session and 3,966 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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