Borrowing it
Nothing to install: this file belongs to Far-Se/tabame. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Far-Se/tabame/main/.agents/skills/tm-quick-action/SKILL.mdgit clone --depth 1 https://github.com/Far-Se/tabameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/far-se/tabame/tm-quick-action)<a href="https://agentmods.dev/skills/far-se/tabame/tm-quick-action"><img src="https://agentmods.dev/badge/skills/far-se/tabame/tm-quick-action/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/far-se/tabame/tm-quick-action"><img src="https://agentmods.dev/badge/skills/far-se/tabame/tm-quick-action.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.03966 |
| Opus 5.5 | $0.00030 | $0.01586 |
| Sonnet 5.5 | $0.00015 | $0.00793 |
| Haiku 4.5 | $0.00008 | $0.00397 |
Grade A, and why
tm-quick-action scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 395 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Top Bar Quick Menu
Build new Tabame quick menu buttons by matching the existing launcher-to-modal structure and the "Instrument Panel" design language used across bookmarks, apps, vault, currency converter, and timezone.
Use these files as the baseline references:
lib/widgets/itzy/quickmenu/button_bookmarks.dartlib/widgets/itzy/quickmenu/button_apps.dartlib/widgets/itzy/quickmenu/button_vault.dartlib/widgets/itzy/quickmenu/button_currency_converter.dartlib/widgets/itzy/quickmenu/button_timezone.dartlib/widgets/widgets/panel_header.dart,lib/widgets/widgets/quick_actions_item.dart,lib/models/util/quickmenu_modal.dart
1. Design Philosophy
- High Performance: Interfaces should feel like professional tools (DAWs, IDEs, flight panels) – fast, utilitarian, desktop-oriented.
- Information Density: Maximize data visibility in small spaces without causing cognitive overload.
- Tactile Feedback: Every interaction (hover, drag, tap) must have immediate, precise visual feedback.
- Distilled Aesthetics: Ruthlessly remove generic "AI slop" or standard Material/Cupertino defaults. Avoid glossy/high-glow effects or saturated solid blocks. Use custom shapes, subtle outlines, and alpha-blended color to keep a technical, matte tone.
2. Core Pattern
Start with a small launcher widget that only opens the panel:
class ExampleButton extends StatelessWidget {
const ExampleButton({super.key});
@override
Widget build(BuildContext context) {
return QuickActionItem(
message: "Example",
icon: const Icon(Icons.extension_rounded),
onTap: () => showQuickMenuModal(
context: context,
child: const ExamplePanel(),
),
);
}
}
Follow this split:
- Keep the top-bar button thin. It should declare the label, icon, and modal entry point only.
- Put state, async work, controllers, and layout logic inside the panel widget.
- Prefer
StatelessWidgetfor the launcher unless the button itself owns transient state. - Use
showQuickMenuModal()for most buttons. PassmaxWidthorheightFactoronly when the interaction clearly needs it, like timezone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 26d ago Changed e0b1a11dfc59
- 1mo ago First seen · 395 lines · 76 tokens per session scan A 97ca83114603
tm-quick-action is a skill published in the GitHub repository Far-Se/tabame (373 stars, last pushed 3d ago), licensed MIT. It adds 76 tokens to every session and 3,966 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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