downtime-cost-calculator

downtime-cost-calculator is a skill for Claude Code, Codex from farmfriend-labs/agent-skills-farming. It costs 0 tokens per session (2,190 once invoked), scanned A, original, MIT.

A calculator for estimating the financial cost of farm equipment being unavailable during an operation. It includes immediate losses such as production and labor, plus effects such as delayed planting or harvest, lower quality, and missed opportunities.

In plain words
What is it for?
Use it to estimate hourly downtime costs, compare repair and replacement choices, set repair priorities, and evaluate preventive maintenance investments.
Why use it?
It turns an urgent repair-or-wait decision into an estimate that accounts for more than the repair bill alone.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to estimate hourly downtime costs, compare repair and replacement choices, set repair priorities, and evaluate preventive maintenance investments.

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Install with agentmods
npx agentmods add skills/farmfriend-labs/agent-skills-farming/downtime-cost-calculator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add farmfriend-labs/agent-skills-farming --skill downtime-cost-calculator
Clone the repo
git clone --depth 1 https://github.com/farmfriend-labs/agent-skills-farming

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for downtime-cost-calculator

README.md
[![agentmods](https://agentmods.dev/badge/skills/farmfriend-labs/agent-skills-farming/downtime-cost-calculator/github.svg)](https://agentmods.dev/skills/farmfriend-labs/agent-skills-farming/downtime-cost-calculator)
Your own site
<a href="https://agentmods.dev/skills/farmfriend-labs/agent-skills-farming/downtime-cost-calculator"><img src="https://agentmods.dev/badge/skills/farmfriend-labs/agent-skills-farming/downtime-cost-calculator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for downtime-cost-calculator

Your own site · 80×15
<a href="https://agentmods.dev/skills/farmfriend-labs/agent-skills-farming/downtime-cost-calculator"><img src="https://agentmods.dev/badge/skills/farmfriend-labs/agent-skills-farming/downtime-cost-calculator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,190 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02190
Opus 5 $0.00000 $0.01095
Sonnet 5 $0.00000 $0.00438
Haiku 4.5 $0.00000 $0.00219

Measured 12d ago against content hash a76eae88b46f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

downtime-cost-calculator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/main.py, scripts/run.sh, scripts/setup.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/downtime-cost-calculator/SKILL.md · 329 lines

How it starts

The opening of the file, as written. The whole thing — 329 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Downtime Cost Calculator

Calculate and analyze the true cost of equipment downtime, enabling farmers to make informed decisions about repair, replacement, and preventive maintenance investments.

Purpose

Provide farmers with accurate calculations of equipment downtime costs, including direct costs (lost production, labor costs) and indirect costs (yield impacts, equipment degradation, missed opportunities). This enables data-driven decisions about repair urgency, replacement timing, and preventive maintenance investments.

Problem Solved

Equipment downtime during critical operations is devastating but hard to quantify accurately. Farmers must make split-second decisions: repair immediately (expensive but necessary) or wait (risky). Traditional cost estimates miss critical factors: yield loss from delayed harvest, soil compaction from working wet fields, quality degradation from delayed planting, equipment damage from continued operation, and opportunity costs of missed optimal windows. This skill provides comprehensive, accurate cost calculations.

Capabilities

  • Calculate hourly downtime costs for specific equipment and operations
  • Include direct costs (lost production, labor, rental, depreciation)
  • Include indirect costs (yield impacts, quality degradation, soil damage)
  • Calculate opportunity costs for optimal windows missed
  • Analyze cumulative downtime over seasons
  • Compare repair costs vs downtime costs
  • Generate cost-benefit analysis for preventive maintenance
  • Track downtime patterns and identify problematic equipment
  • Calculate ROI of preventive maintenance investments
  • Generate downtime reports for insurance or warranty claims
  • Analyze seasonal downtime patterns
  • Identify critical failure points and high-risk equipment
  • Calculate penalty costs for missed delivery windows
  • Analyze overtime costs from delayed operations

Instructions

Usage by AI Agent

  1. Define Equipment and Operation
    • Identify equipment experiencing downtime
    • Determine operation type (planting, harvest, spraying, etc.)
    • Define acreage affected by downtime
    • Identify time constraints (weather windows, delivery deadlines)
    • Determine labor costs and availability

Read the full file on GitHub · 329 lines

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 329 lines · 0 tokens per session scan A a76eae88b46f

Subscribe to this mod's changes

downtime-cost-calculator is a skill published in the GitHub repository farmfriend-labs/agent-skills-farming (2 stars, last pushed 6mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,190 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.