game-theory-fundamentals

game-theory-fundamentals is a skill for Claude Code from fatihguner/foreman. It costs 70 tokens per session (4,031 once invoked), scanned A, original, MIT.

A guide to game theory, the study of how people's choices affect one another. It explains players, strategies, payoffs, game matrices, Nash equilibrium, and static and dynamic games.

In plain words
What is it for?
Use it to analyse pricing, market entry, negotiations, and other situations where several people or organisations make interdependent decisions.
Why use it?
It replaces vague thinking about competitors and negotiations with a structured way to examine possible choices and outcomes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the foreman plugin — 142 skills, 60 commands, 7 agents shipped together

Good fit Use it to analyse pricing, market entry, negotiations, and other situations where several people or organisations make interdependent decisions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fatihguner/foreman/game-theory-fundamentals
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fatihguner/foreman --skill game-theory-fundamentals
Clone the repo
git clone --depth 1 https://github.com/fatihguner/foreman

Made for: Claude Code.

Or install foreman, the plugin that ships this one along with the rest of its 142 skills, 60 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-theory-fundamentals

README.md
[![agentmods](https://agentmods.dev/badge/skills/fatihguner/foreman/game-theory-fundamentals/github.svg)](https://agentmods.dev/skills/fatihguner/foreman/game-theory-fundamentals)
Your own site
<a href="https://agentmods.dev/skills/fatihguner/foreman/game-theory-fundamentals"><img src="https://agentmods.dev/badge/skills/fatihguner/foreman/game-theory-fundamentals/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-theory-fundamentals

Your own site · 80×15
<a href="https://agentmods.dev/skills/fatihguner/foreman/game-theory-fundamentals"><img src="https://agentmods.dev/badge/skills/fatihguner/foreman/game-theory-fundamentals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,031 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.04031
Opus 5 $0.00035 $0.02015
Sonnet 5 $0.00014 $0.00806
Haiku 4.5 $0.00007 $0.00403

Measured 5d ago against content hash 56ab8ce26ad4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-theory-fundamentals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/foreman/skills/game-theory-fundamentals/SKILL.md · 236 lines

How it starts

The opening of the file, as written. The whole thing — 236 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Read runtime and advisory rules before applying this skill. Other Foreman layers and the catalog are in ../../content/, relative to this SKILL.md.

Game Theory Fundamentals

BEAUTIFUL MIND. John Nash's Nobel Prize-winning insight fits in a single sentence: the best strategy for any player depends on what every other player is doing. This observation -- that optimal choices are interdependent, not independent -- is the foundation of game theory, and every entrepreneur already applies it without knowing the name. When a founder prices a product, negotiates a term sheet, or decides whether to enter a market, they are playing a game in the formal sense: multiple actors making strategic choices where each outcome depends on the choices of all. The difference between intuition and game theory is precision. Intuition says "consider the competition." Game theory says exactly how.


The Framework

The Three Essential Elements

Every strategic interaction -- from a pricing war between two SaaS competitors to a cofounder equity negotiation -- reduces to three elements. Identifying them is the first step toward rigorous analysis.

Element 1: Players. The decision-makers in the game. A minimum of two. In business, players are not always obvious. A startup entering a market has visible players (direct competitors) and hidden ones (regulators, platform owners, complementary product makers, the customer choosing between alternatives). Misidentifying who the players are is the most common source of strategic error.

Element 2: Strategies. The set of available actions each player can take. A strategy is a complete plan of action -- not just "lower prices" but "lower prices by 15% in Q3 and match any further competitor reduction within 48 hours." The strategies available to each player define the boundaries of the game. Expanding or constraining available strategies changes the game fundamentally.

Read the full file on GitHub · 236 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 236 lines · 70 tokens per session scan A 56ab8ce26ad4

Subscribe to this mod's changes

game-theory-fundamentals is a skill published in the GitHub repository fatihguner/foreman (50 stars, last pushed 6d ago), licensed MIT. It adds 70 tokens to every session and 4,031 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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