information-asymmetry

information-asymmetry is a skill for Claude Code from fatihguner/foreman. It costs 85 tokens per session (4,876 once invoked), scanned A, original, MIT.

A decision guide that uses game theory, the study of strategic choices between people or groups, to analyse unequal access to information in business situations.

In plain words
What is it for?
Use it when examining hiring, fundraising, team incentives, or other decisions where one side knows more than the other. It also covers ways to make reliable quality or intent easier to identify.
Why use it?
It helps explain problems such as teams benefiting from work they did not do, applicants or products hiding poor quality, and employees or managers acting against each other's interests.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the foreman plugin — 142 skills, 60 commands, 7 agents shipped together

Good fit Use it when examining hiring, fundraising, team incentives, or other decisions where one side knows more than the other. It also covers ways to make reliable quality or intent easier to identify.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fatihguner/foreman/information-asymmetry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fatihguner/foreman --skill information-asymmetry
Clone the repo
git clone --depth 1 https://github.com/fatihguner/foreman

Made for: Claude Code.

Or install foreman, the plugin that ships this one along with the rest of its 142 skills, 60 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for information-asymmetry

README.md
[![agentmods](https://agentmods.dev/badge/skills/fatihguner/foreman/information-asymmetry/github.svg)](https://agentmods.dev/skills/fatihguner/foreman/information-asymmetry)
Your own site
<a href="https://agentmods.dev/skills/fatihguner/foreman/information-asymmetry"><img src="https://agentmods.dev/badge/skills/fatihguner/foreman/information-asymmetry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for information-asymmetry

Your own site · 80×15
<a href="https://agentmods.dev/skills/fatihguner/foreman/information-asymmetry"><img src="https://agentmods.dev/badge/skills/fatihguner/foreman/information-asymmetry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,876 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.04876
Opus 5 $0.00043 $0.02438
Sonnet 5 $0.00017 $0.00975
Haiku 4.5 $0.00009 $0.00488

Measured 6d ago against content hash 42a4a44e95d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

information-asymmetry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/foreman/skills/information-asymmetry/SKILL.md · 262 lines

How it starts

The opening of the file, as written. The whole thing — 262 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Read runtime and advisory rules before applying this skill. Other Foreman layers and the catalog are in ../../content/, relative to this SKILL.md.

Information Asymmetry

LEMON MARKET. In 1970, George Akerlof published a thirteen-page paper explaining why good used cars are almost impossible to sell at a fair price. The buyers cannot tell a reliable car from a wreck, so they offer the average price. Sellers of reliable cars find this insulting and withdraw. The average quality drops. Buyers adjust downward. More good sellers leave. The cycle continues until the market contains only lemons and the buyers who deserve them. Akerlof won the Nobel Prize for this observation, and it explains approximately half of every startup's commercial frustrations: why enterprise buyers default to incumbent vendors, why the best candidates reject lowball offers, why investors demand punitive terms, and why quality products lose to inferior competitors with louder marketing. The problem is never the product. The problem is that the other side cannot verify the product's quality -- and in the absence of verification, rational actors assume the worst.


The Framework

The Free Rider Problem: When Contribution Cannot Be Observed

A free rider enjoys the output of collective effort without contributing proportionally. The game-theoretic structure is precise: when individual contributions are unobservable or unmeasurable, the rational strategy for each participant is to minimize effort while consuming the group's output.

The Boxed Pigs Game -- A Parable for Startup Teams

Consider a startup with two cofounders of different capabilities. A large task (pressing the switch) must be done for both to benefit. The senior cofounder (the "big pig") invests significant effort; the junior cofounder (the "small pig") waits.

Junior Cofounder: Contributes Junior Cofounder: Waits
Senior Cofounder: Contributes Senior gets 7, Junior gets 3 Senior gets 6, Junior gets 4
Senior Cofounder: Waits Senior gets 10, Junior gets 0 Both get 0

Read the full file on GitHub · 262 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 262 lines · 85 tokens per session scan A 42a4a44e95d2

Subscribe to this mod's changes

information-asymmetry is a skill published in the GitHub repository fatihguner/foreman (50 stars, last pushed 7d ago), licensed MIT. It adds 85 tokens to every session and 4,876 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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