team-culture-and-dynamics

team-culture-and-dynamics is a skill for Claude Code from fatihguner/foreman. It costs 89 tokens per session (3,808 once invoked), scanned A, original, MIT.

A guide to understanding and shaping how a team works together, including its mood, unwritten rules, accountability, and personality mix. Team culture means the shared behaviours and expectations that influence daily collaboration.

In plain words
What is it for?
Use it to assess team dynamics, improve collaboration, define working norms, and build stronger social connections.
Why use it?
It helps leaders spot why collaboration is stalled even when people have good intentions. It provides ways to address weak accountability, poor communication, and unhealthy team habits.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the foreman plugin — 142 skills, 60 commands, 7 agents shipped together

Good fit Use it to assess team dynamics, improve collaboration, define working norms, and build stronger social connections.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fatihguner/foreman/team-culture-and-dynamics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fatihguner/foreman --skill team-culture-and-dynamics
Clone the repo
git clone --depth 1 https://github.com/fatihguner/foreman

Made for: Claude Code.

Or install foreman, the plugin that ships this one along with the rest of its 142 skills, 60 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-culture-and-dynamics

README.md
[![agentmods](https://agentmods.dev/badge/skills/fatihguner/foreman/team-culture-and-dynamics/github.svg)](https://agentmods.dev/skills/fatihguner/foreman/team-culture-and-dynamics)
Your own site
<a href="https://agentmods.dev/skills/fatihguner/foreman/team-culture-and-dynamics"><img src="https://agentmods.dev/badge/skills/fatihguner/foreman/team-culture-and-dynamics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-culture-and-dynamics

Your own site · 80×15
<a href="https://agentmods.dev/skills/fatihguner/foreman/team-culture-and-dynamics"><img src="https://agentmods.dev/badge/skills/fatihguner/foreman/team-culture-and-dynamics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,808 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.03808
Opus 5 $0.00044 $0.01904
Sonnet 5 $0.00018 $0.00762
Haiku 4.5 $0.00009 $0.00381

Measured 6d ago against content hash cf0a70e2fce7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

team-culture-and-dynamics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/foreman/skills/team-culture-and-dynamics/SKILL.md · 261 lines

How it starts

The opening of the file, as written. The whole thing — 261 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Read runtime and advisory rules before applying this skill. Other Foreman layers and the catalog are in ../../content/, relative to this SKILL.md.

Team Culture and Dynamics

Every team has a temperature. The experienced leader reads it the way a pilot reads instruments -- not by staring at any single gauge but by registering the pattern across many: who speaks first in meetings and who waits; whether laughter is frequent or forced; how quickly Slack messages receive responses; whether disagreements happen in the room or in the corridor afterward; the tone of the last three emails from the same person. None of these signals is diagnostic on its own. Together, they constitute the emotional weather system of the team.

The theoretical architecture of team dynamics is well mapped. Tuckman describes the stages (forming, storming, norming, performing); Belbin catalogues the roles; Hackman identifies the enabling conditions. Those frameworks live in the frameworks directory and should be studied for their structural insight. This skill concerns itself with the question those frameworks do not fully answer: what does a leader actually do, day by day, to build and maintain a culture that converts individual talent into collective performance?


The Practice

Culture Is Manageable

Boris Groysberg, Jeremiah Lee, Jesse Price, and Yo-Jud Cheng's research contains a sentence that should unsettle every leader who treats culture as atmospheric and uncontrollable: "Culture can, in fact, be managed." The first step is awareness -- understanding how culture works, what values it embodies, and what behaviours it rewards and punishes. The second step is deliberate intervention. Most leaders produce detailed plans for strategy and execution but leave culture unmanaged, relegating it to HR as a secondary concern. The result: culture becomes an emergent property of accumulated defaults, not a designed system.

Read the full file on GitHub · 261 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 261 lines · 89 tokens per session scan A cf0a70e2fce7

Subscribe to this mod's changes

team-culture-and-dynamics is a skill published in the GitHub repository fatihguner/foreman (50 stars, last pushed 7d ago), licensed MIT. It adds 89 tokens to every session and 3,808 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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