claude-codex-settings is a collection of configurations and reusable extensions for Claude Code, OpenAI Codex, Cursor, and related coding tools. Developers use its skills, commands, hooks, agents, plugins, and MCP servers to shape coding-agent workflows and connect alternative model APIs. The catalogue entries are components of this collection that can be installed into supported coding tools.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add fcakyon/claude-codex-settings --skill building-livekit-agentsgit clone --depth 1 https://github.com/fcakyon/claude-codex-settingsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fcakyon/claude-codex-settings/building-livekit-agents)<a href="https://agentmods.dev/skills/fcakyon/claude-codex-settings/building-livekit-agents"><img src="https://agentmods.dev/badge/skills/fcakyon/claude-codex-settings/building-livekit-agents/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/fcakyon/claude-codex-settings/building-livekit-agents"><img src="https://agentmods.dev/badge/skills/fcakyon/claude-codex-settings/building-livekit-agents.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00188 | $0.02408 |
| Opus 5.5 | $0.00075 | $0.00963 |
| Sonnet 5.5 | $0.00038 | $0.00482 |
| Haiku 4.5 | $0.00019 | $0.00241 |
Grade A, and why
building-livekit-agents scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- building-livekit-agents — 92% identical, 5 lines differ
How it starts
The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Building LiveKit agents
This skill covers how to structure a voice agent. It has no API specifics, because those change;
get them from reading-livekit-docs.
Where the agent runs and which LiveKit the project uses are separate questions. An agent the user self-hosts (on their own servers instead of LiveKit Cloud's agent hosting) still connects to LiveKit Cloud and can still use LiveKit Inference. Inference is a LiveKit Cloud feature, so it's only off the table when the project runs on LiveKit OSS. The architecture advice applies either way; on LiveKit OSS, models come from each provider's own plugin and API keys.
Models: default to LiveKit Inference
Use LiveKit Inference for each model that the agent uses: STT, LLM, TTS, or a realtime model. Many examples, and much of the LiveKit code that you remember, use a provider plugin for each model. Do not copy that pattern. Inference is better for these reasons:
- No extra credentials. Inference uses the LiveKit Cloud credentials the agent already has. A plugin needs its own provider account, plus an API key in every environment the agent runs in.
- Switching models is cheap. Trying another LLM or voice means changing the model name, not adding a dependency and a secret. Expect to switch several times while you tune latency and voice.
- One dependency and one bill, instead of one per provider.
Use a provider plugin only when:
- the project runs on LiveKit OSS
- the model, voice, or provider feature the user needs isn't available through Inference (check the
current model list with
reading-livekit-docs; don't assume from memory) - the user explicitly wants their own provider account, for example for an existing contract or a custom model that isn't provided by Inference
If the code already uses plugins, leave them unless the user asks you to change them. Mention Inference once as an option.
Before you write code
- Load
reading-livekit-docsand look up the APIs you're about to use. Don't write LiveKit code from memory. - Confirm the project is connected to a LiveKit Cloud project (or a LiveKit OSS server):
LIVEKIT_URL,LIVEKIT_API_KEY,LIVEKIT_API_SECRET, usually in.env. The CLI can set these up. - Decide the workflow shape before writing the first agent class (see "Structure" below). Splitting a monolith into handoffs later is much more work than starting with two agents.
- Plan how you'll verify it. Decide now whether you'll use
debugging-livekit-agents(drive a real conversation),testing-livekit-agents(assert on turns), or both, because it affects how you factor the code.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +26 lines e004d7d2f4ce
- 26d ago First seen · 154 lines · 188 tokens per session scan A f8765c7a4711
building-livekit-agents is a skill published in the GitHub repository fcakyon/claude-codex-settings (1,191 stars, last pushed yesterday), licensed Apache-2.0. It adds 188 tokens to every session and 2,408 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
Other skills, from other repositories
github-pr-workflow
Prepare a GitHub pull request from a feature branch — branch hygiene, commit shape, title/body, verification notes, screenshots for UI work, and replies to review comments.
chisle
Maximum-efficiency dev mode: terse zero-fluff prose + YAGNI/ladder-first code. Use when user says "chisle mode", "activate chisle", "chislify", "be efficient", "be minimal", "no fluff", "yagni", or invokes /chisle. Deactivate: "stop chisle" / "normal mode".
lov-publish-event-onto-hdx
A tool for diagnosing how an event appears on Huodongxing, a Chinese event-listing website. It checks the event’s category, tags, visibility, and ranking.
lov-skill-pricing
A pricing workflow for creating an explanation-backed pricing card for an AI agent skill. It considers creation and maintenance effort, user value, scarcity, buyer confidence, and distribution potential.
lov-media-crawler
A workflow for downloading one publicly accessible video or media post from supported Chinese social platforms to a local file, using existing sign-in access when available.
lov-align-wechat-uiux
A WeChat compatibility guide for finding and fixing differences between your product and WeChat's messages, chats, contacts, Moments, and interactions. It traces problems from stored data and message meaning through the interface.