Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/fellipeutaka/leon/interface-designnpx skills add fellipeutaka/leon --skill interface-designgit clone --depth 1 https://github.com/fellipeutaka/leonWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00078 | $0.06695 |
| Opus 5 | $0.00039 | $0.03348 |
| Sonnet 5 | $0.00016 | $0.01339 |
| Haiku 4.5 | $0.00008 | $0.00670 |
Grade A, and why
interface-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to interface-design — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 321 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Interface Design
Build product interfaces with the craft of a top design team — Linear, Vercel, Stripe, Apple. The difference between those and generic output is not talent. It is that every decision was decided, the hierarchy is unmistakable, and a hundred small details are correct at once. This skill is how you get there.
Scope
Use for: Dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces.
Not for: Landing pages, marketing sites, campaigns, brand-only work. Use a marketing/frontend design skill for those.
This skill is self-contained: direction, visual hierarchy, design-system architecture, and the polish and motion essentials needed to ship production-grade UI all live here.
The Problem
You will generate generic output. Your training has seen thousands of dashboards, and the patterns are strong. You can follow this entire process — explore the domain, name a signature, state your intent — and still produce a template: warm colors on cold structures, friendly fonts on generic layouts.
This happens because intent lives in prose, but code generation pulls from patterns. The gap between them is where defaults win. Process helps, but it doesn't guarantee craft. You have to catch yourself, and you have to know the concrete moves that defaults don't.
The bar: If another AI, given a similar prompt, would produce substantially the same output, you have failed. Not different for its own sake — different because the interface emerged from this user, this task, this world. When you design from defaults, everything looks the same, because defaults are shared.
Where Defaults Hide
Defaults disguise themselves as infrastructure — the parts that feel like they just need to work, not be designed.
- Typography feels like a container. But type isn't holding your design, it is your design. The weight of a headline, the personality of a label, the texture of a paragraph shape how the product feels before anyone reads a word. Reaching for your usual font means you're not designing.
- Navigation feels like scaffolding. But navigation is the product — where you are, where you can go, what matters. A page floating in space is a component demo, not software.
- Data feels like presentation. But a number on screen is not design. What does it mean to the person looking? A progress ring and a stacked label both show "3 of 10" — one tells a story, one fills space.
- Token names feel like implementation detail. But
--inkand--parchmentevoke a world;--gray-700and--surface-2evoke a template. Someone reading only your tokens should guess what product this is.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 321 lines · 78 tokens per session scan A 720b31a31276
interface-design is a skill published in the GitHub repository fellipeutaka/leon (5 stars, last pushed 4d ago), licensed MIT. It adds 78 tokens to every session and 6,695 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to interface-design, differing in 0 lines, and is treated as a copy.
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