CCG is a command-line workflow engine that coordinates Claude, Codex, Gemini, and other models as specialized collaborators on coding tasks. It is used to analyze requests, choose a strategy, delegate work to model-specific roles, and combine their results. The catalogue entries provide the skills, commands, agents, and plugin that implement this workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add fengshao1227/ccg-workflow --skill critiquegit clone --depth 1 https://github.com/fengshao1227/ccg-workflowWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fengshao1227/ccg-workflow/critique)<a href="https://agentmods.dev/skills/fengshao1227/ccg-workflow/critique"><img src="https://agentmods.dev/badge/skills/fengshao1227/ccg-workflow/critique/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/fengshao1227/ccg-workflow/critique"><img src="https://agentmods.dev/badge/skills/fengshao1227/ccg-workflow/critique.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.02527 |
| Opus 5 | $0.00030 | $0.01264 |
| Sonnet 5 | $0.00012 | $0.00505 |
| Haiku 4.5 | $0.00006 | $0.00253 |
Grade A, and why
critique scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
How it starts
The opening of the file, as written. The whole thing — 202 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MANDATORY PREPARATION
Invoke /frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. Additionally gather: what the interface is trying to accomplish.
Conduct a holistic design critique, evaluating whether the interface actually works — not just technically, but as a designed experience. Think like a design director giving feedback.
Phase 1: Design Critique
Evaluate the interface across these dimensions:
1. AI Slop Detection (CRITICAL)
This is the most important check. Does this look like every other AI-generated interface from 2024-2025?
Review the design against ALL the DON'T guidelines in the frontend-design skill — they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.
The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
2. Visual Hierarchy
- Does the eye flow to the most important element first?
- Is there a clear primary action? Can you spot it in 2 seconds?
- Do size, color, and position communicate importance correctly?
- Is there visual competition between elements that should have different weights?
3. Information Architecture & Cognitive Load
Consult cognitive-load for the working memory rule and 8-item checklist
- Is the structure intuitive? Would a new user understand the organization?
- Is related content grouped logically?
- Are there too many choices at once? Count visible options at each decision point — if >4, flag it
- Is the navigation clear and predictable?
- Progressive disclosure: Is complexity revealed only when needed, or dumped on the user upfront?
- Run the 8-item cognitive load checklist from the reference. Report failure count: 0–1 = low (good), 2–3 = moderate, 4+ = critical.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 202 lines · 59 tokens per session scan A c9c38c16f603
critique is a skill published in the GitHub repository fengshao1227/ccg-workflow (5,881 stars, last pushed 6d ago), licensed MIT. It adds 59 tokens to every session and 2,527 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
absolute-ui
Build polished, intentional UIs with concrete CSS/Tailwind values — typography, color, layout, spacing, dark mode, accessibility, animations, components. Encodes specific, opinionated rules with exact values, not vague advice. Covers buttons, cards, forms, tables, navigation, dashboards, landing pages, onboarding, and…
ve-terminal-mono
OpenDesign from the CLI: driving the full design workflow with the od command — scripted, composable, agent-ready. Built as a decision-grade AI literacy deck for developers, power users.
html-ppt-hermes-cyber-terminal
OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.
html-ppt-obsidian-claude-gradient
OpenDesign's enterprise AI-adoption brief: local-first agents at work, the risk controls, the ROI, and the rollout plan. Built as a decision-grade AI literacy deck for leadership, IT, security.
design-review
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues in source code, committing each fix atomically and re-verifying with before/after screenshots. For plan-mode design review (before implementation), use…
create-openbitfun-cinematic-wallpaper-skin
Apply the cinematic animated-wallpaper style recipe to a OpenBitFun Appearance skin. Use after loading the parent create-openbitfun-skin Skill when the user provides animated character artwork and wants a host-managed video background, source-derived glass materials, image-led cards, illustrated dialogs, reproducible…