removing-dead-code

removing-dead-code is a skill for Claude Code, Codex from fgmacedo/agent-skills. It costs 209 tokens per session (4,171 once invoked), scanned A, original, MIT.

A proof-based process for finding and deleting code and dependencies that the software no longer uses. It covers small items such as imports and branches as well as whole modules, endpoints, and scheduled jobs.

In plain words
What is it for?
Use it to remove unused imports, unreachable branches, unreferenced functions or classes, unused packages, and code paths with no production use. It applies across programming languages, with extra guidance for Python.
Why use it?
It reduces clutter and maintenance work while lowering the risk of deleting code that production still needs. Each deletion is backed by evidence and can be kept separate for easier review or rollback.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to remove unused imports, unreachable branches, unreferenced functions or classes, unused packages, and code paths with no production use. It applies across programming languages, with extra guidance for Python.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fgmacedo/agent-skills/removing-dead-code
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fgmacedo/agent-skills --skill removing-dead-code
Clone the repo
git clone --depth 1 https://github.com/fgmacedo/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for removing-dead-code

README.md
[![agentmods](https://agentmods.dev/badge/skills/fgmacedo/agent-skills/removing-dead-code/github.svg)](https://agentmods.dev/skills/fgmacedo/agent-skills/removing-dead-code)
Your own site
<a href="https://agentmods.dev/skills/fgmacedo/agent-skills/removing-dead-code"><img src="https://agentmods.dev/badge/skills/fgmacedo/agent-skills/removing-dead-code/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for removing-dead-code

Your own site · 80×15
<a href="https://agentmods.dev/skills/fgmacedo/agent-skills/removing-dead-code"><img src="https://agentmods.dev/badge/skills/fgmacedo/agent-skills/removing-dead-code.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 209 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,171 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00209 $0.04171
Opus 5.5 $0.00084 $0.01668
Sonnet 5.5 $0.00042 $0.00834
Haiku 4.5 $0.00021 $0.00417

Measured 5d ago against content hash 8a68b57e0ec1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

removing-dead-code scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/coverage_bootstrap.py, scripts/zero_hit_functions.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/removing-dead-code/SKILL.md · 328 lines

How it starts

The opening of the file, as written. The whole thing — 328 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Removing Dead Code

Deleting code is cheap to do and cheap to revert only when each deletion is atomic and carries its proof. Static tools produce candidates. What counts as proof depends on the category, and the procedure below is ordered by how much proof each category needs. Never skip ahead: a module that "looks dead" to an analyzer is a candidate, and a candidate is not a deletion.

This file is language-neutral. Tools, exact commands, version pins and the language's own dynamic-reference traps live in one reference per language:

Language Reference
Python references/python.md (tool table in references/python-tools.md, production coverage in references/python-production-coverage.md, scripts in scripts/)
Other No reference yet. Follow this file, choose the language's equivalent of each tool category in the "Tool categories" section, and record the tool and version in every commit message.

RELATED: porting-py2-to-py3 (when the cleanup prepares a Python 2 code base for the port).

Before you start

  1. Read references/<language>.md for the code base's language. If it does not exist, say so and proceed with the tool categories below.
  2. Run the full test suite and record the result. Freeze the installed dependency set and the lockfile. A project without a lockfile records the installed set and the fact that no lock exists; that is a baseline, not a missing step. Every later step compares against this.
  3. Start dynamic collection now, even if today's PR only removes imports. Categories 4 and 5 need 30 to 90 days of production data, and the clock only starts when the collector is deployed. When the collector cannot be wired (no common entry point in this repo, no deploy path), the minimum is a tombstone in each suspect with the window end date in the commit message.
  4. Deploy manifests often live in another repository (container files, process-manager files, CronJob YAML, CI). Search them there (gh search code), or name the check as a merge gate in the commit message. Never assume they are empty because this checkout has none.
  5. Static analysis cannot prove an endpoint, a job, a task or a whole module dead. Read the "Dynamic evidence" section before any claim about those.

Read the full file on GitHub · 328 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 328 lines · 209 tokens per session scan A 8a68b57e0ec1

Subscribe to this mod's changes

removing-dead-code is a skill published in the GitHub repository fgmacedo/agent-skills (10 stars, last pushed 5d ago), licensed MIT. It adds 209 tokens to every session and 4,171 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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