algorithmic-art

algorithmic-art is a skill for Claude Code, Codex from finasteos/gamedev-mcp-hub. It costs 62 tokens per session (1,880 once invoked), scanned A, original, MIT.

A guide for creating original generative artwork with p5.js, a JavaScript library for drawing in the browser. The artwork is produced by code using seeded randomness and adjustable parameters.

In plain words
What is it for?
Use it to create an artistic concept document, an HTML viewer, and JavaScript algorithms for systems such as particles, flows, fields, and other mathematical patterns.
Why use it?
It provides a defined process for turning an artistic idea into an interactive coded sketch. The input does not describe a conventional static-image workflow.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create an artistic concept document, an HTML viewer, and JavaScript algorithms for systems such as particles, flows, fields, and other mathematical patterns.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/finasteos/gamedev-mcp-hub/algorithmic-art
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add finasteos/gamedev-mcp-hub --skill algorithmic-art
Clone the repo
git clone --depth 1 https://github.com/finasteos/gamedev-mcp-hub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for algorithmic-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/finasteos/gamedev-mcp-hub/algorithmic-art/github.svg)](https://agentmods.dev/skills/finasteos/gamedev-mcp-hub/algorithmic-art)
Your own site
<a href="https://agentmods.dev/skills/finasteos/gamedev-mcp-hub/algorithmic-art"><img src="https://agentmods.dev/badge/skills/finasteos/gamedev-mcp-hub/algorithmic-art/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for algorithmic-art

Your own site · 80×15
<a href="https://agentmods.dev/skills/finasteos/gamedev-mcp-hub/algorithmic-art"><img src="https://agentmods.dev/badge/skills/finasteos/gamedev-mcp-hub/algorithmic-art.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,880 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01880
Opus 5 $0.00031 $0.00940
Sonnet 5 $0.00012 $0.00376
Haiku 4.5 $0.00006 $0.00188

Measured 11d ago against content hash 9234ed16de5a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

algorithmic-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/algorithmic-art/SKILL.md · 228 lines

How it starts

The opening of the file, as written. The whole thing — 228 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Algorithmic Art Skill - GameDev MCP Hub

Algorithmic philosophies are computational aesthetic movements expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).

This skill works in two steps:

  1. Algorithmic Philosophy Creation (.md file)
  2. Express by creating p5.js generative art (.html + .js files)

ALGORITHMIC PHILOSOPHY CREATION

To begin, create an ALGORITHMIC PHILOSOPHY (not static images or templates) that will be interpreted through:

  • Computational processes, emergent behavior, mathematical beauty
  • Seeded randomness, noise fields, organic systems
  • Particles, flows, fields, forces
  • Parametric variation and controlled chaos

THE CRITICAL UNDERSTANDING

  • What is received: User input as foundation (doesn't constrain creative freedom)
  • What is created: An algorithmic philosophy/generative aesthetic movement
  • What happens next: Express it in CODE - creating p5.js sketches that are 90% algorithmic generation, 10% essential parameters

HOW TO GENERATE AN ALGORITHMIC PHILOSOPHY

Name the movement (1-2 words): "Organic Turbulence" / "Quantum Harmonics" / "Emergent Stillness"

Articulate the philosophy (4-6 paragraphs - concise but complete):

Capture the ALGORITHMIC essence by expressing how this philosophy manifests through:

  • Computational processes and mathematical relationships
  • Noise functions and randomness patterns
  • Particle behaviors and field dynamics
  • Temporal evolution and system states
  • Parametric variation and emergent complexity

CRITICAL GUIDELINES:

  • Avoid redundancy: Each algorithmic aspect mentioned once
  • Emphasize craftsmanship REPEATEDLY: The final algorithm should appear as though it took countless hours to develop, was refined with care, and comes from someone at the absolute top of their field
  • Leave creative space: Be specific about algorithmic direction, but concise enough that implementation has room for interpretive choices at extremely high level of craftsmanship

Read the full file on GitHub · 228 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 228 lines · 62 tokens per session scan A 9234ed16de5a

Subscribe to this mod's changes

algorithmic-art is a skill published in the GitHub repository finasteos/gamedev-mcp-hub (0 stars, last pushed 1mo ago), licensed MIT. It adds 62 tokens to every session and 1,880 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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