Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add fiveonecode/agent-skills --skill ios-xcodegengit clone --depth 1 https://github.com/fiveonecode/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fiveonecode/agent-skills/ios-xcodegen)<a href="https://agentmods.dev/skills/fiveonecode/agent-skills/ios-xcodegen"><img src="https://agentmods.dev/badge/skills/fiveonecode/agent-skills/ios-xcodegen/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/fiveonecode/agent-skills/ios-xcodegen"><img src="https://agentmods.dev/badge/skills/fiveonecode/agent-skills/ios-xcodegen.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.01601 |
| Opus 5.5 | $0.00022 | $0.00640 |
| Sonnet 5.5 | $0.00011 | $0.00320 |
| Haiku 4.5 | $0.00006 | $0.00160 |
Grade A, and why
ios-xcodegen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.
XcodeGen iOS workflow
Use this skill only when a repository already uses XcodeGen or is explicitly
evaluating it. XcodeGen spec semantics belong here; local builds, simulators,
launches, and test execution belong to xcode-build, and Xcode Cloud lifecycle
policy belongs to xcode-cloud.
The mutable claims below were reviewed against XcodeGen 2.45.4 and current
Apple documentation retrieved on 2026-07-16. Read
references/primary-sources.md before changing
toolchain, asset, destination, Swift package, or packaging guidance.
Establish the project contract
- Treat
project.ymlorproject.yamlas the source of truth. Do not edit a generated.xcodeprojas the durable fix. - Read the repository's existing XcodeGen pin and run
xcodegen --version. Preserve stricter project requirements. Do not silently install or update to an unreviewed latest release. - Require the spec to declare
minimumXcodeGenVersionfor the schema features it uses. The fixtures use the reviewed2.45.4baseline. A minimum-version guard does not replace the repository's tool-installation pin. - Confirm the spec captures every target, scheme, package, build setting, and
resource before replacing an existing generated project. Generate with an
explicit spec path, for example
xcodegen generate --spec project.yml. - Review the generated project diff and build phases. Generation success alone does not prove that resources, hosts, packages, or binary embedding are correct.
Resources and asset symbols
-
Put asset catalogs, storyboards, and other resources in a resources build phase. In an XcodeGen
sourcesentry, usebuildPhase: resourceswhere the path is not otherwise classified correctly. -
When code relies on Xcode-generated asset symbols, use the current build settings:
ASSETCATALOG_COMPILER_GENERATE_ASSET_SYMBOLS: "YES" ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS: "YES"
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 152 lines · 55 tokens per session scan A 646d524a2793
ios-xcodegen is a skill published in the GitHub repository fiveonecode/agent-skills (19 stars, last pushed 1mo ago), licensed MIT. It adds 55 tokens to every session and 1,601 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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