design

design is a skill for Claude Code from fledgeling-co/fledgeling-plugins. It costs 184 tokens per session (1,595 once invoked), scanned A, original, MIT.

A design workflow for turning a feature brief into interactive screen mockups and a list of user-interface states and actions. It covers the different screens and device platforms before coding starts.

In plain words
What is it for?
Use it to design user-facing features for iPhone, iPad, Mac, and optionally Windows, including their screens, menus, states, and user flows.
Why use it?
It prevents important screens, states, or interactions from being missed during implementation and testing.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: mentions subagents; mentions Gemini CLI.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the shipyard plugin — 8 skills shipped together

Good fit Use it to design user-facing features for iPhone, iPad, Mac, and optionally Windows, including their screens, menus, states, and user flows.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add fledgeling-co/fledgeling-plugins
Claude Code
/plugin install shipyard

Made for: Claude Code.

Or install shipyard, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design

README.md
[![agentmods](https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/design/github.svg)](https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/design)
Your own site
<a href="https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/design"><img src="https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design

Your own site · 80×15
<a href="https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/design"><img src="https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 184 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00184 $0.01595
Opus 5.5 $0.00074 $0.00638
Sonnet 5.5 $0.00037 $0.00319
Haiku 4.5 $0.00018 $0.00160

Measured 1mo ago against content hash 490c64d03369, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shipyard/skills/design/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pipeline Design — mocks for every surface, state, and flow

Design the feature's UI before it is built, as interactive HTML mocks plus a state matrix — the enumeration of surfaces × states that later becomes the worker's checklist and the test suite's coverage bar. A feature whose UI is only half-represented here is a feature that ships half-built later; the mock set is the contract, not an illustration.

Runs after triage (To Do), in parallel with shipyard:plan when triage already named the surfaces. Skip only when the feature has no user-facing surface, and write "design: not applicable ()" into the spec/ticket so the skip is a decision, not an omission.

Running as a Gemini model? Read gemini.md in this directory first, then follow this file with the overrides it names. It routes the mock build and the aesthetic judgement to defer's lane picker before you start, turns the surface x state x platform matrix into a table filled before the first mock, and gives the Obscura capture, the HIG/Fluent metric table and the design-craft/ux-craft passes a denominator, a source tier and a file each phase reads. Other models skip it.

Inputs

  • A triaged id. Read the brief/spec/ticket and the whole thread per ${CLAUDE_PLUGIN_ROOT}/references/tracker-adapter.md — triage's assumptions and any human answers are binding design constraints.
  • The repo's design authority where one exists (DESIGN md, design system, tokens, existing mock index) — new mocks extend it; they never fork it.

Procedure

  1. Inventory the surfaces. From the brief + triage: every screen, panel, menu, overlay, and reusable part the feature touches, on every platform the brief names (iPhone, iPad, Mac, Web always for app work; Windows when the brief includes it). Then the state matrix per ${CLAUDE_PLUGIN_ROOT}/references/test-strategy.md §state-matrix: each surface × default / loading / empty / error / success, plus permission and responsive variants where they apply. This inventory is the stage's coverage bar — a surface missing from it is invisible to every later stage.

Read the full file on GitHub · 99 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 490c64d03369
  2. 1mo ago First seen · 99 lines · 184 tokens per session scan A 254b88258cb6

Subscribe to this mod's changes

design is a skill published in the GitHub repository fledgeling-co/fledgeling-plugins (2 stars, last pushed 4d ago), licensed MIT. It adds 184 tokens to every session and 1,595 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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