tui-design

tui-design is a skill for Claude Code from fledgeling-co/fledgeling-plugins. It costs 238 tokens per session (4,129 once invoked), scanned A, original, MIT.

A design tool for terminal user interfaces before the application exists. It turns a declarative screen description into a measured grid of terminal cells, including the space used by wide characters such as emoji or CJK text.

In plain words
What is it for?
Use it to mock dashboards, log viewers, installers, file browsers and other terminal screens, then check layout, keyboard focus and color-independent states.
Why use it?
Hand-drawn terminal layouts often misalign because character count is not the same as screen width. A cell grid makes borders, columns and focus states testable before implementation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents; mentions Gemini CLI.

Part of the tui-craft plugin — 2 skills shipped together

Good fit Use it to mock dashboards, log viewers, installers, file browsers and other terminal screens, then check layout, keyboard focus and color-independent states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fledgeling-co/fledgeling-plugins/tui-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fledgeling-co/fledgeling-plugins --skill tui-design
Clone the repo
git clone --depth 1 https://github.com/fledgeling-co/fledgeling-plugins

Made for: Claude Code.

Or install tui-craft, the plugin that ships this one along with the rest of its 2 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tui-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/tui-design/github.svg)](https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/tui-design)
Your own site
<a href="https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/tui-design"><img src="https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/tui-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tui-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/tui-design"><img src="https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/tui-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 238 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,129 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00238 $0.04129
Opus 5.5 $0.00095 $0.01652
Sonnet 5.5 $0.00048 $0.00826
Haiku 4.5 $0.00024 $0.00413

Measured 1mo ago against content hash 20ec8ebf6b9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tui-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/tui_design_gates.py, scripts/tui_mock.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/tui-craft/skills/tui-design/SKILL.md · 300 lines

How it starts

The opening of the file, as written. The whole thing — 300 lines — stays where its author put it; the contents beside it link to each section on GitHub.

tui-design

You cannot capture a screen that does not exist yet, and that is the whole problem this skill has that tui-craft:tui-craft does not. Its instrument reads a running program. Before there is one, the only artifact is a proposal, and the usual way of writing that proposal is a terminal layout drawn by hand in a fenced code block.

That drawing is almost always wrong, for a mechanical reason rather than a careless one. Drawing it means counting characters, and characters are not cells. len("🚀 Deploy") is 8 and it occupies 9. One wide glyph puts every column after it off by one, the border does not close, and the mock looks perfectly fine in the message that produced it, because nothing in that message measured anything. The same arithmetic fails the same way on CJK labels, on box-drawing runs, and on any string a combining mark passes through.

So the mock stops being a drawing. You declare what the screen contains and how it divides, a compiler does every piece of cell arithmetic, and what comes out is a real frame in tui-craft's schema that its gates read directly.

Using Gemini? Read gemini.md for this skill's task-specific calibration and artifact checks. Its older runs do not establish Gemini 3.8 capability limits: preserve the user's selected implementation lane, and apply a model-specific route only when the current model or an observed failure supports it.

The line between this skill and tui-craft

The split is author versus instrument, not "does a program exist yet". Both skills work on the same frame type and the distinction is what a frame may be used to claim:

  • A composed frame (kind: "mock") supports claims about the design: what it occupies at this size, whether its roles form a ladder, whether its selection survives losing colour, whether its columns fit their content.
  • It supports no claim about a running program. Not that the app draws this, not that a bug is fixed, not that a screen is ready. Those need a capture, and tui-craft owns them.

Read the full file on GitHub · 300 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 20ec8ebf6b9a
  2. 1mo ago First seen · 300 lines · 238 tokens per session scan A 91f19cb0dc8e

Subscribe to this mod's changes

tui-design is a skill published in the GitHub repository fledgeling-co/fledgeling-plugins (2 stars, last pushed 4d ago), licensed MIT. It adds 238 tokens to every session and 4,129 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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