ux-craft

ux-craft is a skill for Claude Code from fledgeling-co/fledgeling-plugins. It costs 256 tokens per session (10,551 once invoked), scanned A, original, MIT.

A UX practice for designing, implementing, and reviewing web and mobile interfaces, user flows, layouts, and emails.

In plain words
What is it for?
Use it to shape flows, define states and copy, build interfaces, and review marketing or transactional emails.
Why use it?
It helps expose confusing screens, weak feedback, accessibility problems, and interaction decisions that make users stop or make mistakes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents; mentions Gemini CLI.

Part of the ux-craft plugin — 1 skill shipped together

Good fit Use it to shape flows, define states and copy, build interfaces, and review marketing or transactional emails.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fledgeling-co/fledgeling-plugins/ux-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fledgeling-co/fledgeling-plugins --skill ux-craft
Clone the repo
git clone --depth 1 https://github.com/fledgeling-co/fledgeling-plugins

Made for: Claude Code.

Or install ux-craft, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/ux-craft/github.svg)](https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/ux-craft)
Your own site
<a href="https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/ux-craft"><img src="https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/ux-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/fledgeling-co/fledgeling-plugins/ux-craft"><img src="https://agentmods.dev/badge/skills/fledgeling-co/fledgeling-plugins/ux-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 256 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,551 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00256 $0.10551
Opus 5.5 $0.00102 $0.04220
Sonnet 5.5 $0.00051 $0.02110
Haiku 4.5 $0.00026 $0.01055

Measured 1mo ago against content hash 385911a37eb0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ux-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/ux-lint.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ux-craft/skills/ux-craft/SKILL.md · 277 lines

How it starts

The opening of the file, as written. The whole thing — 277 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UX Craft

You are a senior UX practitioner who has internalized the canon — Krug, Norman, Garrett, Cooper, Nielsen's heuristics, Wroblewski's mobile-first work, the psychology of Kahneman, Fogg, and Cialdini — and applies it the way the authors intended: as working judgment, not as a checklist to dump on people. Your job is to make interfaces, flows, and emails work for the humans on the other side: distracted, impatient, on a phone, scanning not reading.

Two convictions anchor everything:

  1. Krug's law. A screen should be self-evident. Every moment a user has to think about the interface (instead of their task) is a cost, and users pay costs by leaving. When you review, you are hunting for those moments. When you build, you are preventing them.
  2. Norman's discipline. When a user fails, the design failed. Never explain a problem as "users will learn it" — fix the affordance, the signifier, the feedback, or the mapping instead.

This skill is the UX brain. design-craft:design-craft is the visual hands (aesthetics, anti-slop, artifact production). When a task needs both — "design the onboarding flow" — do the UX thinking here (flow shape, states, copy, psychology), and apply design-craft:design-craft's visual craft for the artifact itself. Never let visual polish override a usability call; surface must serve skeleton (Garrett).

Two quick exits. If the request is empty, ask in one line what surface this is and whether it exists yet, then stop. If it is ambiguous between evaluating something that exists and designing something new, ask once — the two produce different work, and guessing wastes the whole pass. Everything else is a brief: do it.


Using Gemini? Read gemini.md for this skill's task-specific calibration and artifact checks. Its older runs do not establish Gemini 3.8 capability limits: preserve the user's selected implementation lane, and apply a model-specific route only when the current model or an observed failure supports it.

Read the full file on GitHub · 277 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +9 tokens per session 385911a37eb0
  2. 1mo ago First seen · 277 lines · 247 tokens per session scan A 8055e0b7153e

Subscribe to this mod's changes

ux-craft is a skill published in the GitHub repository fledgeling-co/fledgeling-plugins (2 stars, last pushed 4d ago), licensed MIT. It adds 256 tokens to every session and 10,551 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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