color-theory

color-theory is a skill for Claude Code, Codex from flitzrrr/frontend-design-skills. It costs 48 tokens per session (1,450 once invoked), scanned A, original, MIT.

A guide to choosing and organising colours for websites, including palettes, contrast, meaning, dark mode and reusable colour names. WCAG is a set of web accessibility guidelines, and the guide uses it when discussing readable contrast.

In plain words
What is it for?
Use it to create colour schemes, define design tokens, check contrast, plan dark mode and review how colour communicates status or interaction.
Why use it?
It helps prevent inconsistent, unreadable or confusing colour choices across a web project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create colour schemes, define design tokens, check contrast, plan dark mode and review how colour communicates status or interaction.

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Install with agentmods
npx agentmods add skills/flitzrrr/frontend-design-skills/color-theory
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add flitzrrr/frontend-design-skills --skill color-theory
Clone the repo
git clone --depth 1 https://github.com/flitzrrr/frontend-design-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for color-theory

README.md
[![agentmods](https://agentmods.dev/badge/skills/flitzrrr/frontend-design-skills/color-theory/github.svg)](https://agentmods.dev/skills/flitzrrr/frontend-design-skills/color-theory)
Your own site
<a href="https://agentmods.dev/skills/flitzrrr/frontend-design-skills/color-theory"><img src="https://agentmods.dev/badge/skills/flitzrrr/frontend-design-skills/color-theory/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for color-theory

Your own site · 80×15
<a href="https://agentmods.dev/skills/flitzrrr/frontend-design-skills/color-theory"><img src="https://agentmods.dev/badge/skills/flitzrrr/frontend-design-skills/color-theory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01450
Opus 5 $0.00024 $0.00725
Sonnet 5 $0.00010 $0.00290
Haiku 4.5 $0.00005 $0.00145

Measured 11d ago against content hash e835dd366538, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

color-theory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills-src/color-theory/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Color Theory

Systematic color design -- from strategic color selection to accessible dark mode.

Scope

Use this skill when: You are defining color schemes, building palettes, checking contrasts, designing dark mode, establishing semantic colors, creating design tokens for colors, or auditing existing color concepts for quality.

Principles

1. Colors Are Communication -- Not Decoration

Every color conveys a message. Color selection is a strategic decision.

2. Fewer Colors -- Stronger Impact

2-4 colors are sufficient for 95% of all projects. Primary color + accent color + neutral tones.

3. Contrast Is Mandatory

Without sufficient contrast, colors are ineffective. Contrast determines readability, hierarchy, and accessibility.

4. Consistency Across All Channels

Colors must appear identical everywhere. This requires a defined color system with named tokens.

5. Color for Function, Not Just Mood

Colors indicate status (red = error, green = success), signal interactivity, and mark relationships.

Rules

Building a Color Scheme

  • DO: Minimal scheme: 1 primary color + 1 accent color + 3-5 neutral tones.
  • DO: Create gradations of each color in 9-11 steps (50-950).
  • DO: Define semantic colors: success (green), warning (orange), error (red), info (blue).
  • DO: Use color harmonies as a starting point: complementary, analogous, or triadic.
  • DON'T: Use randomly chosen colors. Each one needs justification (brand, function, emotion).
  • DON'T: Use more than 5 chromatic colors (excluding neutral tones).

Color Models & Formats

  • DO: Work internally with HSL (more intuitive for systematic gradations).
  • DO: Use oklch() in modern CSS for perceptually uniform gradations.
  • DON'T: Use CMYK on the web. CMYK is for print.

Contrast & Readability

  • DO: Normal text (< 24px): at least 4.5:1 (WCAG AA).
  • DO: Large text (>= 24px / >= 18.66px bold): at least 3:1 (WCAG AA).
  • DO: UI components (icons, borders, focus): at least 3:1.
  • DO: Simulate and test for color vision deficiency (protanopia, deuteranopia, tritanopia).
  • DON'T: Use color as the ONLY differentiator. Always provide a second signal (icon, text, shape).
  • DON'T: Use light pastel tones on white backgrounds for text or interactive elements.

Read the full file on GitHub · 139 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 139 lines · 48 tokens per session scan A e835dd366538

Subscribe to this mod's changes

color-theory is a skill published in the GitHub repository flitzrrr/frontend-design-skills (5 stars, last pushed 5mo ago), licensed MIT. It adds 48 tokens to every session and 1,450 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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