ui-patterns

ui-patterns is a skill for Claude Code, Codex from flitzrrr/frontend-design-skills. It costs 57 tokens per session (1,524 once invoked), scanned A, original, MIT.

A reference of interaction patterns used in real websites and products, including heroes, navigation, cards, pricing, testimonials, calls to action, forms, and footers. An interaction pattern is a familiar way for an interface element to work.

In plain words
What is it for?
Use it to structure landing pages, choose layouts for heroes and navigation, design cards and pricing sections, place testimonials and calls to action, and plan forms and footers.
Why use it?
It helps interfaces match users' expectations and avoids presenting too many choices at once. It also encourages one clear primary action in each visible area and mobile-first layouts.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to structure landing pages, choose layouts for heroes and navigation, design cards and pricing sections, place testimonials and calls to action, and plan forms and footers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/flitzrrr/frontend-design-skills/ui-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add flitzrrr/frontend-design-skills --skill ui-patterns
Clone the repo
git clone --depth 1 https://github.com/flitzrrr/frontend-design-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/flitzrrr/frontend-design-skills/ui-patterns.svg)](https://agentmods.dev/skills/flitzrrr/frontend-design-skills/ui-patterns)
Your own site
<a href="https://agentmods.dev/skills/flitzrrr/frontend-design-skills/ui-patterns"><img src="https://agentmods.dev/badge/skills/flitzrrr/frontend-design-skills/ui-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,524 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01524
Opus 5 $0.00028 $0.00762
Sonnet 5 $0.00011 $0.00305
Haiku 4.5 $0.00006 $0.00152

Measured 8d ago against content hash 8fece3317f3d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ui-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills-src/ui-patterns/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI-Patterns

Proven interaction patterns from shipped products. No theory -- real patterns from award-winning sites and successful products.

Scope

Use this skill when:

  • You are designing concrete UI elements (hero, navigation, cards, forms, footer)
  • You are structuring landing pages and need conversion-relevant patterns
  • You are designing pricing tables, testimonials, or CTAs
  • You want to ensure your patterns meet established standards

Principles

1. Patterns Follow Expectations

Users have mental models. A hamburger menu opens navigation; a cart icon leads to checkout. Only break expectations with clear added value.

2. Progressive Disclosure

Show only what is relevant in the current context. Reveal details on interaction, not all at once.

3. One Primary CTA per Viewport

Each visible area has exactly one primary action. Everything else is secondary or tertiary.

4. Consistency over Creativity

Within a product, identical actions must look identical. Creative variation between products, consistency within.

5. Mobile-First is Mandatory

Patterns must work at 375px before they are extended to 1440px.

Rules

Hero Sections

  • DO: Choose one of the three proven hero variants:
    • Statement Hero: Large headline + subline + CTA. No image. For SaaS/tech.
    • Split Hero: Text left, visual right. For products with visual explanation.
    • Immersive Hero: Full-screen image/video with overlay text. For brands/portfolios.
  • DO: Keep the CTA visible above the fold.
  • DO: Clear visual hierarchy: headline > subline > CTA > secondary elements.
  • DON'T: Sliders/carousels in the hero. Demonstrably low engagement rates.
  • DON'T: More than 15 words in the hero headline.
  • DON'T: Auto-play video with sound.

Navigation

  • DO: Choose a proven navigation pattern:
    • Sticky Top Bar: Logo left, links center/right, CTA right. Standard for SaaS.
    • Hamburger Overlay: Full-screen navigation behind hamburger icon. For creative sites.
    • Minimal Header: Logo + hamburger only. For immersive experiences.
  • DO: Auto-hide on scroll down, reveal on scroll up.
  • DO: Visually mark the active page in the navigation.
  • DON'T: More than 7 main navigation items.
  • DON'T: Mega menus on mobile. Use accordions instead.
  • DON'T: Navigation without a skip link for keyboard users.

Read the full file on GitHub · 136 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 136 lines · 57 tokens per session scan A 8fece3317f3d

Subscribe to this mod's changes

ui-patterns is a skill published in the GitHub repository flitzrrr/frontend-design-skills (5 stars, last pushed 5mo ago), licensed MIT. It adds 57 tokens to every session and 1,524 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

chakra-ui-builder

Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…

chakra-ui/chakra-ui · 214 tokens

visual-ralph

Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.

Yeachan-Heo/oh-my-codex · 50 tokens

frontend-ui-dark-ts

Build dark-themed React applications using Tailwind CSS with custom theming, glassmorphism effects, and Framer Motion animations. Use when creating dashboards, admin panels, or data-rich interfaces with a refined dark aesthetic.

microsoft/skills · 48 tokens

reveal-hover-effect

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an…

MengTo/Skills · 66 tokens

frontend-visual-qa

Audits already-rendered web, landing-page, HTML deck/slide, browser tool/game, dashboard/admin, design-system, and desktop UIs using real-browser or native-app journeys, inspected screenshots, DOM geometry, responsive or projection viewports, and a bundled Playwright sweep. Use after UI implementation to find…

daymade/claude-code-skills · 145 tokens

better-colors

Helps you build a color system and answer anything about color in your project. You can generate palettes, use semantic tokens, convert between formats, check contrast and more.

jakubkrehel/skills · 38 tokens