choosing-what-to-control

choosing-what-to-control is a skill for Claude Code from FlyFission/nuclear-grade-context-engineering. It costs 66 tokens per session (1,083 once invoked), scanned A, original, MIT.

A checklist for deciding which parts of a project—such as code, prompts, models, dependencies, documents, tests, or releases—must have their approved versions tracked.

In plain words
What is it for?
Use it to define what needs version control, assign owners, record current and intended states, and set triggers for rechecking.
Why use it?
It prevents important changes from going unlisted, drifting unnoticed, or becoming impossible to review and repeat.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the nuclear-grade plugin — 29 skills, 28 commands, 5 agents shipped together

Good fit Use it to define what needs version control, assign owners, record current and intended states, and set triggers for rechecking.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/flyfission/nuclear-grade-context-engineering/choosing-what-to-control
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add FlyFission/nuclear-grade-context-engineering --skill choosing-what-to-control
Clone the repo
git clone --depth 1 https://github.com/FlyFission/nuclear-grade-context-engineering

Made for: Claude Code.

Or install nuclear-grade, the plugin that ships this one along with the rest of its 29 skills, 28 commands, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for choosing-what-to-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/flyfission/nuclear-grade-context-engineering/choosing-what-to-control/github.svg)](https://agentmods.dev/skills/flyfission/nuclear-grade-context-engineering/choosing-what-to-control)
Your own site
<a href="https://agentmods.dev/skills/flyfission/nuclear-grade-context-engineering/choosing-what-to-control"><img src="https://agentmods.dev/badge/skills/flyfission/nuclear-grade-context-engineering/choosing-what-to-control/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for choosing-what-to-control

Your own site · 80×15
<a href="https://agentmods.dev/skills/flyfission/nuclear-grade-context-engineering/choosing-what-to-control"><img src="https://agentmods.dev/badge/skills/flyfission/nuclear-grade-context-engineering/choosing-what-to-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,083 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.01083
Opus 5 $0.00033 $0.00541
Sonnet 5 $0.00013 $0.00217
Haiku 4.5 $0.00007 $0.00108

Measured 10d ago against content hash 6d9f6a1eb64b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

choosing-what-to-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/choosing-what-to-control/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Choosing What to Control

Overview

Controlled items are the parts of a system whose approved version matters. They matter to trust, to review, to being able to repeat a result, to what an agent may do, or to a release. This skill keeps the approved version of those items under control. Engineers call that keeping the approved version under control, or configuration management (CM).

Decision contract

  • Claim checked: every item whose approved state affects trust, agent power, the release, repeatability, or public understanding is named -- with owner, current and intended state, an evidence link or stated gap, and a re-check trigger -- and nothing in scope is silently left uncontrolled.
  • Artifact observed: the request/diff/record and controlled-items.md (plus any risk.md, basis.md, plan.md) -> the controlled-item list with owners, states, triggers, and named gaps.
  • Decision affected: warn -- which code, prompts, models, dependencies, docs, and releases become controlled items (feeds change-impact.md and the baseline).
  • Failure class: uncontrolled-item (drift in an unlisted prompt, doc, or agent-power state left untracked).
  • Next action: name the item, owner, and re-check trigger; escalate when drift could hit users, security, releases, or agent power.

When to Use

  • A change touches prompts, models, tools, dependencies, public docs, checkers, templates, skills, commands, release files, or runbooks.
  • A reviewer needs to know which state is approved and which kind of drift would matter.
  • Agent power or wording about where ideas came from changes.
  • Work could hit the wrong target, so the exact item needs to be named before anyone acts.

When Not to Use

  • The change is local, easy to undo, and holds no state that carries trust.
  • The item is already listed in a fresh controlled-items.md and the scope has not changed.

Inputs

  • The user request, issue, pull request, diff, or change record.
  • docs/02-operating-system/controlled-items.md.
  • Any existing risk.md, basis.md, and plan.md.

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 90 lines · 66 tokens per session scan A 6d9f6a1eb64b

Subscribe to this mod's changes

choosing-what-to-control is a skill published in the GitHub repository FlyFission/nuclear-grade-context-engineering (33 stars, last pushed yesterday), licensed MIT. It adds 66 tokens to every session and 1,083 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.