responding-to-incidents

responding-to-incidents is a skill for Claude Code from FlyFission/nuclear-grade-context-engineering. It costs 80 tokens per session (1,289 once invoked), scanned A, original, MIT.

A process for managing a live production incident, meaning a serious problem affecting a running service or its data. It assigns a commander, separates confirmed facts from guesses, favors reversible actions, and tracks recovery work.

In plain words
What is it for?
Use it when production is broken, data may be at risk, or an agent action caused harm. It guides stabilization, timelines, status updates, rollbacks or failovers, and corrective actions.
Why use it?
It helps teams reduce harm quickly without confusing assumptions with evidence. Regular communication and named owners prevent the incident from being closed before the underlying work is complete.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the nuclear-grade plugin — 29 skills, 28 commands, 5 agents shipped together

Good fit Use it when production is broken, data may be at risk, or an agent action caused harm. It guides stabilization, timelines, status updates, rollbacks or failovers, and corrective actions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/flyfission/nuclear-grade-context-engineering/responding-to-incidents
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add FlyFission/nuclear-grade-context-engineering --skill responding-to-incidents
Clone the repo
git clone --depth 1 https://github.com/FlyFission/nuclear-grade-context-engineering

Made for: Claude Code.

Or install nuclear-grade, the plugin that ships this one along with the rest of its 29 skills, 28 commands, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for responding-to-incidents

README.md
[![agentmods](https://agentmods.dev/badge/skills/flyfission/nuclear-grade-context-engineering/responding-to-incidents/github.svg)](https://agentmods.dev/skills/flyfission/nuclear-grade-context-engineering/responding-to-incidents)
Your own site
<a href="https://agentmods.dev/skills/flyfission/nuclear-grade-context-engineering/responding-to-incidents"><img src="https://agentmods.dev/badge/skills/flyfission/nuclear-grade-context-engineering/responding-to-incidents/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for responding-to-incidents

Your own site · 80×15
<a href="https://agentmods.dev/skills/flyfission/nuclear-grade-context-engineering/responding-to-incidents"><img src="https://agentmods.dev/badge/skills/flyfission/nuclear-grade-context-engineering/responding-to-incidents.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,289 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.01289
Opus 5 $0.00040 $0.00645
Sonnet 5 $0.00016 $0.00258
Haiku 4.5 $0.00008 $0.00129

Measured 10d ago against content hash c5dd562f90dc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

responding-to-incidents scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/responding-to-incidents/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Responding to Incidents

Overview

In a casualty you stabilize first and analyze second. An incident is run by one named commander, keeps known facts separate from guesses, prefers reversible moves while the picture is unclear, communicates on a fixed cadence, and does not close until corrective actions are tracked to done. The goal is to stop the harm and preserve the truth of what happened, not to find blame in the moment.

Decision contract

  • Claim checked: the incident has one named commander, a timeline that keeps confirmed facts separate from hypotheses, and corrective actions that each carry an owner and a definition of done -- none left as "we should."
  • Artifact observed: the current symptom, what changed, who can authorize rollbacks/failovers/comms, and the reversible actions available -> an incident.md (timeline, facts-vs-hypotheses, decisions, comms), owned corrective actions with closure triggers, and a handoff to learning and deficiency records.
  • Decision affected: block -- whether the incident is stabilized and its corrective actions are owned with closure triggers (it stays open until then).
  • Failure class: premature-incident-close (closed with unowned actions, or a hypothesis recorded as fact).
  • Next action: stop a proposed irreversible fix until the cause is confirmed or risk is accepted by a named owner; keep the incident open until actions are owned.

When to Use

  • Production is down or degraded, data is at risk, security is in question, or users are harmed.
  • An agent took a harmful action, or a release is failing its abort criteria.
  • Multiple people or agents need one source of truth and one decision-maker during a live event.

When Not to Use

  • The work is routine and reversible with no live harm (use the normal change path).
  • The event is over and the task is the lesson, not the response (use learning-from-experience).
  • A standing known problem needs logging, not a live response (use tracking-deficiencies).

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 108 lines · 80 tokens per session scan A c5dd562f90dc

Subscribe to this mod's changes

responding-to-incidents is a skill published in the GitHub repository FlyFission/nuclear-grade-context-engineering (33 stars, last pushed today), licensed MIT. It adds 80 tokens to every session and 1,289 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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