fmflurry/settings-opencode

Custom OpenCode settings

This repository also configures its own agents. See what settings-opencode tells them →

171Stars on the repository
197Mods indexed here, across every type
2d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

threejs-materials

49

fmflurry/settings-opencode

Skill Claude Code

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

not rated 171 2d ago A 40 tokens original MIT

fmflurry/settings-opencode

Skill Claude Code

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

not rated 171 2d ago A 41 tokens original MIT

threejs-shaders

51

fmflurry/settings-opencode

Skill Claude Code

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

not rated 171 2d ago A 40 tokens original MIT

threejs-textures

52

fmflurry/settings-opencode

Skill Claude Code

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

not rated 171 2d ago A 41 tokens original MIT

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