pre-bounty

pre-bounty is a skill for Claude Code, Codex from forefy/.context. It costs 37 tokens per session (2,108 once invoked), scanned A, original, MIT.

A bug-bounty research guide that maps a program’s allowed targets and ranks them by possible reward, competition, freshness, and setup difficulty.

In plain words
What is it for?
It is for reviewing a HackerOne, Bugcrowd, Intigriti, YesWeHack, or self-hosted security program and prioritizing domains, apps, repositories, or APIs to investigate.
Why use it?
It helps hunters choose where to spend testing time instead of automatically starting with the easiest or most popular target.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for reviewing a HackerOne, Bugcrowd, Intigriti, YesWeHack, or self-hosted security program and prioritizing domains, apps, repositories, or APIs to investigate.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/forefy/.context/pre-bounty
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add forefy/.context --skill pre-bounty
Clone the repo
git clone --depth 1 https://github.com/forefy/.context

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pre-bounty

README.md
[![agentmods](https://agentmods.dev/badge/skills/forefy/.context/pre-bounty/github.svg)](https://agentmods.dev/skills/forefy/.context/pre-bounty)
Your own site
<a href="https://agentmods.dev/skills/forefy/.context/pre-bounty"><img src="https://agentmods.dev/badge/skills/forefy/.context/pre-bounty/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pre-bounty

Your own site · 80×15
<a href="https://agentmods.dev/skills/forefy/.context/pre-bounty"><img src="https://agentmods.dev/badge/skills/forefy/.context/pre-bounty.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,108 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02108
Opus 5 $0.00018 $0.01054
Sonnet 5 $0.00007 $0.00422
Haiku 4.5 $0.00004 $0.00211

Measured 9d ago against content hash 3f2cf06708c1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

pre-bounty scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hunter-utils/pre-bounty/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pre-bounty: scope recon & target prioritization

The core thesis

Most hunters converge on whatever is cheapest to start testing. That means the crowd is an artifact of the setup barrier, not of where the bugs are. So the edge is systematic: rank the scope by

opportunity ≈ (payout ceiling × freshness) ÷ crowd, with setup difficulty acting as a moat - a hard-to-reproduce environment keeps competitors out, so it is a positive when paired with a high ceiling.

The whole skill exists to compute that ranking from real program data and show it in a way the user can act on. A high max-payout asset that is trivial to set up and already swept (lots of resolved reports) is a worse target than a modest one nobody has tooled up for. Make that legible.

Inputs this skill accepts

Any of, in order of preference:

  • A program URL - hackerone.com/<program>, bugcrowd.com/<program>, app.intigriti.com/..., yeswehack.com/..., or a self-hosted /security / security.txt / VDP page.
  • A pasted scope table or asset list (domains, mobile apps, repos, APIs).
  • A rough description of API/repo access the user already has.

If you only get a program name, construct the URL. If the platform page is JavaScript-rendered (HackerOne, Bugcrowd, Intigriti all are), use the browser tools to read it - WebFetch returns an empty shell for these. read_page / get_page_text on the policy and scope tabs is the reliable path.

Workflow

Work the five stages in order. Stages 1–3 are parallelizable - fire the fetches and searches together.

1. Gather the scope (the signal-richest step)

Pull and record, per asset:

  • Asset name, type (domain / mobile / desktop / API / source / other) and whether it is in or out of scope.
  • Payout tier - most programs tag assets into tiers (HackerOne Core/Non-core; Bugcrowd P1–P5 targets; others "critical eligible" vs not). Capture the max reward reachable per asset - this is the ceiling.
  • Resolved-report count / share per asset if the platform shows it. This is your single best crowd proxy - an asset with 40% of all resolved reports is picked-over; one with <2% is open. HackerOne shows this on the scope table; Bugcrowd/Intigriti show submission stats less granularly (note when missing).
  • Last-updated date of each scope entry → freshness. Recently added or rescoped assets have had fewer eyes.
  • Program-wide reward table (per-severity bounty ranges + averages) and the severity mix of resolved reports if shown.

Read the full file on GitHub · 154 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 154 lines · 37 tokens per session scan A 3f2cf06708c1

Subscribe to this mod's changes

pre-bounty is a skill published in the GitHub repository forefy/.context (144 stars, last pushed 2d ago), licensed MIT. It adds 37 tokens to every session and 2,108 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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