forgecad-build-model

forgecad-build-model is a skill for Claude Code, Codex from ForgeCAD/forgecad-public-kit. It costs 35 tokens per session (4,725 once invoked), scanned A, original, MIT.

A ForgeCAD skill for creating or editing JavaScript-based 3D models intended to resemble parts that could be made, assembled, inspected, and adjusted in a real workshop. ForgeCAD is the project environment in which these models are built.

In plain words
What is it for?
Use it to build or revise ForgeCAD models, then run, render, inspect, and export them as evidence of the result.
Why use it?
It makes physical details such as thicknesses, fasteners, clearances, service access, and collision checks part of the modeling process.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build or revise ForgeCAD models, then run, render, inspect, and export them as evidence of the result.

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Install with agentmods
npx agentmods add skills/forgecad/forgecad-public-kit/forgecad-build-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-build-model
Clone the repo
git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for forgecad-build-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/forgecad/forgecad-public-kit/forgecad-build-model/github.svg)](https://agentmods.dev/skills/forgecad/forgecad-public-kit/forgecad-build-model)
Your own site
<a href="https://agentmods.dev/skills/forgecad/forgecad-public-kit/forgecad-build-model"><img src="https://agentmods.dev/badge/skills/forgecad/forgecad-public-kit/forgecad-build-model/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for forgecad-build-model

Your own site · 80×15
<a href="https://agentmods.dev/skills/forgecad/forgecad-public-kit/forgecad-build-model"><img src="https://agentmods.dev/badge/skills/forgecad/forgecad-public-kit/forgecad-build-model.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,725 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.04725
Opus 5 $0.00017 $0.02363
Sonnet 5 $0.00007 $0.00945
Haiku 4.5 $0.00003 $0.00473

Measured 9d ago against content hash 3d77a92650ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

forgecad-build-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/forgecad-build-model/SKILL.md · 190 lines

How it starts

The opening of the file, as written. The whole thing — 190 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build Model

Create new ForgeCAD models in the user's active ForgeCAD project.

Default Output Standard

Unless the user asks otherwise, the output is a manufacture-realistic prototype: a model someone could fabricate, buy parts for, assemble, inspect, and iterate in a real shop — not a concept sketch, not a universal 3D-printing exercise, not a claim of certified production readiness.

  • Include prototype-real features: wall thickness, fastener stacks, bosses, ribs, flanges, seats, gaskets, cable exits, service access, toleranced clearances, believable purchased parts. No invented tooling details, certifications, or safety ratings unless asked.
  • Modifiers shift the standard: blockout → rough massing; production-realistic → DFM and production-intent materials; printable → make the selected printed parts honest; visual-CAD → clearly visual, not pretending build-ready.
  • Zero unexpected final collisions is part of the definition of done (see Collision Policy).

File Placement

New .forge.js files go under date-based directories (today's date) in the user's current ForgeCAD project or a clearly named local folder:

YYYY/MM/DD/file.forge.js           — single-file model
YYYY/MM/DD/folder/main.forge.js    — multi-file entry point (always main.forge.js)
YYYY/MM/DD/folder/parts/*.forge.js — standalone/importable parts
YYYY/MM/DD/folder/lib/*.js         — pure helpers/constants, no geometry
  • Kebab-case descriptive names (parametric-lego.forge.js). Each part file must run standalone and import via require('./parts/name.forge.js', params).
  • Plain .js only for constants, math, tables, formatting — never geometry.
  • Split files only for reusable parts or independent sub-assemblies, never for organization.

Workflow

  1. Load the forgecad skill — read at least the Core API reference. Moving parts: also the assembly group and joint-design guide. Mating parts: the positioning guide; default to connectors + matchTo().
  2. mkdir -p YYYY/MM/DD/[folder].
  3. Moving parts: prove the rig first (Kinematics-First below).
  4. Write the model — param()/Param.bool() for tunable dimensions; pick the manufacturing process before styling; build real internals; follow the contracts below.
  5. Validate — forgecad run <file> (main.forge.js for multi-file).
  6. Run the Final Acceptance Gate and Manufacturing Outputs checks below on main.forge.js.
  7. Iterate — convert every render/inspect finding into a model edit and rerun the same targeted evidence until reality matches the intended component graph.

Read the full file on GitHub · 190 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 190 lines · 35 tokens per session scan A 3d77a92650ea

Subscribe to this mod's changes

forgecad-build-model is a skill published in the GitHub repository ForgeCAD/forgecad-public-kit (931 stars, last pushed 2mo ago), licensed MIT. It adds 35 tokens to every session and 4,725 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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