forgecad-image-prompt

forgecad-image-prompt is a skill for Codex from ForgeCAD/forgecad-public-kit. It costs 38 tokens per session (836 once invoked), scanned A, original, MIT.

A skill for writing accurate AI image prompts for a specific ForgeCAD model or detailed build plan. ForgeCAD is a system for describing buildable mechanical artifacts, so the prompts preserve their real parts, mechanisms, materials, and scale.

In plain words
What is it for?
Use it to create prompts for visualizing a defined ForgeCAD model, build brief, high-level design, or low-level design, including its subassemblies, actuation, materials, colors, pose, camera, and lighting.
Why use it?
It prevents the image from turning a concrete design into vague concept art or hiding the mechanisms that matter for building it.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to create prompts for visualizing a defined ForgeCAD model, build brief, high-level design, or low-level design, including its subassemblies, actuation, materials, colors, pose, camera, and lighting.

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Install with agentmods
npx agentmods add skills/forgecad/forgecad-public-kit/forgecad-image-prompt
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-image-prompt
Clone the repo
git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for forgecad-image-prompt

README.md
[![agentmods](https://agentmods.dev/badge/skills/forgecad/forgecad-public-kit/forgecad-image-prompt/github.svg)](https://agentmods.dev/skills/forgecad/forgecad-public-kit/forgecad-image-prompt)
Your own site
<a href="https://agentmods.dev/skills/forgecad/forgecad-public-kit/forgecad-image-prompt"><img src="https://agentmods.dev/badge/skills/forgecad/forgecad-public-kit/forgecad-image-prompt/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for forgecad-image-prompt

Your own site · 80×15
<a href="https://agentmods.dev/skills/forgecad/forgecad-public-kit/forgecad-image-prompt"><img src="https://agentmods.dev/badge/skills/forgecad/forgecad-public-kit/forgecad-image-prompt.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 836 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00836
Opus 5 $0.00019 $0.00418
Sonnet 5 $0.00008 $0.00167
Haiku 4.5 $0.00004 $0.00084

Measured 11d ago against content hash 6eb6138001d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

forgecad-image-prompt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/forgecad-image-prompt/SKILL.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Image Prompt

Scope

Only for artifacts already concrete enough to visualize (a specific .forge.js model, build brief, or HLD); route vague briefs to forgecad-design-spec first. Read minimum context — entry .forge.js, one key helper if it delegates geometry, brief/HLD — and capture what must survive the image model: artifact type and scale, major subassemblies, actuation style, visible mechanisms, material and color cues.

Core Rule

Image prompts, not concept art: show the final artifact clearly, preserve build and subsystem truth, and keep visible the seams, modules, hardware, and mechanical hierarchy that matter.

Negatives (the only negatives list — reuse it, never restate variants):

  • no fake sleek consumer shell, no hidden mechanics
  • no over-smoothed geometry, no sci-fi styling
  • no CAD-drawing, blueprint, or dimension-arrow pretense
  • no cutaway, sectioned, or exploded teaching view unless the user explicitly asks
  • no text, labels, or humans

Prompt Skeleton

Block order: identity → mechanism truth → materials/color truth → pose/state → shot/camera/lighting → negatives. Fill in, don't copy:

A [artifact identity and scale], designed as a real buildable CAD-driven object, not a fantasy concept. [Major subassemblies and mechanism truth]. [Materials, colors, finish, visible hardware]. Show it in [pose / state]. [Shot, camera, background, lighting]. It should look physically buildable and mechanically honest, with visible part boundaries and serviceable architecture. No [negative 1], no [negative 2], no [negative 3].

Default shot: front-left three-quarter hero view, eye-level product camera. Alternate: rear-right three-quarter view showing motor placement and belt routing.

Modes

Default to ONE honest hero render; add support prompts only when the user asks. Prefer separate single-purpose images over collages or multi-view boards.

Mode Job Signature phrases
Honest hero render (default) Final object clearly, still reads as buildable clean premium studio product render, physically buildable and mechanically honest
Builder-first mechanical Teach the build; bias to interfaces, seams, mounted actuators clear visibility of interfaces, seams, and subsystem boundaries, serious prototype, not a polished consumer shell
Mild exploded Assembly logic; major modules only, no per-screw chaos. Image-only — the CAD model stays the complete assembled product major modules separated by small clean gaps, no tiny floating fragments
Workshop prototype realism Feel like a real first prototype visible print lines and honest surface texture, uncluttered engineering bench background
End-effector close-up Wrist/gripper mechanism detail close-up on the wrist and end effector showing the mechanism clearly

Read the full file on GitHub · 60 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 60 lines · 38 tokens per session scan A 6eb6138001d7

Subscribe to this mod's changes

forgecad-image-prompt is a skill published in the GitHub repository ForgeCAD/forgecad-public-kit (931 stars, last pushed 2mo ago), licensed MIT. It adds 38 tokens to every session and 836 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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