ensemble-implement-bead

ensemble-implement-bead is a skill for Claude Code, Codex from FortiumPartners/ensemble. It costs 33 tokens per session (1,930 once invoked), scanned A, original, MIT.

A workflow for implementing one beads task, where a bead is a tracked work item identified by an ID.

In plain words
What is it for?
Use it to validate a bead, create a branch, analyze the repository, implement the requested change, run tests, update the bead, and open a pull request.
Why use it?
It keeps the task's status and progress visible while guiding the work from task lookup through coding, testing, and pull-request creation.

Skill for Claude CodeCodex

Written for Claude Code and Codex: user-invocable in frontmatter, but also installed under .codex/. Also seen: model in frontmatter; mentions Codex.

Part of the ensemble-codex plugin — 40 skills shipped together

Good fit Use it to validate a bead, create a branch, analyze the repository, implement the requested change, run tests, update the bead, and open a pull request.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fortiumpartners/ensemble/ensemble-implement-bead
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add FortiumPartners/ensemble --skill ensemble-implement-bead
Clone the repo
git clone --depth 1 https://github.com/FortiumPartners/ensemble

Made for: Claude Code, Codex.

Or install ensemble-codex, the plugin that ships this one along with the rest of its 40 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ensemble-implement-bead

README.md
[![agentmods](https://agentmods.dev/badge/skills/fortiumpartners/ensemble/ensemble-implement-bead/github.svg)](https://agentmods.dev/skills/fortiumpartners/ensemble/ensemble-implement-bead)
Your own site
<a href="https://agentmods.dev/skills/fortiumpartners/ensemble/ensemble-implement-bead"><img src="https://agentmods.dev/badge/skills/fortiumpartners/ensemble/ensemble-implement-bead/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ensemble-implement-bead

Your own site · 80×15
<a href="https://agentmods.dev/skills/fortiumpartners/ensemble/ensemble-implement-bead"><img src="https://agentmods.dev/badge/skills/fortiumpartners/ensemble/ensemble-implement-bead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,930 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01930
Opus 5.5 $0.00013 $0.00772
Sonnet 5.5 $0.00007 $0.00386
Haiku 4.5 $0.00003 $0.00193

Measured 1mo ago against content hash 315f194c73b4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ensemble-implement-bead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/codex/.codex/skills/commands/ensemble-implement-bead/SKILL.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ensemble Command: /ensemble:implement-bead

This Codex skill mirrors the Ensemble slash command /ensemble:implement-bead. Follow the workflow below, adapt to the current repository, and keep outputs structured.

Implement a single beads task identified by its bead ID. Fetches bead details, creates a feature branch, analyses the codebase, implements the required changes, runs tests, then closes the bead and creates a pull request.

Designed for focused single-task execution — use /ensemble:beads-build for multi-task epic-level orchestration. Records all state transitions in beads for cross-session visibility.

Key behaviors:

  • Validates bead exists and is not already closed before starting
  • Warns (does not halt) on dirty working directory
  • Derives branch name from bead title with bead/- prefix
  • Marks bead in_progress before implementing; closed on success
  • Records br comments at each state transition
  • Creates PR via gh pr create on completion

Workflow

Phase 1: Preflight

1. Argument Parsing Extract bead ID from arguments or prompt user if missing

  • Parse $ARGUMENTS: extract first token as BEAD_ID (e.g., "beads-042" or "42"); if $ARGUMENTS is empty, prompt user: "Please provide a bead ID (e.g., beads-042):" and store response as BEAD_ID
  • Normalise BEAD_ID: if numeric only (e.g., "42"), leave as-is — br accepts bare integers; store original input as BEAD_ID_RAW

2. Tool Availability Check Verify br is installed and functional

  • "which br || { echo 'ERROR: br (beads_rust) not installed. Install from https://github.com/Dicklesworthstone/beads_rust'; exit 1; }"
  • "br list --status=open > /dev/null 2>&1 || { echo 'ERROR: br not functional — check beads store'; exit 1; }"

3. Bead Validation Fetch bead details and verify it is actionable

  • Run: br show <BEAD_ID> — if exit code != 0 print "ERROR: Bead <BEAD_ID> not found." and EXIT
  • Parse bead fields from output: store BEAD_TITLE, BEAD_STATUS, BEAD_TYPE, BEAD_DESCRIPTION
  • If BEAD_STATUS == "closed": print "Bead <BEAD_ID> is already closed." and EXIT
  • Print bead summary: "Bead: <BEAD_ID> | Status: <BEAD_STATUS> | Type: <BEAD_TYPE> | Title: <BEAD_TITLE>"

Read the full file on GitHub · 155 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 155 lines · 33 tokens per session scan A 315f194c73b4

Subscribe to this mod's changes

ensemble-implement-bead is a skill published in the GitHub repository FortiumPartners/ensemble (12 stars, last pushed 7d ago), licensed MIT. It adds 33 tokens to every session and 1,930 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.