solo-apple-app-icon

solo-apple-app-icon is a skill for Claude Code from fortunto2/solo-factory. It costs 135 tokens per session (1,549 once invoked), scanned A, original, MIT.

A build process for creating a layered iOS 26 or newer app icon from SVG artwork using Icon Composer, Apple’s icon tool.

In plain words
What is it for?
Use it to create an iOS app icon, produce an .icon file, and inspect its different appearances.
Why use it?
It helps turn design artwork into the required layered icon format and check how the icon appears without opening the app itself.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: built for openclaw.

Part of the solo plugin — 45 skills, 2 commands, 3 agents, 3 hooks shipped together

Good fit Use it to create an iOS app icon, produce an .icon file, and inspect its different appearances.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fortunto2/solo-factory/apple-app-icon
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fortunto2/solo-factory --skill apple-app-icon
Clone the repo
git clone --depth 1 https://github.com/fortunto2/solo-factory

Made for: Claude Code.

Or install solo, the plugin that ships this one along with the rest of its 45 skills, 2 commands, 3 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solo-apple-app-icon

README.md
[![agentmods](https://agentmods.dev/badge/skills/fortunto2/solo-factory/apple-app-icon/github.svg)](https://agentmods.dev/skills/fortunto2/solo-factory/apple-app-icon)
Your own site
<a href="https://agentmods.dev/skills/fortunto2/solo-factory/apple-app-icon"><img src="https://agentmods.dev/badge/skills/fortunto2/solo-factory/apple-app-icon/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solo-apple-app-icon

Your own site · 80×15
<a href="https://agentmods.dev/skills/fortunto2/solo-factory/apple-app-icon"><img src="https://agentmods.dev/badge/skills/fortunto2/solo-factory/apple-app-icon.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 135 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,549 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00135 $0.01549
Opus 5 $0.00068 $0.00775
Sonnet 5 $0.00027 $0.00310
Haiku 4.5 $0.00014 $0.00155

Measured 11d ago against content hash d3a79ecc60a6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

solo-apple-app-icon scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/make_icon.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/apple-app-icon/SKILL.md · 135 lines

How it starts

The opening of the file, as written. The whole thing — 135 lines — stays where its author put it; the contents beside it link to each section on GitHub.

apple-app-icon — the icon as a build artefact, not a drawing

On iOS 26 an app icon is no longer a flattened PNG: it is a small bundle of layers the system lights, tints and renders as Liquid Glass. Icon Composer draws them by hand; this skill generates the same document from the brand artwork, so the icon is rebuilt when the brand changes rather than redrawn from memory.

Reach for it when the icon and the app disagree — different mark, different gradient, or nine PNGs whose source nobody can find.

Workflow

1. Find the real artwork before drawing anything

Two attempts went the wrong way on one project before the file turned up: rebuilding the mark from the app's own button geometry (beautiful, and a different mark), then tracing it off a 1024 PNG by measuring pixels (the right mark, at second-hand accuracy).

find ~ -maxdepth 7 \( -iname "*logo*" -o -iname "*icon*" \) \
     \( -iname "*.svg" -o -iname "*.ai" -o -iname "*.sketch" \) 2>/dev/null
mdfind -name "logo"          # useless if Spotlight is off — check `mdutil -s /`

Look in abandoned web projects and old zips; a Figma export usually survives somewhere even when the designer's archive link is dead. What you want is one artboard, already composed: the mark on its tile, with the background gradient in a <linearGradient>. That file is the source of truth — copy it into the repo (Resources/logo-source.svg) so the icon has a provenance.

2. Generate

python3 "${SKILL_DIR}/scripts/make_icon.py" \
    --source Resources/logo-source.svg \
    --icon Resources/App.icon --render

It reads the stops, the viewBox and the paths out of the artwork, splits the paths into layers, writes icon.json, and exports all six appearances through ictool. Nothing is retyped — a hex copied into a script is a second source of truth that drifts on the next export.

3. Look at all six, not at one

Default · Dark · TintedLight · TintedDark · ClearLight · ClearDark

The dark and tinted appearances are where a mark falls apart: the system re-colours the layers, and thin white lines with dark gaps — the shape of most marks — are exactly what a translucent treatment fills in. Rendering is three seconds; guessing costs a release.

Read the full file on GitHub · 135 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 135 lines · 135 tokens per session scan A d3a79ecc60a6

Subscribe to this mod's changes

solo-apple-app-icon is a skill published in the GitHub repository fortunto2/solo-factory (18 stars, last pushed today), licensed MIT. It adds 135 tokens to every session and 1,549 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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