vibe

vibe is a skill for Claude Code, Codex from foryourhealth111-pixel/Vibe-Skills. It costs 33 tokens per session (3,898 once invoked), scanned A, original, Apache-2.0.

A governed entry point for complex coding-agent work that freezes requirements, limits the work's scope, and requires verification and cleanup between phases. It is used when the user explicitly invokes the vibe workflow or the host selects it for a complex task.

In plain words
What is it for?
Use it to start the canonical vibe workflow for complex tasks, especially when requirements, execution phases, verification, and cleanup need to be managed together.
Why use it?
It creates a controlled path from requirements to planning, execution, verification, and closure. This helps prevent ordinary work from expanding without clear requirements or proof that it is finished.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions CLAUDE.md; mentions Claude Code; mentions AGENTS.md.

Good fit Use it to start the canonical vibe workflow for complex tasks, especially when requirements, execution phases, verification, and cleanup need to be managed together.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/foryourhealth111-pixel/vibe-skills/vibe-skills
About the project

Vibe-Skills is a collection and routing system that helps AI agents discover, select, and coordinate specialized skills for completing tasks. It is intended for agents that need to organize workflows across many installed capabilities. The catalogue entries are skills and an agent belonging to this system.

foryourhealth111-pixel/Vibe-Skills · 3,252 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add foryourhealth111-pixel/Vibe-Skills --skill vibe-skills
Clone the repo
git clone --depth 1 https://github.com/foryourhealth111-pixel/Vibe-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vibe

README.md
[![agentmods](https://agentmods.dev/badge/skills/foryourhealth111-pixel/vibe-skills/vibe-skills/github.svg)](https://agentmods.dev/skills/foryourhealth111-pixel/vibe-skills/vibe-skills)
Your own site
<a href="https://agentmods.dev/skills/foryourhealth111-pixel/vibe-skills/vibe-skills"><img src="https://agentmods.dev/badge/skills/foryourhealth111-pixel/vibe-skills/vibe-skills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vibe

Your own site · 80×15
<a href="https://agentmods.dev/skills/foryourhealth111-pixel/vibe-skills/vibe-skills"><img src="https://agentmods.dev/badge/skills/foryourhealth111-pixel/vibe-skills/vibe-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,898 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.03898
Opus 5 $0.00016 $0.01949
Sonnet 5 $0.00007 $0.00780
Haiku 4.5 $0.00003 $0.00390

Measured 13d ago against content hash 28bac36dc029, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

vibe scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SKILL.md · 287 lines

How it starts

The opening of the file, as written. The whole thing — 287 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vibe Governed Runtime Entry

This file is the host-facing SOP for entering canonical vibe. Keep it small: runtime details belong in protocols/runtime.md, execution discipline belongs in protocols/do.md, and host wrapper recipes belong in installer-generated wrapper docs.

Trigger Contract

Enter canonical vibe before ordinary execution when the user explicitly invokes $vibe, /vibe, or the vibe skill, or when the host intentionally chooses governed requirement/plan/execution closure for a complex task.

Do not route every loosely related task into vibe. Lightweight questions, single-command checks, or tasks better served by another explicitly requested skill may proceed outside vibe unless the user explicitly invoked this entry.

Installed-copy upgrades stay on the command path. Use the repo's update entry with --skills-dir for the same managed skills directory instead of starting a separate skill flow.

User instructions remain highest priority. If CLAUDE.md, GEMINI.md, AGENTS.md, or the direct user request narrows or forbids a workflow such as TDD, follow the user's instruction while preserving canonical launch and proof rules.

Canonical Bootstrap

vibe is a host-syntax-neutral skill contract. Before canonical launch, do only the minimum needed to launch:

  • Resolve skill_root and workspace_root.
  • Pass the current user task verbatim as the task specification; unrelated chat history may be excluded. Do not summarize, rewrite, or reduce it to keywords. Preserve exact input paths, input immutability constraints, exact output roots, synthetic-data evidence boundaries, module dependencies and safe parallel boundaries, and acceptance criteria.

Do not search the current workspace, repository, or install root for canonical proof files before launch. Do not inspect the repo, protocol docs, or prior run outputs before canonical launch returns. Do not simulate stages, claim canonical entry from reading this file or wrapper text, or treat wrapper or AGENTS text as proof. Do not manually create outputs/runtime/vibe-sessions/<run-id>/. Do not use the Vibe installation root as the governed artifact root.

Read the full file on GitHub · 287 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 287 lines · 33 tokens per session scan A 28bac36dc029

Subscribe to this mod's changes

vibe is a skill published in the GitHub repository foryourhealth111-pixel/Vibe-Skills (3,252 stars, last pushed 12d ago), licensed Apache-2.0. It adds 33 tokens to every session and 3,898 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.