react-spring-physics

react-spring-physics is a skill for Claude Code, Codex from freshtechbro/claudedesignskills. It costs 102 tokens per session (2,998 once invoked), scanned A, original, MIT.

A set of animation tools for React interfaces that model movement like springs, inertia, and momentum. React Spring handles high-level animations, while Popmotion provides lower-level motion utilities.

In plain words
What is it for?
Use it for draggable and swipeable controls, spring-loaded panels, momentum scrolling, gesture feedback, and smooth transitions that respond to user input.
Why use it?
It helps create movement that can change direction naturally when users drag, swipe, or interact with an interface. It also avoids forcing animations to follow a fixed duration when the user changes state mid-motion.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/freshtechbro/claudedesignskills/react-spring-physics
Any agent
npx skills add freshtechbro/claudedesignskills --skill react-spring-physics
Clone the repo
git clone --depth 1 https://github.com/freshtechbro/claudedesignskills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for react-spring-physics

README.md
[![agentmods](https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/react-spring-physics.svg)](https://agentmods.dev/skills/freshtechbro/claudedesignskills/react-spring-physics)
Your own site
<a href="https://agentmods.dev/skills/freshtechbro/claudedesignskills/react-spring-physics"><img src="https://agentmods.dev/badge/skills/freshtechbro/claudedesignskills/react-spring-physics.svg" alt="Measured on agentmods" height="20"></a>
Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,998 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00102 $0.02998
Opus 5 $0.00051 $0.01499
Sonnet 5 $0.00020 $0.00600
Haiku 4.5 $0.00010 $0.00300

Measured 5d ago against content hash d47b271de8be, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

react-spring-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/physics_calculator.py, scripts/spring_generator.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/react-spring-physics/SKILL.md · 465 lines

How it starts

The opening of the file, as written. The whole thing — 465 lines — stays where its author put it; the contents beside it link to each section on GitHub.

React Spring Physics

Physics-based animation for React applications combining React Spring's declarative spring animations with Popmotion's low-level physics utilities.

Overview

React Spring provides spring-physics animations that feel natural and interruptible. Unlike duration-based animations, springs calculate motion based on physical properties (mass, tension, friction), resulting in organic, realistic movement. Popmotion complements this with composable animation functions for keyframes, decay, and inertia.

When to use this skill:

  • Natural, physics-based UI animations
  • Gesture-driven interfaces (drag, swipe, scroll)
  • Interruptible animations that respond to user input mid-motion
  • Smooth transitions that maintain velocity across state changes
  • Momentum scrolling and inertia effects

Core libraries:

  • @react-spring/web - React hooks for spring animations
  • @react-spring/three - Three.js integration
  • popmotion - Low-level animation utilities (optional, for advanced use cases)

Core Concepts

Spring Physics

Springs animate values from current state to target state using physical simulation:

import { useSpring, animated } from '@react-spring/web'

function SpringExample() {
  const springs = useSpring({
    from: { opacity: 0, y: -40 },
    to: { opacity: 1, y: 0 },
    config: {
      mass: 1,        // Weight of object
      tension: 170,   // Spring strength
      friction: 26    // Opposing force
    }
  })

  return <animated.div style={springs}>Hello</animated.div>
}

useSpring Hook Patterns

Two initialization patterns for different use cases:

// Object config (simpler, auto-updates on prop changes)
const springs = useSpring({
  from: { x: 0 },
  to: { x: 100 }
})

// Function config (more control, returns API for imperative updates)
const [springs, api] = useSpring(() => ({
  from: { x: 0 }
}), [])

// Trigger animation via API
const handleClick = () => {
  api.start({
    from: { x: 0 },
    to: { x: 100 }
  })
}

Read the full file on GitHub · 465 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 465 lines · 102 tokens per session scan A d47b271de8be

Subscribe to this mod's changes

react-spring-physics is a skill published in the GitHub repository freshtechbro/claudedesignskills (842 stars, last pushed 9mo ago), licensed MIT. It adds 102 tokens to every session and 2,998 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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