editing

editing is a skill for Claude Code from fubits1/svelte-skills. It costs 46 tokens per session (1,043 once invoked), scanned A, original, MIT.

A set of rules for editing code files carefully while preserving comments, types, formatting, and existing behavior. It also defines conventions for comments and other small code details.

In plain words
What is it for?
Use it when editing, refactoring, or adding code, especially when comments, type definitions, formatting rules, or non-obvious behavior must be preserved.
Why use it?
It reduces accidental changes during edits and makes refactoring easier to review. The guidance helps keep project code consistent as it changes.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions subagents.

Part of the frontend plugin — 13 skills shipped together

Good fit Use it when editing, refactoring, or adding code, especially when comments, type definitions, formatting rules, or non-obvious behavior must be preserved.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fubits1/svelte-skills/editing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fubits1/svelte-skills --skill editing
Clone the repo
git clone --depth 1 https://github.com/fubits1/svelte-skills

Made for: Claude Code.

Or install frontend, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for editing

README.md
[![agentmods](https://agentmods.dev/badge/skills/fubits1/svelte-skills/editing/github.svg)](https://agentmods.dev/skills/fubits1/svelte-skills/editing)
Your own site
<a href="https://agentmods.dev/skills/fubits1/svelte-skills/editing"><img src="https://agentmods.dev/badge/skills/fubits1/svelte-skills/editing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for editing

Your own site · 80×15
<a href="https://agentmods.dev/skills/fubits1/svelte-skills/editing"><img src="https://agentmods.dev/badge/skills/fubits1/svelte-skills/editing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,043 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.01043
Opus 5.5 $0.00018 $0.00417
Sonnet 5.5 $0.00009 $0.00209
Haiku 4.5 $0.00005 $0.00104

Measured 11d ago against content hash 23a924307618, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

editing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/frontend/skills/editing/SKILL.md · 39 lines

How it starts

The opening of the file, as written. The whole thing — 39 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Editing Files

REQUIRED SUB-SKILLS: invoke frontend:code-style and frontend:comments before you write or edit code or any comment, even when you add no comment: a rewrite with Write can drop existing comments.

  • In markdown and other prose:

    • no trailing period on fragments (headers, bullets that aren't full sentences, single-noun phrases): - open /maplibre?debug not - open /maplibre?debug.
    • A full-sentence bullet starts with a capital letter and ends with a period.
    • no space between number and unit: 30s not 30 s
  • Never use any or unknown: fix the actual issue.

  • Never use a lint or TypeScript directive (eslint-disable, oxlint-disable, svelte-ignore, @ts-ignore, @ts-expect-error, @ts-nocheck) to silence a real defect, except as allowed below: fix the actual issue. If code is unused, delete it or wire it up. A directive is allowed only when:

    • the user asks for it
    • a specific constraint requires the code as written (a Map that must not be reactive)
    • a known defect can't be fixed in this change; then the reason is a FIXME or TODO that says what needs fixing and why it can't be fixed now

    A directive covers the narrowest scope its tool offers and gives the reason: // eslint-disable-next-line <rule> -- <reason>, <!-- svelte-ignore <code> (<reason>) -->, // @ts-expect-error <reason>. "Reserved for future" or "API consistency" is not a reason.

  • Refactors: grep entire codebase for ALL occurrences FIRST, then fix in one pass. Before removing any conditional logic, enumerate ALL callers and triggers (click, back/forward, programmatic navigation, keyboard, etc.). If ANY trigger still needs the old logic, keep it.

  • When adding state management, trace ALL code paths before declaring done.

  • Use Svelte components, not raw HTML strings. No .setHTML() or template literals.

  • .svelte / .svelte.ts / .svelte.js files: prefer delegating creation, editing, and review to the svelte:svelte-file-editor subagent. It runs in a separate context window, so its docs lookup and autofixer iteration don't spend the main agent's context. Name the subagent in your dispatch to delegate, and tell it to invoke frontend:editing. When editing inline instead (small change, subagent unavailable, or you are that subagent), follow the two rules below.

  • .svelte or .svelte.ts/.svelte.js files: ALWAYS invoke svelte:svelte-code-writer skill BEFORE writing or editing. No exceptions.

  • .svelte, .svelte.ts, .svelte.js files: ALWAYS run the Svelte autofixer (mcp__plugin_svelte_svelte__svelte-autofixer) after editing to validate Svelte 5 correctness.

  • When user says "test first" or "write failing test": write the test, run it, confirm it FAILS, only then implement the fix. Never apply both in the same pass.

  • Don't export types without checking if any consumer imports them. Run knip via pnpm lint:file to catch unused exports (see SETUP.md). If it's only used internally, keep it private.

  • Before writing a config override, check what it overrides. If per-item value equals the inherited default, the override does nothing: don't write it.

  • Markdown files: after writing or editing any .md file, run pnpm exec markdownlint <file> (pnpm dlx markdownlint-cli <file> if it isn't installed) and fix all errors before declaring done.

  • Visual refactors (CSS, inline styles, class: directives, layout changes): Follow this workflow BEFORE editing:

    1. Ensure a Storybook story exists for the component. If not, write one first.
    2. Open the story in the browser via Playwright MCP and take a BEFORE screenshot (/tmp/before-<component>.png).
    3. Apply the refactor.
    4. Take an AFTER screenshot (/tmp/after-<component>.png).
    5. Compare visually. If anything shifted, fix it before declaring done. If changes are already applied without a before screenshot: git stash, screenshot, git stash pop, screenshot, compare.

Read the full file on GitHub · 39 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · -29 lines · +21 tokens per session 23a924307618
  2. 12d ago Changed e87a8806ba53
  3. 2mo ago First seen · 68 lines · 25 tokens per session scan A 41eb829b40b0

Subscribe to this mod's changes

editing is a skill published in the GitHub repository fubits1/svelte-skills (10 stars, last pushed 12d ago), licensed MIT. It adds 46 tokens to every session and 1,043 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

editing compared with skills from other repositories

editing next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
editingfubits1/svelte-skillsSkill1012d agoMITA46Claude Code
imagegenopenai/codexSkill133kyesterdayApache-2.0A113Codex
playwright-climicrosoft/playwrightSkill99kyesterdayApache-2.0A19Claude Code
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79k4d agoMITA200Claude Code, Codex
systematic-debuggingobra/superpowersSkill313k3d agoMITA21Claude Code
next-cache-components-adoptionvercel/next.jsSkill143kyesterdayMITA95Claude Code
next-partial-prefetching-adoptionvercel/next.jsSkill143kyesterdayMITA103Claude Code