Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add G1Joshi/Agent-Skills --skill blazorgit clone --depth 1 https://github.com/G1Joshi/Agent-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/g1joshi/agent-skills/blazor)<a href="https://agentmods.dev/skills/g1joshi/agent-skills/blazor"><img src="https://agentmods.dev/badge/skills/g1joshi/agent-skills/blazor.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00019 | $0.00299 |
| Opus 5 | $0.00010 | $0.00150 |
| Sonnet 5 | $0.00004 | $0.00060 |
| Haiku 4.5 | $0.00002 | $0.00030 |
Grade A, and why
blazor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Blazor
Blazor allows writing web UIs in C# instead of JavaScript. .NET 9 (2024/2025) brings unified rendering modes (Server, WebAssembly, Auto).
When to Use
- .NET Shops: Sharing code (Models/DTOs) between Backend and Frontend.
- Internal Apps: Rapid development for enterprise tools.
- WebAssembly: Running compiled C# in the browser.
Core Concepts
Blazor Server
UI logic runs on server, updates sent via SignalR. Low latency, requires connection.
Blazor WebAssembly
Runs client-side (DLLs downloaded). Offline support.
Interactive Components
Razor syntax (@code { ... }) combining HTML and C#.
Best Practices (2025)
Do:
- Use
Automode: Load fast (Server), then switch to WASM (Client) in background. - Use
QuickGrid: High performance data grid component. - Use Component Libraries: MudBlazor/Radzen for material UI.
Don't:
- Don't block the UI thread: Use
awaitfor long implementations.
References
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 45 lines · 19 tokens per session scan A 93ddfa4a5840
blazor is a skill published in the GitHub repository G1Joshi/Agent-Skills (12 stars, last pushed 6mo ago), licensed MIT. It adds 19 tokens to every session and 299 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
dotnet-maui-wpf-desktop
Production architectural patterns, MVVM clean architecture, async thread synchronization, high-performance UI rendering, native interop, and memory optimization for enterprise Windows and cross-platform desktop applications using WPF, .NET MAUI, and Windows App SDK.
avalonia-viewmodels-zafiro
Optimal ViewModel and Wizard creation patterns for Avalonia using Zafiro and ReactiveUI.
avalonia-zafiro-development
Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.
unity-csharp-architecture-and-ecs
Architectural patterns, Data-Oriented Technology Stack (DOTS), Unity ECS, Burst Compiler, C# Job System, memory management, zero-allocation C# patterns, and frame-budget optimization for high-performance Unity game development.
sveltekit-and-svelte5-runes
Complete architecture patterns, state management with Svelte 5 Runes ($state, $derived, $effect, $props), SvelteKit SSR/streaming pipelines, form actions, and production anti-patterns.
electron-crossplatform-performance
Production architecture, multi-process IPC security, V8 memory management, native node modules, window lifecycle optimization, and cross-platform desktop execution using Electron. Use when building, hardening, or tuning performance for enterprise Electron apps across Windows, macOS, and Linux.